Printing A0 Prints of SketchUp Images?
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Hi,
I am looking for some advice on the best way of printing A0 Prints of SketchUp Images?
Obviously, I want the images to be crisp and sharp without generating huge file sizes.
Using Photoshop, I find that an A0 image (1189mm x 841mm) at 300dpi produces a file size of 399.1MB! I am not even sure if SketchUp can render files this big? If not, I will have to scale them up which ruins the image quality.Is there a way of producing good images but at a much reduced file size?
The images I am producing will be straight SketchUp Renders but will also include a few SU Podium renders. The client wants each image to fill a whole A0 sheet.
Any help appreciated.
Thanks.Regards
Albion Man -
A0 @ 300DPI - 14043x9933px
ouch! Not sure of SU will even let you enter a value over 9999 - least not on PC. But I think most models will fail to export at lower than that. Think maybe large image exports worked better under OSX...
In any case - if you save in an uncompressed format, like BMP you can export larger. I had to do that one time when exporting something around 7000px. But for each new export I had to restart SU.
What you might have better luck with is to Print your model instead of Export 2D. Use a PDF, or EPS printer.
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You could give this a go: http://forums.sketchucation.com/viewtopic.php?f=18&t=26527
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Can you not work with vectors instead of a bitmap? i.e. Illustrator files, or even PDF's? On a Mac, you choose "Print Setup" under file, then determine the size of your paper. You can either just print, or save as a PDF.
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Hi,
Thanks for the suggestions.
Yes, I was thinking of making a PDF file but I am having to use specific brick textures that the client wants to see.
I am assuming that that the vector aspect of SketchUp will work but wasn't too sure if the bitmap elements (the bricks are bitmap images) will look OK?
What do you think?Regards
Albion Man -
@albion man said:
Is there a way of producing good images but at a much reduced file size?
export as big as you can by using a compressed but lossless raster format as e.g. PNG or TIFF (don't use uncompressed BMP or lossy JPEG) and avoiding the anti aliasing option of SU.
then do scale it up with a good raster scaler, if e.g. the bicubic scaler of PS isn't capable to do this resp. results are not satisfying, you may want give PhotoZoom a try, which is good for foto realistic renderings but not so good for the hard contrast of line art.
exporting to the PS/EPS/PDF format will probably not help, because just embedding the raster data in these meta formats.
hth,
Norbert -
@sketch3d.de said:
(don't use uncompressed BMP or lossy JPEG) and avoiding the anti aliasing option of SU.
There is a reason to use BMP in some cases. When you are on the edge of what SU can handle, use BMP. Since it's uncompressed it requires less resources and will allow you to export at higher sizes. Then convert it to a compressed format afterwards.
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From my experience, printing a 300 dpi A0 format takes ages.
I would suggest to start with a 150 dpi A0 to reduce sizes and problems.
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