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    RPTrees and vRay

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    • Al HartA Offline
      Al Hart
      last edited by

      @unknownuser said:

      Question: I'm having trouble getting anything respectable looking out of my RP Trees when I render using sketchup. I think I understand how to improve the resolution for the trees, but my real issue is with the alpha masking--I'm getting nasty black areas around my trees. I think this has something to do with how it is masked or something. What do you recommend for the best quality images using RPtreemaker with vray for sketchup?

      I believe that for VRay you have to create an alpha clip mask and then load it into Vray.
      (You can enable the Clip Mask by clicking the advanced button)

      Is that the the cause of the black area you are referring to?

      http://lh5.ggpht.com/_6fYuJ9zvtyg/S1sE5wuCqNI/AAAAAAAAAeg/oHjh89Vrfr4/s512/clip-mask.jpg

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

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      • thomthomT Offline
        thomthom
        last edited by

        In the current version of V-Ray for Sketchup it doesn't read the alpha channel in images unfortunately. It will completely ignore it and only render the transparent pixels with their RGB channels. You have to supply the alpha channel as a separate grayscale image and load that into the transparency slot in the diffuse layer.

        However, the good news is that the beta of the next release, shortly due, will have a little checkbox which makes VfSU read and use the embedded alpha channel in images. 😄

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Al HartA Offline
          Al Hart
          last edited by

          @thomthom said:

          However, the good news is that the beta of the next release, shortly due, will have a little checkbox which makes VfSU read and use the embedded alpha channel in images. 😄

          Great - that will make RpTreeMaker more useful for Vray users.

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • thomthomT Offline
            thomthom
            last edited by

            Easier I'd say. It is useful now as well, Just require an extra step.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • GaieusG Offline
              Gaieus
              last edited by

              This is a great tool, Al, thanks (again). 👍

              After my last HD crash, I haven't re-installed it yet but will definitely do and make a couple of trees (I have even collected a bunch of leaf and bark images already and they are being scattered all over my computer) and will share them in the Warehouse with the "tag" to RPTreeMaker just as before.

              Gai...

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              • Al HartA Offline
                Al Hart
                last edited by

                @gaieus said:

                This is a great tool, Al, thanks (again). 👍

                After my last HD crash, I haven't re-installed it yet but will definitely do and make a couple of trees (I have even collected a bunch of leaf and bark images already and they are being scattered all over my computer) and will share them in the Warehouse with the "tag" to RPTreeMaker just as before.

                I need to get a new version out. We have added a few more tree types, such as this complex one at the end of this post. (I don't think I understand it - but perhaps it can be learned by sliding some of the sliders to see what happens.)

                Most importantly we are now embedding the images into the .ArPlant file so the 3D Warehouse versions will work properly. And we have created a librry of premade .ArPlants which wou can load, modify and use.

                arplants.jpg

                complex plant.jpg

                Al Hart

                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                IRender nXt from Render Plus

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  👍
                  They look great.

                  And to start a wish list 😄

                  I know it's not just as easy to get it full 3D (also I remember some copyright things as well as I know SU is poly sensitive) but how about some 2.5D trees? 😉

                  Gai...

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                  • W Offline
                    wahoowetzel
                    last edited by

                    Could someone please explain the workflow described here: "You have to supply the alpha channel as a separate grayscale image and load that into the transparency slot in the diffuse layer."

                    I have the latest vRay, but this still doesn't seem to be a one step thing, so I want to understand this second step described above.

                    Thanks

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                    • A Offline
                      alpro
                      last edited by

                      Here you go, hope you can make it out with just a pic.

                      Mike


                      load alpha.JPG

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                      • W Offline
                        wahoowetzel
                        last edited by

                        Thanks for the fast reply, that is very useful. So applying that to the RPtrees specifically, should there be a bitmap image somewhere on my computer that corresponds to the tree that I'm using?

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                        • Al HartA Offline
                          Al Hart
                          last edited by

                          @wahoowetzel said:

                          Thanks for the fast reply, that is very useful. So applying that to the RPtrees specifically, should there be a bitmap image somewhere on my computer that corresponds to the tree that I'm using?

                          We create a second "dummy" material in SketcUp and place the clipmask on it.

                          You can right click on it and save the clipmask somewhere else.

                          vray-clipmak.jpg

                          You will also find it in your Windows-Temporary folder in a subfolder called RPS_TreeMaker_Images

                          Directory of C:\tmp\RPS_TreeMaker_Images
                          01/23/2010 01:23 PM 59,047 Standard Tree (16)_clipmask.png

                          For the record, Here is the original tree (on the right) in SketchUp, and the clipmask material placed on another face (on the left)

                          clipmsk2.jpg

                          Al Hart

                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                          IRender nXt from Render Plus

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @wahoowetzel said:

                            Could someone please explain the workflow described here: "You have to supply the alpha channel as a separate grayscale image and load that into the transparency slot in the diffuse layer."

                            I have the latest vRay, but this still doesn't seem to be a one step thing, so I want to understand this second step described above.

                            Thanks

                            It's only a one step thing if you have the beta. You a VfSU beta tester?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • W Offline
                              wahoowetzel
                              last edited by

                              I don't have the beta test for the upcoming release. I think I have the masking stuff figured out now. Thanks alot for you help guys. I do have one last question though, do the trees only render in 3d when using iRender nXT? I think the 2d images (when properly masked) will work well for what I am doing, but 3d would obviously be great.

                              Thanks again for the help and kudos to renderplus for the useful tools!

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                @wahoowetzel said:

                                I don't have the beta test for the upcoming release. I think I have the masking stuff figured out now. Thanks alot for you help guys. I do have one last question though, do the trees only render in 3d when using iRender nXT? I think the 2d images (when properly masked) will work well for what I am doing, but 3d would obviously be great.

                                Thanks again for the help and kudos to renderplus for the useful tools!

                                Yes (only works in 3D with IRender). This is a tree generator which we developed as a part of the IRender rendering package. We created this free version, because these trees - even in 2D mode, can be very valuable for improving SketchUp models.

                                We are considering a 3D version of some sort, but it probably won't be in the free version. Also, we are concerned that it will simply be too "high poly" to be of much use with SketchUp. (But we won't know until we develop it and try it out.)

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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                                • W Offline
                                  wahoowetzel
                                  last edited by

                                  Awesome, well thanks again for all the help Al and others, and I totally agree that this is a very useful tool even just the 2D iteration.

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                                  • D Offline
                                    dylan
                                    last edited by

                                    @unknownuser said:

                                    Question: I'm having trouble getting anything respectable looking out of my RP Trees when I render using sketchup. I think I understand how to improve the resolution for the trees, but my real issue is with the alpha masking--I'm getting nasty black areas around my trees. I think this has something to do with how it is masked or something. What do you recommend for the best quality images using RPtreemaker with vray for sketchup?

                                    I don't understand where this question is from?
                                    The thread starts directly with this quote.
                                    Is it copied from another area or another site?

                                    http://dmdarchitecture.co.uk/

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                                    • Al HartA Offline
                                      Al Hart
                                      last edited by

                                      @unknownuser said:

                                      I don't understand where this question is from?
                                      The thread starts directly with this quote.
                                      Is it copied from another area or another site?

                                      Yes - we have a Q/A form on our web site. When people submit a question I often place the question and the response on the forum so that others can learn from the response and offer suggestions.

                                      By pointing people to the SUC Forum I hope I am increasing awareness of the forum.

                                      Al Hart

                                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                      IRender nXt from Render Plus

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                                      • W Offline
                                        wahoowetzel
                                        last edited by

                                        Another quick question regarding using the RPTrees with VfSU. The components appear to be face me components, but when I render in vray, they appear as 2D images that do NOT face the camera. Is there any fix for this that will allow the trees to face the camera when I render?

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                                        • Al HartA Offline
                                          Al Hart
                                          last edited by

                                          Does VRay process other face me components properly?

                                          If so, we will have to see why the trees don't work properly.

                                          If not - perhaps someone has a script to "freeze" face me components so they face the current camera, and can be used with Vray properly???

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

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                                          • W Offline
                                            wahoowetzel
                                            last edited by

                                            I just tested that out with Yang, and when I render in any direction he does face the camera.

                                            Not sure if there is a work around, but would certainly be worth looking into. I'd be very interested in finding a solution to this in the near future for something I'm working on, so I'll be checking in.

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