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    Timer < 1.0 seconds ?

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    • M Offline
      MartinRinehart
      last edited by

      TT Watch Airshow!.

      It implements the Animation interface, then calls show_frame(). Every hundred frames (about 24/sec.) it compares time elapsed to frames elapsed and adjust the delay up or down. Runs pretty close to 24 fps.

      All explained in Chapter 16, Professional Animation. You might enjoy the fairy tale.

      Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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      • thomthomT Offline
        thomthom
        last edited by

        @martinrinehart said:

        TT Watch Airshow!.

        It implements the Animation interface, then calls show_frame(). Every hundred frames (about 24/sec.) it compares time elapsed to frames elapsed and adjust the delay up or down. Runs pretty close to 24 fps.

        All explained in Chapter 16, Professional Animation. You might enjoy the fairy tale.

        The thing is - I'm not making an animation. I'm just trying to run a piece of code 0.5 seconds later without blocking other code. (plus - I want to be able to cancel the timer under certain conditions before it triggers.)

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • C Offline
          cjthompson
          last edited by

          @dan rathbun said:

          Is it possible to use sleep in a subthread, without pausing execution in the main thread?
          (Note examples in the 'Pick-Axe' Ruby book, under Kernel.sleep and class Thread.)

          It is possible, but very innacurate, because ruby threads only run while the ruby interpreter is running(commands are entered in the console, WebDialog is shown, Ruby Tool, etc.)

          So one command might take half a second one time, and the next time take 2 seconds.

          EDIT: I'm sure you know this already, but just putting it out in the open: Ruby threads don't act like native threads. If you are doing a lot in one thread, it'll slow down the other, and vice versa. See this:
          http://en.wikipedia.org/wiki/Green_threads

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @thomthom said:

            I'm just trying to run a piece of code 0.5 seconds later without blocking other code. (plus - I want to be able to cancel the timer under certain conditions before it triggers.)

            Same, Same, for me.

            It's kinda butt-backwards to what timeout.rb(from the standard library) does.

            The timeout block method begins execution immediately, concurrent with it's timer. If the block terminates before the timeout period (it's timer runs out,) then the method returns true. If the timeout is reached before the block code finishes, a TimeoutError exception is raised.

            I'm not here much anymore.

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            • A Offline
              AlexMozg
              last edited by

              Can to somebody it is useful

              
              def at_timer(seconds, repeat=false, &block)
              	Thread.new do
              		Kernel.sleep seconds
              		yield
              		redo if repeat
              	end
              end#def
              
              

              πŸ˜„

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                I see 3 issues with Alex's example:

                (1) There is no easy way to pass values (args) into the Thread block.

                (2) The Thread block delay is repeated on each iteration instead of only before the first. Perhaps a means of doing either via a parameter to the outer method?

                (3) Will the Thread object should be disposed of when the outer method ends, or is a call to Thread.kill needed (and therefore a reference name for the internal Thread object would also be needed.)

                I'm not here much anymore.

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                • C Offline
                  cjthompson
                  last edited by

                  I'm pretty sure a thread "kills" itself after all the code is executed (not sure of the correct terminology).

                  By the way, what does & do in front of a variable (&block)?

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @cjthompson said:

                    I'm pretty sure a thread "kills" itself after all the code is executed (not sure of the correct terminology).

                    By the way, what does & do in front of a variable (&block)?

                    turns the block you pass to a method into a Proc variable.

                    @unknownuser said:

                    def foobar(&block)
                    block.call
                    end

                    foobar {
                    puts 'Hello World'
                    }

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • A Offline
                      AlexMozg
                      last edited by

                      @dan rathbun said:

                      Perhaps something like this: ( NOT TESTED )

                      
                      > 	.....sub.kill
                      > 
                      

                      It is impossible to cause the method kill!
                      Otherwise tnread-object will halt existence instantly, and possibly block-code is not executed. 😞
                      The kill method can be called only after the block-code is completed!
                      If a block-code is executed and variable repeat is a false, it is not necessary to cause thread.kill because of the thread-object has been dead at this moment.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        UPDATED: Perhaps something like this: ( NOT TESTED )

                        
                        def at_timer(seconds, repeat=false, multidelay=false, *args, &block)
                        	result=nil; delay=true
                        	sub = Thread.new(args) do |args|
                        		Kernel.sleep(seconds) if delay
                        		delay=false unless multidelay
                        		result = yield(*args)
                        		redo if repeat
                        	end
                        	return result
                        end#def
                        
                        

                        Does the args passing work OK?

                        Note:
                        (1) also I set it up so any kind of result could be returned from the yield block.
                        (2) it does NOT have any check on block_given?, should an exception be raised if no block is given ??

                        I'm not here much anymore.

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Perhaps something like this: ( UPDATED, see new codeblock later in topic. )

                          I'm not here much anymore.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            I haven't had time to test this code yet..Has anyone else had a chance?

                            I'm not here much anymore.

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