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    [Plugin] Manifold v2.2

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    • D 離線
      driven
      最後由 編輯

      @tig said:

      Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=218691#p218691
      Still struggling with driven's monster...

      More feedback and ideas please... :ugeek:

      that's the simple version, so far it's taken 2hrs 14 min and 49seconds just to explode all the groups so I can then re-group to test the plug on it (and it's only 600,000+ poly's)

      I just fired up the other computer so I'll do some simple tests on it, while I wait

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • TIGT 離線
        TIG Moderator
        最後由 編輯

        @driven said:

        @tig said:

        Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=218691#p218691
        Still struggling with driven's monster...
        More feedback and ideas please... 🤓

        that's the simple version, so far it's taken 2hrs 14 min and 49seconds just to explode all the groups so I can then re-group to test the plug on it (and it's only 600,000+ poly's)
        I just fired up the other computer so I'll do some simple tests on it, while I wait

        I've added some more error reporting in the console to my own version so I can at least see what these errors are - seems related almost exclusively now to healing very tiny holes ?
        I'm thinking perhaps to move these vertices to heal these tiny gaps rather than fail making edges that are too small inside a 'rescue' ? It would change the model's form, but so slightly you'd never notice...

        Watch this space 🤓

        TIG

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        • D 離線
          driven
          最後由 編輯

          Did you scale it up even more?

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • TIGT 離線
            TIG Moderator
            最後由 編輯

            @driven said:

            Did you scale it up even more?

            Scaling it up x100 or so might make the tiny gaps 'face' - but I looking at pinching the nearly closed verices together so that the gap goes... without much success it has to be said ! 😞

            TIG

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            • D 離線
              driven
              最後由 編輯

              booled shapes, odd repair on torus

              works on Mac

              no Jade highlighting on second test, this model was coloured, 1st wasn't

              hole repair goes from every other vert on torus?

              messages

              2 then
              manifold, orienting faces then
              6
              no option dialogs, etc...(should there be?)

              CadSpan Style shows up no reversed faces after, GOOD

              I'll try more

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • D 離線
                driven
                最後由 編輯

                Sorry. shows up when I click on that repair, the first was there from the top, I'm sure....
                highlighting is on the underside...EDIT: and it ungrouped separate geometry?

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • D 離線
                  driven
                  最後由 編輯

                  OK, am I following this a bit better now.

                  I got a Manifold dialog-box on the comp_fish when no repairs were needed and the new group is moved to one-side, [url]/viewtopic.php?f=10&t=25473&p=218811#p218811[/url]

                  on the other, after the repairs were done, all 3 two manifold bits stayed in place so I get the 6 meaning six manifold selection? and the box points just stay to one-side.

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • D 離線
                    driven
                    最後由 編輯

                    EDIT: CRASHED OUT SU 20 seconds no crash report, and SU restarted on a new drawing, now that has [bnever happened before, and I mean everever SU doesn't restart....[/b]]I let it cook and see the results it in the morning...

                    how odd, so I think I'll play some more

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • TIGT 離線
                      TIG Moderator
                      最後由 編輯

                      Run with the Ruby Console open for error reports - a new version will be available soon that I hope will be more robust...

                      TIG

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @tig said:

                        Three-faced-edged external-faces now usually kept. [fixed TT's ball-breaker boxy mess 😄 ]

                        Very interesting. I was stomped on this when I some time ago tried to make a remove_inner_faces script. Will have to snoop around the code. I'll probably dig up some more fun geometry - thing I got a batch of trouble-samples... 😄

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @tig said:

                          I'm thinking perhaps to move these vertices to heal these tiny gaps rather than fail making edges that are too small inside a 'rescue' ?

                          You need to rescue? Doesn't add_face return nil if it fails?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • TIGT 離線
                            TIG Moderator
                            最後由 編輯

                            @thomthom said:

                            @tig said:

                            I'm thinking perhaps to move these vertices to heal these tiny gaps rather than fail making edges that are too small inside a 'rescue' ?

                            You need to rescue? Doesn't add_face return nil if it fails?

                            Yes BUT then I do things with the face that fail if it's nil - if the points are non-planar - which I can't see how but it rarely says they are - perhaps co-linear there's an error - therefore a rescue seems appropriate - I need to look at how I get these points.
                            At the moment to 'heal' a gap we find an edge with only one face and if it has a shared vertex with another edge then we try to use three points from their vertices' points to make a face - however it's possible for the points to be co-linear or virtually so and no face gets made... I'm looking at a more robust algorithm that ensure such edges are 'faceable' before trying it... 😒

                            TIG

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                            • TIGT 離線
                              TIG Moderator
                              最後由 編輯

                              @thomthom said:

                              @tig said:

                              Three-faced-edged external-faces now usually kept. [fixed TT's ball-breaker boxy mess 😄 ]

                              Very interesting. I was stomped on this when I some time ago tried to make a remove_inner_faces script. Will have to snoop around the code. I'll probably dig up some more fun geometry - thing I got a batch of trouble-samples... 😄

                              That was a quick fix BUT it will fail with very convoluted shapes that have inner faces like driven's pretzel ! I looking at an even better fix...

                              TIG

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                              • EarthMoverE 離線
                                EarthMover
                                最後由 編輯

                                I'm still a little confused about the use of this plugin. Would it be of any value for anyone who is not doing 3D printing?

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  @earthmover said:

                                  I'm still a little confused about the use of this plugin. Would it be of any value for anyone who is not doing 3D printing?

                                  Probably not... but it does remove internal partition faces in a volume and fixes any 'holes'... 😄

                                  TIG

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                                  • D 離線
                                    driven
                                    最後由 編輯

                                    any form of additive or subtractive rapid prototyping will require good clean meshes to work from, 3D printing is just one of many format used on a day to day basis.

                                    in more generalised modeling if you ever intersect or bool two solids and then try to continue with more advanced manipulations (readily available to SU ruby users) then chances are at some stage you've had to manually repair the mesh, this tool does it for you.

                                    I was doing test last night using it between bool operations on the standard SU shapes, and was surprised. A. how many little holes it found and B. how many holes the bool tool had left.

                                    Rendering engines that have been developed for solids will perform much quicker on a manifold objects

                                    So if you never use need to modify after intersecting two objects, and only ever upload to google earth or make sheet material products then this type of tool is probably not needed...

                                    john

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • D 離線
                                      driven
                                      最後由 編輯

                                      took 15 mins but did a fine job this one TIG
                                      34000 polys

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • N 離線
                                        notareal
                                        最後由 編輯

                                        Nice... apart from 3D printing. I think this can be used for healing models for rendering... when dielectric or SSS materials are used, there are a similar requirement as for 3D printing.

                                        Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                                        • EarthMoverE 離線
                                          EarthMover
                                          最後由 編輯

                                          @notareal said:

                                          Nice... apart from 3D printing. I think this can be used for healing models for rendering... when dielectric or SSS materials are used, there are a similar requirement as for 3D printing.

                                          Can you elaborate? Curious about the logic of the renderer. Would it be similarly for meshes requiring displacement?

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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                                          • D 離線
                                            driven
                                            最後由 編輯

                                            I know when I put a light source inside that dragon before xmas, light leaked out of all the holes in the mesh, so I had to fix them. cap hole didn't do it. you had ago at that one didn't you?

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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