[Plugin] Extrude Edges by Rails by Face
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The "profile's" face must be flat facing up [or down] in the Z [blue] axis.
Try again with that... -
yes ...it works now....after reading in detail....
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But not for me! I've tried all possibilities and the Extrude Edges by Face doesn't work! Is there some other plugin that interferes ?
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@monkeybss said:
But not for me! I've tried all possibilities and the Extrude Edges by Face doesn't work! Is there some other plugin that interferes ?
None that I know of...
Are you completely sure you are following the instructions: you do have have curve 'paths' ready and a single flat face selected etc ?
Do you get any error messages in the Ruby Console when trying to use the tool[s] ?EEbyFace needs some preselected edges/curves as paths and a preselected flat face.
EEbyRailsByFace needs 2/3/4 curves and a face - you preselect the face then choose the four curves to form the 'mesg' ribs - as profile, rail1, rail2 [can be 'rail1' again] and melding_profile [can be 'profile' again] (that's what I said, "...2/3/4 curves..."). The curves should have a modest number of segments and work best with the same or multiples of segments in the profiles/rails - although uneven segmentation will work, uneven 'meshes' can result as the unevenness is ironed out...
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Tig.
a query.
Why? When the Rails have different number of segments in the rail less divisive segments of different lengthscould divide the rail in lengths equal?
[flash=853,505:2alsp9zu]http://www.youtube.com/v/NzdgTrjqodg&fs=1[/flash:2alsp9zu]
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Because rails are curves and these have segments if you give them the same number of segments then they are an even mesh, but if you don't the script tries to even out the mesh as much as possible: so 12+12 is fine [12 ribs], but 12+13 means that we need to squeeze an extra one into the 12 set [13 ribs]. We must run from node to node, we can't spring from a random point along a segment ? The sure way to even up unmatched rails would be to multiply the segments together - e.g 12x13=156 ribs - far too many !!!
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I have tried.
and note that using multiples of the number of segments. for example
Rails1 12segment and Rails2 24segmen
Rails1 12segment and Rails2 36segmen
Rails1 12segment and Rails2 48segmen
divisions that are generated in the mesh are equal.however if we use number of segments that are not multiples.
divisions that are generated in the mesh are not equal.could enter the number of divisions after selecting the rails and profiles?
could preview a mesh phantom, similar to extrudelathe. and create changes in the number of divisions of the rails and profiles? -
YOU THE MAN TIG!!
First attempt: 30 seconds of calculation!!
Same structure, using extrude edges by rails to do the panes!!
Is it magic? I think it is!!
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And at the end you can now rotate each "lines volumes" between them!
For the pleasure of the eyes
A geometric study by Cristobal Vila -
Hi Pilou,
Isfahan is a pure Gem (as you sometimes like to say) It would deserve a dedicated thread IMO.
(I would like to know what softs Cristobal Vila had used.)@unknownuser said:
And at the end you can now rotate each "lines volumes" between them!
Can you please explain further. I don't understand what you mean. What you say let me think I have missed an important enhancement..
A remark for TIG:
Here and there, the process make Su krashes whith the following message: BUG SPLAT RC _ RESOURCE DLL NOT FOUND
Is there some manipulations to avoid?*simon
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@unknownuser said:
It would deserve a dedicated thread IMO.
I believe that it's yet exist somewhere in this forum
Cristobal uses in general Electric Image! It's a big fan of it
@unknownuser said:
I don't understand what you mean. What you say let me think I have missed an important enhancement.
You absolutly no missed something
Is just that your final example is some "Flat"
So if you take each form you can rotate it -
@unknownuser said:
Electric Image Animation System v8.0 EIAS 8 full version $895.00
not for me dear Pilou
@unknownuser said:
You absolutly no missed something
Oh! I see!
In my mind that wasn't really an "exemple" to show but a potential to point out. ->How can we obtain else way a regular evolution of a curve from a shape to another in SU without any calculation? I see plenty of possible applications in architecture..
-> the other possibility offers a great time saving in building fences, trellis, framework...Here is a quick rather poor exemple
s
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yes you have also the 2 faces + path who give the evolution of a curve/ surface
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Kirill 2 faces + path exact, exact
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I pursued my idea with : "La jolie petite fontaine"
*s
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Hey TIG
I have just downloaded this plugin and I tried to find an answer here if there is always a default number of ribs . Everytime, I find that there are always 21 ribs and I have no idea how to change it. How can I do it??
thanks -
That number depends on the segments in the "rail/profiles's" curve - so add/subtract segments to change that...
Your 'rail/profile' must have 20 segments >> 21 "ends" ???
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thanks, problem solved
But now i have one problem and another question.
I use a macbook pro and this only happens on mac not on the PC generally. The problem is that whenever I try to use the extrude edges by rail by face, and most of the time after I choose profiles and rails it crashes and the crashDialogHeader appears . What do you think it might be??
And the other question is if the number of ribs depend on the segments, I made a curve using the line tool but it looks really edgy, and if I draw a line with the bezier tool, how can I control the number of ribs using this tool and at the same time keeping it smooth?
Thanks in advance -
The Bezier tool has an Edit option on its toolbar - so use that to change the number of segments in a curve - it's similar to how you can change the segmentation of an Arc in 'Entity Info'.
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