New 2.5D+ tree set is now available...
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tom,
they render very well in podium. no need to do anything to them. i am sure to get this new set.
by the way, when are you going to do a poplar tree or some similar vertical specimen?
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Thanks, Guys...you're quite welcome.
Hey, Edson...thanks for reminding me: I promised you a poplar nearly 2 years ago, huh? Well, until now I didn't have a handle on how to make a tall skinny tree (it was actually thinking about this problem that got me on the road to these 2.5D"+" constructions, thank you very much :`) Anyway, here's my first Lombardy:
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thanks, tom. i really appreciate it! i am sure other people will find these tall, skinny trees very helpful.
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Thank you Tom again!
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Tom,
they are superb! I do love your work.
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It's a great tree.That's right for render.Nice.Thank you.
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thanks tom, how about a eucalypt some time for us aussies, (although I understand they are fairly common in california.)
baz
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Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?
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@red_shift said:
Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?
Have you reported this yet on SU2TH bugs?
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Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!
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@tomsdesk said:
Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!
There is no "troubles with png's in general" that I know. As a format png do work just fine. But there is a workflow issue with alpha stored to png - that should be fixed soon. Actually a automatic filling of the clip channel from png alpha did work in some point, but was turned off because of a bug. It's quite critical feature to get back due popularity of 2D entourage. There is a manual workaround to use alpha from png, but it cannot be a permanent solution to this issue. Also there is a separate issue with alpha map and halos - it's been worked on. There is a manual fix for that too, just let me know if you need a help with it.
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I did find a workaround. I first turn off the shadow layer of Tom's trees in SU. Then, in Thea studio I set the clipping texture to the alpha image (enabling clipping and setting channel to Alpha rather than RGB). I also find that in scattering that I need to set the Index of Refraction to 1 rather to 1.5.
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Oli...I am sooooo happy to hear this! Have fun!
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Tom, they work in Thea, just had to adjust the transparency in SU before export.
Straight Thea output with Bloom and vignetting, no post processing.
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Well, I'm happy...thanks a bunch, Pete!
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Thank you very muche, great models
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@solo said:
Tom, they work in Thea, just had to adjust the transparency in SU before export.
Straight Thea output with Bloom and vignetting, no post processing.
Pete: you didn't have to do anything additional in Thea? What kind of transparency adjustment in SU?
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I eliminated all transparency values in SU, in Thea I clicked to enable the clip, and used the texture as a clipmap making sure it was alpha and not RGB.
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Similar to my approach mentioned above. I'm glad these work in Thea.
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sir, thank you!
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