sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Non-coplaner "face segments"

    Scheduled Pinned Locked Moved Plugins
    14 Posts 3 Posters 1.3k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      tspco
      last edited by

      I have a program to design consoles with, here is my problem, I export the design as a DXF/DWG, when I go to import it in SU, I end up with diagonal lines on every face, if I erase a line the face goes to pieces. If I right click smooth (coplaner or not)it works ok, but if I use the paint bucket I may have to apply paint in several places. Or in another example if I reverse faces both areas on the sides of the diagonal line may reverse opposite so it never goes all "front". Any ideas?, Plugins?

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

      1 Reply Last reply Reply Quote 0
      • mitcorbM Offline
        mitcorb
        last edited by

        This may have been discussed several times before in other threads to do with import export of dxf dwg.
        One thing to do is make a copy of your dwg for export, making sure that you flatten z values (that is, make sure that you have been drawing all of your lines on the xy plane, get rid of thicknesses(assigned vertical heights), take the fat out of polylines, simplify the number of layers, and so forth. Basically make the drawing as dumb as dirt.
        There is a plugin called makefaces around here somewhere, possibly at Smustard, or Ruby Library Depot.
        See if any of this helps, and maybe wait for other responses.

        I take the slow, deliberate approach in my aimless wandering.

        1 Reply Last reply Reply Quote 0
        • T Offline
          tspco
          last edited by

          I did some checking on a model I imported, I exploded it into its component parts, then took one part and looked at it very closely, it was a simple desk top.
          None of the 12 edges actually went straight along any axis.

          SU make 2017, /Twilight Render Hobby
          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

          1 Reply Last reply Reply Quote 0
          • mitcorbM Offline
            mitcorb
            last edited by

            I am guessing here, but perhaps your original input was not constrained to the orthogonal planes. If it was all vector input or extrusions, you could use the snap controls. I assume this was Autocad?

            I take the slow, deliberate approach in my aimless wandering.

            1 Reply Last reply Reply Quote 0
            • T Offline
              tspco
              last edited by

              I am only guessing here but you may right, base on the evidence, this company has a rather lengthy tutorial on importing the "drawings" into Autocad. So I can assume they used Autocad at least in part.
              I am not sure if it was vector or extrusions, I have no way of knowing.
              Where do I find these snap controls you refer to?

              SU make 2017, /Twilight Render Hobby
              Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

              1 Reply Last reply Reply Quote 0
              • mitcorbM Offline
                mitcorb
                last edited by

                The snap controls I am referring to are in Autocad. Where you do a command like "line" and Shift+ right click to bring up a context menu list of salient points such as intersection, endpoint, midpoint, and others. One thing to watch out for, is something I keep doing accidentally when working Sketchup and Autocad simultaneously is not to use shift with pan(press scroll wheel button down) in Autocad, because that will cause the camera to skew away from "high noon". If you do this, you can be sure that you will draw non orthogonal stuff. I have to find the top view button and reset the camera back to high noon, meaning pointing directly down on the xy drawing plane. Any way, many of the snaps work in Autocad 3d also.
                Sketchup has snaps also, but not quite the same, since you simply hover the cursor over end points, or midpoints or along an edge. If you don't want the cursor to jump to the snaps you zoom in very near to click where you want.
                Probably way too much info here.

                I take the slow, deliberate approach in my aimless wandering.

                1 Reply Last reply Reply Quote 0
                • T Offline
                  tspco
                  last edited by

                  I don't have Autocad, I don't have access to the Autocad file. These files are generated by the design program I have. I have a selection of parts that I put together to make the design for the consoles. The program saves those in a native format to that program. I can however export dxf/dwg in to SU from the original file. Whats interesting is I have an Autocad viewer and when I open the exported dwg/dxf file, it works, and the files appear to be fine and the faces look good. I have not however looked at them closely.

                  SU make 2017, /Twilight Render Hobby
                  Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

                  1 Reply Last reply Reply Quote 0
                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    OK
                    I misunderstood. I thought you were using Autocad.

                    You did not name the design program you are using.
                    Perhaps this program has different tolerances for precision/ accuracy than Sketchup.

                    Just as a test, do this. (and control z it later if this doesn't provide any info.)
                    Hover over one of the triangulated faces, select circle, draw a circle with a diameter larger than the face at center and the adjacent face combined. Orbit around and zoom in to inspect the adjacent face displacement. If the model is intended to be xyz orthogonal, move a vertex along the blue inference until it contacts the circle surface. Do the same for the other vertices of the face, if any. Also, you can hover the cursor out near the model, select Circle, click shift to lock it to the xy plane and you should have a blue circle, click on the face and make the circle. Select the circle and the faces it overlaps, right click, intersect, intersect selected, and then erase excess circle and any protruding geometry.

                    Maybe someone else can weigh in on some possibilities.

                    I take the slow, deliberate approach in my aimless wandering.

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      tspco
                      last edited by

                      Or I can just smooth the whole thing, then paint it, for my purposes that will work, but I know it will bug me.I have been in contact withe he software vendor about this situation, however, no replies so far.


                      Here is a sample

                      SU make 2017, /Twilight Render Hobby
                      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

                      1 Reply Last reply Reply Quote 0
                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        I notice that the model is composed of nested components. Just an observation.

                        Yes smoothing is your option. Of course you know you can do this selectively with Control+Eraser. Since I am not experienced renderer, I am not sure if the hidden edges will have any effect on textures, materials or renders in 3rd party apps. I do know that sometimes porting a Sketchup model into Autocad brings in problems having to do with the differences between surface modeling and solid modeling.
                        You evidently have more experience than I thought. Please excuse my misinterpretation.

                        I take the slow, deliberate approach in my aimless wandering.

                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Here I use a 'Troubleshooting' Style to show non-axial edges [black], reversed faces [blue] and hidden/smoothed geomtry - dotted]...
                          You can see that many of the faces do not have axial edges and are therefore not coplanar etc...
                          The 'CAD' file is a mess...Capture.PNG

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            tspco
                            last edited by

                            mitcorb I have a fair amount of experience, up until my old computer died I was running Intellicad, then less than a year (like 6 months) ago I discovered SketchUp, it was love at first "sight". It did everything I wanted, and I am sure there are still things I have not tried. Here is a link to my 3D warehouse page http://sketchup.google.com/3dwarehouse/search?viewer=14171324581335292174&scoring=m
                            have a look around.

                            SU make 2017, /Twilight Render Hobby
                            Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

                            1 Reply Last reply Reply Quote 0
                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              @TIG:
                              This troubleshooting style- is this a tool you created? Looks very helpful.

                              I take the slow, deliberate approach in my aimless wandering.

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Here it is TroubleshootingStyle.zip
                                unzip it and put the '.style' file into the Styles folder: remember that you can add it as style to your default template so it's in every [new] model and then so you don't have to install it every time...

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • 1 / 1
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement