[Plugin] Material Replacer
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Does this work with SketchUp 8 Pro? I copied the unzipped files into the SketchUp Ruby folder but it is not showing up in the Plugins menu in Sketchup...
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You don't see it there because it's not in the 'Plugins' menu!
It's in the 'Tools' menu - as 'Material Replacer'...
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Thanks for a great time saver.
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thanks Thomas, I use this plugin a lot!
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Thank you very much for this extremely useful tool! I Just tried it out and it works smoothly and without any trouble! Thank you!
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Hi, great simple little tool works perfectly, except the material being replaced, did not inherit the same scale of the texture. Any ideas?
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This plug-in does exactly what I expected through a really nicely made UI!
Many thanks! -
I think this plugin can be updated to make this function possible.
More details:
window frames with different sizes say 4'x3', 2'x3, 5'x2' are present which has same wooden texture(teak). Using this plugin if 4'x3' selected as source material then all other group/model with same dimension(ultimately volume) can be replaced with other material(oak) and other frames should remains unchanged. -
Hi Thom,
with a little guide from TIG here, I manage to update this plugin.
I have no knowledge about ruby , not even a basic grammer , but as I am familiar with other languages like php and C++ , I just gone through the some ruby resources and made this modification.
Some minor changes is required as when trying to replace the default material , it is replacing whole model.I am attaching both modified code and skp test file, hope you rectify this minor bug .
http://sketchucation.com/forums/viewtopic.php?f=323&t=55340
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Thanks. I've added an issue in the BitBucket repo to remind me to merge this: https://bitbucket.org/thomthom/material-replacer/issue/1/merge-user-fix
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I have been exploring the Thea for Sketchup latest build on my Mac at work using SketchupPro2014 and was just playing around with the Thea Materials and Material Replacer this morning and think I have run into a serious problem.
I had just added some of the default materials from the Thea library to the sketchup material library and had applied them to some of the components I had been working with earlier.
I had applied the materials to the whole components instead of the faces of the components on some, while going inside of the components and adding the materials directly to the faces of the objects on others.
I then drew a rectangular plane next to the models to pull the default material color from.
Next I successfully used the material replacer to replace the materials applied to the components as a whole from their Thea Material (which was one of the default wood materials) back to the default white/blue sketchup material from the rectangular plane I was pulling from.
However when I attempted to replace the materials inside of the components where the faces had been directly painted (using the example 01.mat.thea inside the displacement folder in the Thea Material Library) sketchup hung up.
I force quit the program expecting to simply reopen the file, or at least even an earlier version of the file, but to no avail. All I get now when trying to open the file is this error message
I even used Time Machine, which pulled versions of the files created earlier... same problem... Could you please shed some light as to how this problem could have occurred, or how I might be able to recover my files?
-Thanks
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Can you upload or PM the file in question?
Does the backup file work? (the one with the tilde) -
Here are the corrupted files. Thankfully I had exported the file as an .obj to render and was able to convert the .obj to a .dae and recomponantize the model back in sketchup... but still... pretty scary.
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None of the files work. Even when I attempted to recover the files using Time Machine, the restored files still were treated like the corrupted files currently in the folder. Here are the recovered files, from the previous evening in case you want to try and poke at them...
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@thomthom said:
@unknownuser said:
When I use paint bucket tool to change the material on some object, the UV is reset.
Use the Entity Info to replace materials - then the UV is preserved.
Ive used UV textures to uvmap a mesh, is it still possible to replace the material. It keeps messing up the uv cause the base textures have different scale settings. I have the same material 3times, but they all have different settings though
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Rombout,
You can change materials while keeping the same UV with Fredo Tool's Thrupaint. There's an Icon with a multicolor brush there that does that. That doesn't do it automatically, but you can paint without being inside the group wich is handy.
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TT:
Wow! Thanks very much. Great tool that does what it names says. Rare these days.
Ron
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Thank you!
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]I think it would be great to be able to consolidate materials by selecting in the material palette. I've seen the script that isolates objects by material (material selector), but it doesn't seem to work in my model. Besides, I'm trying to take a hundred-ish materials and reduce them to a more manageable figure.
I've run your material consolidator, but the materials aren't exactly the same.
As you can see... if I could select a couple dozen similar grays and tell them to be one... life would be much better.
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I'm using this plug in a lot. Changing materials all the time in my work. It would be good to have an option to change materials in a group or component only and not in all model. Would that be difficult to integrate?
thanks!
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