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    Timer < 1.0 seconds ?

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    • thomthomT Offline
      thomthom
      last edited by

      @dan rathbun said:

      @thomthom said:

      Anyone found a way to create a timer with resolution of less than a second?

      So your saying that my 'wait half-second for console' technique, as shown in posting Re: idea: show console on script error, ie:
      Sketchup.send_action(CMD_RUBY_CONSOLE) UI.start_timer(0.5, false) { puts e.message }
      is really waiting a full second?

      No - it's waiting zero seconds. http://forums.sketchucation.com/viewtopic.php?f=180&t=25064&st=0&sk=t&sd=a&start=30#p216345

      @unknownuser said:

      Wouldn't sleep 0.2 suit your purpose? I don't know how precise it is.

      No - because I don't want to pause all other execution.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        I think I'm seeing 1/64th (0.016) sec resolution with Kernel.sleep (+/- 0.001) sec.

        Is it possible to use sleep in a subthread, without pausing execution in the main thread?
        (Note examples in the 'Pick-Axe' Ruby book, under Kernel.sleep and class Thread.)

        Here'e the test program I wrote this eve.


        TimerTest.rb

        I'm not here much anymore.

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        • M Offline
          MartinRinehart
          last edited by

          TT Watch Airshow!.

          It implements the Animation interface, then calls show_frame(). Every hundred frames (about 24/sec.) it compares time elapsed to frames elapsed and adjust the delay up or down. Runs pretty close to 24 fps.

          All explained in Chapter 16, Professional Animation. You might enjoy the fairy tale.

          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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          • thomthomT Offline
            thomthom
            last edited by

            @martinrinehart said:

            TT Watch Airshow!.

            It implements the Animation interface, then calls show_frame(). Every hundred frames (about 24/sec.) it compares time elapsed to frames elapsed and adjust the delay up or down. Runs pretty close to 24 fps.

            All explained in Chapter 16, Professional Animation. You might enjoy the fairy tale.

            The thing is - I'm not making an animation. I'm just trying to run a piece of code 0.5 seconds later without blocking other code. (plus - I want to be able to cancel the timer under certain conditions before it triggers.)

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • C Offline
              cjthompson
              last edited by

              @dan rathbun said:

              Is it possible to use sleep in a subthread, without pausing execution in the main thread?
              (Note examples in the 'Pick-Axe' Ruby book, under Kernel.sleep and class Thread.)

              It is possible, but very innacurate, because ruby threads only run while the ruby interpreter is running(commands are entered in the console, WebDialog is shown, Ruby Tool, etc.)

              So one command might take half a second one time, and the next time take 2 seconds.

              EDIT: I'm sure you know this already, but just putting it out in the open: Ruby threads don't act like native threads. If you are doing a lot in one thread, it'll slow down the other, and vice versa. See this:
              http://en.wikipedia.org/wiki/Green_threads

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                @thomthom said:

                I'm just trying to run a piece of code 0.5 seconds later without blocking other code. (plus - I want to be able to cancel the timer under certain conditions before it triggers.)

                Same, Same, for me.

                It's kinda butt-backwards to what timeout.rb(from the standard library) does.

                The timeout block method begins execution immediately, concurrent with it's timer. If the block terminates before the timeout period (it's timer runs out,) then the method returns true. If the timeout is reached before the block code finishes, a TimeoutError exception is raised.

                I'm not here much anymore.

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                • A Offline
                  AlexMozg
                  last edited by

                  Can to somebody it is useful

                  
                  def at_timer(seconds, repeat=false, &block)
                  	Thread.new do
                  		Kernel.sleep seconds
                  		yield
                  		redo if repeat
                  	end
                  end#def
                  
                  

                  πŸ˜„

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    I see 3 issues with Alex's example:

                    (1) There is no easy way to pass values (args) into the Thread block.

                    (2) The Thread block delay is repeated on each iteration instead of only before the first. Perhaps a means of doing either via a parameter to the outer method?

                    (3) Will the Thread object should be disposed of when the outer method ends, or is a call to Thread.kill needed (and therefore a reference name for the internal Thread object would also be needed.)

                    I'm not here much anymore.

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                    • C Offline
                      cjthompson
                      last edited by

                      I'm pretty sure a thread "kills" itself after all the code is executed (not sure of the correct terminology).

                      By the way, what does & do in front of a variable (&block)?

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @cjthompson said:

                        I'm pretty sure a thread "kills" itself after all the code is executed (not sure of the correct terminology).

                        By the way, what does & do in front of a variable (&block)?

                        turns the block you pass to a method into a Proc variable.

                        @unknownuser said:

                        def foobar(&block)
                        block.call
                        end

                        foobar {
                        puts 'Hello World'
                        }

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • A Offline
                          AlexMozg
                          last edited by

                          @dan rathbun said:

                          Perhaps something like this: ( NOT TESTED )

                          
                          > 	.....sub.kill
                          > 
                          

                          It is impossible to cause the method kill!
                          Otherwise tnread-object will halt existence instantly, and possibly block-code is not executed. 😞
                          The kill method can be called only after the block-code is completed!
                          If a block-code is executed and variable repeat is a false, it is not necessary to cause thread.kill because of the thread-object has been dead at this moment.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            UPDATED: Perhaps something like this: ( NOT TESTED )

                            
                            def at_timer(seconds, repeat=false, multidelay=false, *args, &block)
                            	result=nil; delay=true
                            	sub = Thread.new(args) do |args|
                            		Kernel.sleep(seconds) if delay
                            		delay=false unless multidelay
                            		result = yield(*args)
                            		redo if repeat
                            	end
                            	return result
                            end#def
                            
                            

                            Does the args passing work OK?

                            Note:
                            (1) also I set it up so any kind of result could be returned from the yield block.
                            (2) it does NOT have any check on block_given?, should an exception be raised if no block is given ??

                            I'm not here much anymore.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              Perhaps something like this: ( UPDATED, see new codeblock later in topic. )

                              I'm not here much anymore.

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                I haven't had time to test this code yet..Has anyone else had a chance?

                                I'm not here much anymore.

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