[Concept] Materials++
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Ah -- here's one I found myself wanting this morning --
A browser option to swap or condense materials. Select a bunch of materials in your list and swap them all for a different material.
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Ah yes, merge. Good one.
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WOW!
Me wants.... -
My wish list:
-Procedural materials
-Something like Adobe Kuler
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@remus said:
A colour picker a la the native one would be very helpful.
I've long wanted a color picker for use with SU Ruby.
Had planned to see if Chameleon could be setup as a WebDialog to give us a quick and dirty picker. It's a free (BSD license,) totally Js based popup picker.
http://karmatics.com/chameleon/I can get the native color picker to popup thru Sketchup.send_action but can't figure out how to get the return color value. (There is an object for Win32 that can be embedded in webpages for the crappy Win3.0 style picker on MSIE, but noone wants that one, and it's not cross-platform.)
So me thinks Chameleon might be a fasttrack solution. I wanted to make it a standalone WebDialog that could be called from ANY ruby, or from ANY WebDialog (via a callback to ruby.)
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@alz said:
Ah -- here's one I found myself wanting this morning --
A browser option to swap or condense materials. Select a bunch of materials in your list and swap them all for a different material.
You mean something like Repaint? I'm working on a GUI for this, with one-for-many replacement, and drag-and-drop selections. Early testing was going well, but my day job slowed development...
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Cool, sounds very interesting and promising!!! I have two suggestions, but I guess they are probably not possible. Anyway:
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A BIGGER color wheel then the standard one, which is realy not handy.
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The ability to use "Ctrl-Z" in the materials section!
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Ability to add a directory of textures to the library?
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@pieterv said:
Cool, sounds very interesting and promising!!! I have two suggestions, but I guess they are probably not possible. Anyway:
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A BIGGER color wheel then the standard one, which is realy not handy.
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The ability to use "Ctrl-Z" in the materials section!
Ugh, the colour wheel - I really can't stand that thing. I don't see how people manage to use it? Oh well, I can add it to the list - but it won't be priority. In fact, the material editing is lower on the list - first comes the browser part of it.
Btw, what do you mean by Ctrl+Z in the material section? You want Ctrl+Z to undo changes in the model?
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Yes, that's what I mean. When I apply a material for example, I can not use Ctrl+Z to undo it. When I move one of the sliders to change a colors saturation for example, I can also not undo the change I have made.
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YEa - Keystrokes aren't sent to SU while the focus is at one of the toolbar windows. Something that has annoyed me since I started using SU. Mostly when you undo changes to a model and when you undo a material change the focus automatically shifts to the toolbar window and you have to click on the SU window to make the shortcuts work again.
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A paintbrush tool to apply materials while dragging across multiple faces. It would be a big help when applying projected textures with hidden geometry turned on for things like rounded corners and SDS meshes. With SU's poor UV capabilities most of us end up projecting multiple facing textures to organic geometry to fake it. The one click per face or drag select methods are a real pain with a lot of small triangles.
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@earthmover said:
A paintbrush tool to apply materials while dragging across multiple faces. It would be a big help when applying projected textures with hidden geometry turned on for things like rounded corners and SDS meshes. With SU's poor UV capabilities most of us end up projecting multiple facing textures to organic geometry to fake it. The one click per face or drag select methods are a real pain with a lot of small triangles.
I definitly second that.
Aha, so that's the reason! Interesting.
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@earthmover said:
A paintbrush tool to apply materials while dragging across multiple faces. It would be a big help when applying projected textures with hidden geometry turned on for things like rounded corners and SDS meshes. With SU's poor UV capabilities most of us end up projecting multiple facing textures to organic geometry to fake it. The one click per face or drag select methods are a real pain with a lot of small triangles.
Got some experiments in regards to that area going on.
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Hi!
Would it be possible you implement some 'putting to order' utilities disscussed here: http://forums.sketchucation.com/viewtopic.php?f=323&t=26013&hilit=material+replacer
(the 3rd post from the page end)? Though I wouldn't mind to get it with standard mateditor
I waited something like this with '8' but among many others gaps totalmente nada -
Hi Thomthom,
Nice concept that you have here, any news about it ?
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Not so far - I was putting it on hold in hopes that SU8 would add/fix some methods that would make it easier to develop. Alas this did not happen so I think I need to work out a design based on the current limitations.
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@alz said:
Ah -- here's one I found myself wanting this morning --
A browser option to swap or condense materials. Select a bunch of materials in your list and swap them all for a different material.
I second that, deleting materials, merging materials and select all by material would be great (which though a standard option does not seem to always work.
Matthew
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