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    • M Offline
      MartinRinehart
      last edited by

      I'm trying to figure out Animation.

      I understand how to implement an interface, I think.

      
      class Jumper
      
          def nextFrame( view )
              puts Time.now() - $start
              return ( Time.now() - $start ) < 15
          end
          
          def stop()
              puts 'emptying trash'
          end
      
      end # of class Jumper
      
      

      But I don't understand View.show_frame(). Do I have to call show_frame() every time I want a frame? What's that "<" doing? Why does the code example assign a return to "status" when the doc says it returns nil?

      Now that I know the timer doesn't really work, I'm eager to get something that does.

      Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        From the Docs:

        @unknownuser said:

        If nextFrame returns false, the animation will stop.

        The "<" is evaluating the statement on the left compared to the one on the right. It will return false after the animation has been running for 15 seconds. While it returns tre, the animation plays on. Once it returns as false, the animation stops.

        And I don't recall off the top of my head, but I think that you do have to call showframe everytime you want to show the next frame.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • J Offline
          Jim
          last edited by

          It's a typo. It's just:

          status = view.show_frame(delay)

          Hi

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            @jim said:

            It's a typo. It's just:

            status = view.show_frame(delay)

            ? I'm confused. What line of code are we talking about?

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • J Offline
              Jim
              last edited by

              I thought the API docs for show_frame.

              Hi

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Ahhaaha! Sorry, I was in the wrong place I think. I was looking in the animation class Docs and only at his script example. The only "<" I saw was in his example, and that is clearly what I was explaining, which I thought was odd to have to explain.

                Yes, looking at the View.show_frame method docs I see now what I think Martin is referring to with the mis-leading "<" symbol. I agree with Jim - typo. Jim's example is how I've succesfully used it.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • M Offline
                  MartinRinehart
                  last edited by

                  @chris fullmer said:

                  Ahhaaha! "<" I saw was in his example, and that is clearly what I was explaining, which I thought was odd to have to explain.
                  ... I agree with Jim - typo.

                  Odd. If you look above the "<", in the Arguments, you see "lt;" which I took to be a typo in a character entity, "<" which is what you need if you want "<" to appear in the doc. Someone went to some trouble to get that typo in there. Brain cramp, I guess.

                  Thanks for the help.

                  Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                  • M Offline
                    MartinRinehart
                    last edited by

                    My first goal, today, was to get this thing to tick off 15 seconds and then take out the trash. Expected to get here before breakfast.

                    It's now mid-afternoon and still - no ticking. Can anyone suggest the two or three lines of code (I hope!) needed to get ticking?

                    Many thanks. (Factoid: show_frame() returns a reference to the View.)

                    
                    # anim.rb
                    
                    require 'sketchup'
                    
                    class Jumper
                    
                        def nextFrame( view )
                            puts Time.now() - $start
                            return ( Time.now() - $start ) < 15
                        end
                        
                        def stop()
                            puts 'emptying trash'
                        end
                    
                    end # of class Jumper
                    
                    $start = Time.now()
                    
                    view = Sketchup.active_model().active_view()
                    puts view
                    
                    # ??????????  ?????????????  ?????????????  ???????????
                    
                    view.animation = nil
                    
                    

                    Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                    • J Offline
                      Jim
                      last edited by

                      view.animation = Jumper.new

                      and probably setting it to nil will kill it immediately.

                      nil will kill, haha.

                      Hi

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                      • T Offline
                        todd burch
                        last edited by

                        @martinrinehart said:

                        Odd. If you look above the "<", in the Arguments, you see "lt;" which I took to be a typo in a character entity, "<" which is what you need if you want "<" to appear in the doc. Someone went to some trouble to get that typo in there. Brain cramp, I guess.

                        Thanks for the help.

                        Actually, the way the Google editor works for this online doc is that it takes the author's typing, and "html-ifies" it for display when you click "save". So, in this case, there was probably no extra effort involved in providing a bad example.

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Jim's code seemed to do the trick. I had to drag the ruby console around to see the puts values get added. But they were getting putsed and at 15 seconds the clocked stopped and your trash emptied.

                          And try this with a group or component selected and it will raise that G/C up 1 unit per frame.

                          require 'sketchup'
                          
                          class Jumper
                          
                              def nextFrame( view )
                          		$gc.transform! $t
                                  return ( Time.now() - $start ) < 15
                              end
                              
                              def stop()
                                  puts 'emptying trash'
                              end
                          
                          end # of class Jumper
                          
                          $gc = Sketchup.active_model.selection[0]
                          vec = Geom;;Vector3d.new(0,0,1)
                          $t = Geom;;Transformation.new(vec)
                          $start = Time.now()
                          
                          view = Sketchup.active_model().active_view()
                          
                          view.animation = Jumper.new
                          

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • M Offline
                            MartinRinehart
                            last edited by

                            @jim said:

                            view.animation = Jumper.new

                            and probably setting it to nil will kill it immediately.

                            Making progress. Tick! One tick is better than none.

                            @chris fullmer said:

                            And try this with a group or component selected and it will raise that G/C up 1 unit per frame.

                            Could not duplicate, Chris. Could you repost the entire program? What I've got is missing a move!(). Thanx.

                            Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              That snippet was my entire code, run through Jims Web Console. I did not use the .move! method, but instead a regular .transform!. But .move! would have worked fine too (assuming the group/component is not rotated or scaled).

                              So to run it, copy and paste all that into Jim's webconsole, select and component and click execute.

                              All it does is creates a transformation (by vector) uf up 1 inch. Then at each next_frame it applies that transformation to the group. And as you know, the animation runs for 15 seconds.

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Here is a quick animation showing your code in action (no sound):

                                [flash=1004,675:2gdcctgr]http://chrisfullmer.com/forums/martin_jumper.swf[/flash:2gdcctgr]

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • M Offline
                                  MartinRinehart
                                  last edited by

                                  @chris fullmer said:

                                  I did not use the .move! method, but instead a regular .transform!

                                  Hooray! It's alive. (It's doing exactly what TIG said: relative moves contrary to everything that I've seen. But that's another issue.)

                                  You wouldn't be able to slow that down to one or two moves per second, would you? At full throttle on my slow machine that's climbing about 63 inches/second.

                                  Edit: never mind. I got it.

                                  
                                          def nextFrame( view )
                                              $gc.transform! $t
                                              view.show_frame( 0.5 ) # Really simple!
                                              return ( Time.now() - $start ) < 5
                                          end
                                  
                                  

                                  Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Yes, that is where the .show_frame method comes in to play. Change your next_frame method to this:

                                    def nextFrame( view ) $gc.transform! $t view.show_frame 0.5 return ( Time.now() - $start ) < 15 end

                                    That puts a 0.5 second delay on the animation. That is how you can control the framerate for SU animations. Of course SU can run even slower than what you specify IF you are animating a lot of geometry.

                                    delay should equal seconds divided by framerate:

                                    delay = 1 / fps

                                    So a target of 15 frames per second is 1 / 15 = 0.066667 for the delay value:

                                    view.show_frame 0.066667

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • M Offline
                                      MartinRinehart
                                      last edited by

                                      @chris fullmer said:

                                      Here is a quick animation showing your code ...

                                      Very cool. "Our code" I think is more exact. And thanks!

                                      Hey, how did you do that? I'm thinking that my HTML tutorial is destined for treeware, but that doesn't rule out links.

                                      Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        Also, the way I put in the transformation makes it move 1" each time the .next_frame method fires. So you would have to do some re-working to make it so that it moves 1" per second, regardless of how many frames get made during that second. But that is do-able, and frankly more useful than making it move 1" per frame.

                                        I think the way to do it would be to figure in the frames per second into the transformation, so when the user changes the frames per second, it adjusts the transformation vector distance. Just a thought,

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          View.average_refresh_time
                                          http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/view.html#average_refresh_time

                                          @unknownuser said:

                                          The average_refresh_time is used to set the average time used to refresh the current model in the view. This can be used to estimate the frame rate for an animation.

                                          This could be useful to verify you're getting the desired framerate?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • M Offline
                                            MartinRinehart
                                            last edited by

                                            @thomthom said:

                                            This could be useful to verify you're getting the desired framerate?

                                            Frame rate seems correct, within SketchUp's limits. Moves small things nicely at 24 fps. Flying my 50kB biplane smoothly. Corrects the timer problem.

                                            Will slow down, I assume (never assume!), if trying to move too much geometry.

                                            Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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