Help with Animation
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view.animation = Jumper.new
and probably setting it to nil will kill it immediately.
nil will kill, haha.
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@martinrinehart said:
Odd. If you look above the "<", in the Arguments, you see "lt;" which I took to be a typo in a character entity, "<" which is what you need if you want "<" to appear in the doc. Someone went to some trouble to get that typo in there. Brain cramp, I guess.
Thanks for the help.
Actually, the way the Google editor works for this online doc is that it takes the author's typing, and "html-ifies" it for display when you click "save". So, in this case, there was probably no extra effort involved in providing a bad example.
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Jim's code seemed to do the trick. I had to drag the ruby console around to see the puts values get added. But they were getting putsed and at 15 seconds the clocked stopped and your trash emptied.
And try this with a group or component selected and it will raise that G/C up 1 unit per frame.
require 'sketchup' class Jumper def nextFrame( view ) $gc.transform! $t return ( Time.now() - $start ) < 15 end def stop() puts 'emptying trash' end end # of class Jumper $gc = Sketchup.active_model.selection[0] vec = Geom;;Vector3d.new(0,0,1) $t = Geom;;Transformation.new(vec) $start = Time.now() view = Sketchup.active_model().active_view() view.animation = Jumper.new
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@jim said:
view.animation = Jumper.new
and probably setting it to nil will kill it immediately.
Making progress. Tick! One tick is better than none.
@chris fullmer said:
And try this with a group or component selected and it will raise that G/C up 1 unit per frame.
Could not duplicate, Chris. Could you repost the entire program? What I've got is missing a
move!()
. Thanx. -
That snippet was my entire code, run through Jims Web Console. I did not use the
.move!
method, but instead a regular.transform!
. But .move! would have worked fine too (assuming the group/component is not rotated or scaled).So to run it, copy and paste all that into Jim's webconsole, select and component and click execute.
All it does is creates a transformation (by vector) uf up 1 inch. Then at each next_frame it applies that transformation to the group. And as you know, the animation runs for 15 seconds.
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Here is a quick animation showing your code in action (no sound):
[flash=1004,675:2gdcctgr]http://chrisfullmer.com/forums/martin_jumper.swf[/flash:2gdcctgr]
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@chris fullmer said:
I did not use the
.move!
method, but instead a regular.transform!
Hooray! It's alive. (It's doing exactly what TIG said: relative moves contrary to everything that I've seen. But that's another issue.)
You wouldn't be able to slow that down to one or two moves per second, would you? At full throttle on my slow machine that's climbing about 63 inches/second.
Edit: never mind. I got it.
def nextFrame( view ) $gc.transform! $t view.show_frame( 0.5 ) # Really simple! return ( Time.now() - $start ) < 5 end
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Yes, that is where the .show_frame method comes in to play. Change your next_frame method to this:
def nextFrame( view ) $gc.transform! $t view.show_frame 0.5 return ( Time.now() - $start ) < 15 end
That puts a 0.5 second delay on the animation. That is how you can control the framerate for SU animations. Of course SU can run even slower than what you specify IF you are animating a lot of geometry.
delay should equal seconds divided by framerate:
delay = 1 / fps
So a target of 15 frames per second is 1 / 15 = 0.066667 for the delay value:
view.show_frame 0.066667
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@chris fullmer said:
Here is a quick animation showing your code ...
Very cool. "Our code" I think is more exact. And thanks!
Hey, how did you do that? I'm thinking that my HTML tutorial is destined for treeware, but that doesn't rule out links.
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Also, the way I put in the transformation makes it move 1" each time the .next_frame method fires. So you would have to do some re-working to make it so that it moves 1" per second, regardless of how many frames get made during that second. But that is do-able, and frankly more useful than making it move 1" per frame.
I think the way to do it would be to figure in the frames per second into the transformation, so when the user changes the frames per second, it adjusts the transformation vector distance. Just a thought,
Chris
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View.average_refresh_time
http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/view.html#average_refresh_time@unknownuser said:
The average_refresh_time is used to set the average time used to refresh the current model in the view. This can be used to estimate the frame rate for an animation.
This could be useful to verify you're getting the desired framerate?
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@thomthom said:
This could be useful to verify you're getting the desired framerate?
Frame rate seems correct, within SketchUp's limits. Moves small things nicely at 24 fps. Flying my 50kB biplane smoothly. Corrects the timer problem.
Will slow down, I assume (never assume!), if trying to move too much geometry.
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@chris fullmer said:
Here is a quick animation showing your code in action (no sound):
[flash=1004,675:rhvt88ob]http://chrisfullmer.com/forums/martin_jumper.swf[/flash:rhvt88ob]
Hi,
The code runs while using the “Ruby Web Console” but when I try to make a jumper.rb out of it to put it on the plugins folder the following error shows;
Load Errors
Undefined method ‘transform!’ for nil:NilClassError Loading File
jumper.rb
undefined method ‘transform!’ for nil: NilClassIf I try to put the following;
def transform $gc = Sketchup.active_model.selection[0] vec = Geom;;Vector3d.new(0,0,1) $t = Geom;;Transformation.new(vec) $start = Time.now() view = Sketchup.active_model().active_view() view.animation = Jumper.new end
The jumper.rb loads ok but when I press it no animations are triggered. Can someone please help me with this.
Thanks
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@unknownuser said:
The code runs while using the “Ruby Web Console” but when I try to make a jumper.rb out of it to put it on the plugins folder the following error shows;
Load Errors
Undefined method ‘transform!’ for nil:NilClassError Loading File
jumper.rb
undefined method ‘transform!’ for nil: NilClass
Because the examples in this topic show very poor programming practice!
(1) The code is not namespace protected
(2) The code uses global variables that can conflict with other global variables.
(3) There is no selection checking that prevents an exception if the selection is empty.
(4) There is no entity Type checking to ensure that the selected entity(ies) can have the
transform!
method called upon them.I'll see if I can cobble up a better example, perhaps I'll post it in a new [ Code ] topic (so it can be indexed with the Code Snippet indexer.)
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@dan rathbun said:
I'll see if I can cobble up a better example, perhaps I'll post it in a new [ Code ] topic (so it can be indexed with the Code Snippet indexer.)
Done!
[Code] AnimateSelection Example v1.0.0
.
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