New 2.5D+ tree set is now available...
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...here's a couple of free sucker samples so you can see how they work (my thanks again to Solo for hosting my little trees...thanks Pete http://solosplace.com/Tomsdesk.aspx )
TDtrees_Oak-abc.skp
Sample renders here: http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1372 -
Those look great tom but I sure wish I knew what was up with that damn chair.
Mike
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nice work, Tom!!!!
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Thanks, Guys...aaah: the chair :`) Mike, it's merely a compositional element...but also an emotional device: a personification trick harking back to my MFA days and images (and so, a grin for me). If I put in several, and maybe a croquet set as well, then there's a story being told.
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Can anyone give me some advice on how to use these trees with Maxwell Render?
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Red...I'll guess that Maxwell doesn't support face-me's: but if you explode them once a scene is setup then they should work fine(?). Of course, you'll have to have to save a different model for each scene (or don't save after export?).
Hopefully someone who knows Maxwell will jump in here, 'cause I assume the procedure will be the same for any renderer that doesn't work "inside" SU...?
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Well they look great in Twilight, but I'm on my Mac and cant use Twilight. Still hoping they come out with a Mac version.
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Thanks for one more great addition to my "tomdesk components folder"
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Thanks tom, great!
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tom,
they render very well in podium. no need to do anything to them. i am sure to get this new set.
by the way, when are you going to do a poplar tree or some similar vertical specimen?
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Thanks, Guys...you're quite welcome.
Hey, Edson...thanks for reminding me: I promised you a poplar nearly 2 years ago, huh? Well, until now I didn't have a handle on how to make a tall skinny tree (it was actually thinking about this problem that got me on the road to these 2.5D"+" constructions, thank you very much :`) Anyway, here's my first Lombardy:
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thanks, tom. i really appreciate it! i am sure other people will find these tall, skinny trees very helpful.
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Thank you Tom again!
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Tom,
they are superb! I do love your work.
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It's a great tree.That's right for render.Nice.Thank you.
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thanks tom, how about a eucalypt some time for us aussies, (although I understand they are fairly common in california.)
baz
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Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?
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@red_shift said:
Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?
Have you reported this yet on SU2TH bugs?
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Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!
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@tomsdesk said:
Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!
There is no "troubles with png's in general" that I know. As a format png do work just fine. But there is a workflow issue with alpha stored to png - that should be fixed soon. Actually a automatic filling of the clip channel from png alpha did work in some point, but was turned off because of a bug. It's quite critical feature to get back due popularity of 2D entourage. There is a manual workaround to use alpha from png, but it cannot be a permanent solution to this issue. Also there is a separate issue with alpha map and halos - it's been worked on. There is a manual fix for that too, just let me know if you need a help with it.
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