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    A picture looking for an answer?

    Scheduled Pinned Locked Moved V-Ray
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    • thomthomT Offline
      thomthom
      last edited by

      I was wondering if there was differences in the way the materials where applied. On Group vs on Face - both sides of the faces etc...

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • T Offline
        tomot
        last edited by

        @solo said:

        • thinking out loud *

        It works fine with a flat plane, does not with a shaped mesh....maybe try a flat plane with displacement and see if it works?

        Undisturbed water in a pool will not cause any caustics, from the sun or any other light source. Its only when the water is disturbed that caustic effects are produced. Its the waves with their varying angles to the sunlight that concentrate the light, these rays of concentrated light are transmitted light through the water and displayed onto the pool walls and bottom.
        Hence, rendering pool water using a flat plane with caustics is only poor simulation of what happens in reality. πŸ˜„

        [my plugins](http://thingsvirtual.blogspot.ca/)
        tomot

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        • T Offline
          tomot
          last edited by

          @thomthom said:

          I was wondering if there was differences in the way the materials where applied. On Group vs on Face - both sides of the faces etc...

          yes I'm aware that this changes the caustic effects, as does diffuse and specular.
          In the attached pic diffuse and specular is turned off. However the caustic effect on the walls above the water is totally unnatural. A Rough concrete wall would absorb almost all of those caustic reflections.


          water no d no s.png

          [my plugins](http://thingsvirtual.blogspot.ca/)
          tomot

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          • thomthomT Offline
            thomthom
            last edited by

            tomot: that face acting as a section cut in the water - reverse it, if you set the style to display the default colours you will see that the backface is pointing towards the camera. The normal is the other way around.

            Most 3D app are very picky about the normal direction of faces - while SU is not - V-Ray is. (Might still be a bug though.)

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @tomot said:

              yes I'm aware that this changes the caustic effects, as does diffuse and specular.

              ? diffuse and specular? are we talking about the same thing here? I was wondering if the material was applied to a group or a face.
              (none the less - that wasn't the issue anyway. It was a face normal issue - as explained in previous post.)

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • soloS Offline
                solo
                last edited by

                I assume the setup of the scene is like this?


                pool4 caustics.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  There's an omni above the pool - centred.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • soloS Offline
                    solo
                    last edited by

                    Tomot wrote:

                    @unknownuser said:

                    Undisturbed water in a pool will not cause any caustics, from the sun or any other light source.

                    I understand that (even though you will still get a degree of refracted and dispersed light), my thought was using a flat plane with say a displacement map would/should give you the undulated effect needed for the type caustics you are trying to achieve.

                    I have never tried this type of caustics with Vray, how does it effect the render times by the way?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Caustic adds render times. Often significantly.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        tomot
                        last edited by

                        @thomthom said:

                        @tomot said:

                        yes I'm aware that this changes the caustic effects, as does diffuse and specular.

                        ? diffuse and specular? are we talking about the same thing here? I was wondering if the material was applied to a group or a face.
                        (none the less - that wasn't the issue anyway. It was a face normal issue - as explained in previous post.)

                        I fully understand your point about normals, I was just adding diffuse and specular to the conversion, which also adds to the caustic effects rendering outcome.

                        [my plugins](http://thingsvirtual.blogspot.ca/)
                        tomot

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                        • T Offline
                          tomot
                          last edited by

                          @solo said:

                          I have never tried this type of caustics with Vray, how does it effect the render times by the way?

                          Yes! in a HUGE way! I will address this issue in a new thread
                          Titled: Vray cpu rendering usage

                          [my plugins](http://thingsvirtual.blogspot.ca/)
                          tomot

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                          • soloS Offline
                            solo
                            last edited by

                            Okay, 3 minutes 5 seconds.


                            caustics vray.png

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • soloS Offline
                              solo
                              last edited by

                              With both sun and omni. 4m 14

                              Notice the chimney thing you have in the back does not show texture? the problem is the naming I think, will fix it for next render.


                              caustics vray.png

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • T Offline
                                tomot
                                last edited by

                                @solo said:

                                With both sun and omni.

                                great now do a scene2rendering, with your 8 core i7, and turn of the water - wave end view layer. thanks!

                                [my plugins](http://thingsvirtual.blogspot.ca/)
                                tomot

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                                • soloS Offline
                                  solo
                                  last edited by

                                  @unknownuser said:

                                  turn of the water - wave end view layer

                                  It was on in the above render also.

                                  I will render scene 2 in a little while.

                                  The thing about vray render times that needs to be said, like the above scene, even though it rendered pretty fast once it gets past the scene processing, it's the scene processing that takes longer than the render, IMO that's a handicap as during the processing it uses only one core, so render times are not accurate.
                                  And this has to take place every single time one hits render..

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Okay, scene processing 4mins 33s, render 4mins 07 secs = 8m 40s

                                    scene 2 vray.png

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Solo: are you using the latest VfSU release - or the same version as tomot?

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • T Offline
                                        tomot
                                        last edited by

                                        @solo said:

                                        @unknownuser said:

                                        turn of the water - wave end view layer

                                        ahhhh!.....the missing word is.... OFF πŸ˜„

                                        I also want to try your displacement map idea, do you have a suitable displacement map?...or anyone else!

                                        [my plugins](http://thingsvirtual.blogspot.ca/)
                                        tomot

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                                        • T Offline
                                          tomot
                                          last edited by

                                          @thomthom said:

                                          Solo: are you using the latest VfSU release - or the same version as tomot?

                                          I'm now onto the new beta version. and my old scene, without adjustments, now suffers from blowouts!


                                          pool caustics omni1.png

                                          [my plugins](http://thingsvirtual.blogspot.ca/)
                                          tomot

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            The Default Light appear to be brighter in this version.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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