Augmented reality!!Freewares
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found two great programs with which, with some minor tweaks, this is possible.to create augmented reality visualizations from 3D Sketchup models
- BuildAR
- ARive
convert your models to 3ds format with textures...
if you dont have markers printed with you ..use your ipod ormedia player as marker...used my Zune...works well...just avoid shine...
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EDIT: Hmm, original post has since been edited to be a very nice post, as opposed to the original which was mostly complaining an existing pay-for plugin. So ignore my snarkiness below....
Umm, is this a rant against a company, or are you trying to tell people about other great software?, or are you just posting drunk? Seriously though, I'm missing the point. If people want to pay $99 for the AR-Media plugin, go for it. I've used early demo versions and I was quite pleased with the results. I can't say i've ever used the other ones, but perhaps if someone took the time to put together a tutorials on how to use them, along with download links, perhaps it would be more enticing to try them....that would be more productive than merely ranting and raving against a pretty solid plugin.
Chris
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OH!!! i am really sorry Chris..just for you my friend...
http://www.hitlabnz.org/wiki/BuildAR
http://formbureauet.com/wordpress/arive/And plus here is youtube video as a tutorial...
http://www.youtube.com/watch?v=hgNkPYSdZYA
- Download the BuildAR and the ARive program
- Install both the BuildAR as the ARive program
- Start Sketchup
- Create/open a model or download a model via the Google Warehouse
- This step includes the exportation of your Sketchup model to the 3ds (3D Studio Max) file format.
- select: file -> export -> 3D model -> select the 3ds file format -> select options
- make sure your 3ds export settings are as follows. This to make sure your applied materials are exported as separate jpg files
Afterwards click export to save your sketchup model as a 3ds file
- Start the ARive program. With this program we can convert the 3ds file into a ive file (openscenegraph). The BuildAR program only reads ive model files.
- Click the Tools buttons (it’s a large T) when the ARive program has started
- Select: Convert 3D-model
- Select your 3ds file to be converted
- Type a name for your *.ive file (most of the time I use the same name as my original 3ds file)
- After clicking the save button your *.ive file will be created using the 3ds file and its material files (the separate jpg’s). Note: you can also use the command line version of the conversion tool (osgconv.exe) which can be found in the ARive directory.
- Now your 3D model file is ready to be visualized with the BuildAR program.
- Plugin your webcam
- Start the BuildAR program
- You will now be presented with a nice looking interface and your camera feed
- Print the two standard markers which can be found in the buildar\data\patterns directory (two pdf files named pattHiro.pdf and pattKanji.pdf).
- Place the printed “hiro” marker in front of your webcam. If everything works out all right you will be presented with a virtual cube placed on your printed “hiro” marker.
- Click the add marker button
- Select the kanji.patt file
- Select single and click OK
- Click on the plus sign of your added kanji marker
- Now your webcam is following two markers and when everything went well two virtual cubes will now be visible
Changing the default box / cube with your custom *.ive file
23) Select the “hiro” marker and hit del
24) Click YES, your “hiro” marker will now be deleted
25) Double click the /data/models/box.ive bar inside the kanji marker tab
26) Select your custom-made *.ive file
27) When everything went well the box model is replaced with your own 3D modelYour sketchup model can be virtually viewed using the BuildAR software. By using the translation, rotation and scale menu’s you can manipulate your model, just experiment with these options. You can also create your custom pattern file (in my case I used my own “je suis rudy” logo to create a marker) by clicking the -> tools -> Generate Patterns option.
In the augmented reality visualizations your materials will continue to be transparent
BuildAR loads *.3ds and *.obj files directly without having to convert with ARive.these applications are free you dont have to spend anything rather than just your bandwidth...
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Hi
Maybe I'm just not bright enough - but you write "BuildAR loads *.3ds and *.obj files directly without having to convert with ARive." at the end - doesn't that make your tutorial obsolete? Or what did I miss?
BTW Thanx for the tutorial - I tried this months ago, but without ARise, and textures were all screwed up , so I discarded it alltogether - now I'm about to try your fine tutorial !
E.
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I have now tried your tutorial - and all works well, besides the fact that my model doesn't show up in BuildAR..
I can export it and convert it, and watch it in http://www.viewtec.net/index.php?page=terrainview witch is a free .ive viewer. Both my .3ds and my .ive models look fine in terrainview. But none show up in BuildAR.
I downloaded this heart 3d-model http://www.elektrobar.com/lux/down/objects/heart.zip and it works well - so it seems that it is something with my models, but what to do?
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- and then again, perhaps it isn't my models.. They show up just fine in the ARise viewer..
I don't know how to troubleshoot this..
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@engberg said:
- and then again, perhaps it isn't my models.. They show up just fine in the ARise viewer..
I don't know how to troubleshoot this..
sorry i wasn't been around....try textured 3ds model...or atleast color it in sketcup...
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Hello !
English isn't my native langage but I'll try to be as clear as I can ...
I made some test about augmented reality of my Sketchup model but I have some problems.
When I use BuilAR to visualize my model I converted with ARive, my model is far away from my marker ! I only see it when I move the marker far away from the webcam !
And when I use ARive, my model is all black without any textures ...
Any idea how I can solve this ?
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I had a similar problem. I ended up giving up on them all together. It was nice that you could make your own markers, but for any large model it would offset the model from the marker point that it was unusable.
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@psylo said:
Hello !
English isn't my native langage but I'll try to be as clear as I can ...
I made some test about augmented reality of my Sketchup model but I have some problems.
When I use BuilAR to visualize my model I converted with ARive, my model is far away from my marker ! I only see it when I move the marker far away from the webcam !
And when I use ARive, my model is all black without any textures ...
Any idea how I can solve this ?
Hi,
you can adjust xyz parameters available in the application to align your model to marker,try scaling up or down.
for thextured model use texturd 3ds format. convert it into textured 3d ant then into .ive...or use 3ds ...it will work... -
@marvins_dad said:
I had a similar problem. I ended up giving up on them all together. It was nice that you could make your own markers, but for any large model it would offset the model from the marker point that it was unusable.
Hi,
you can adjust xyz parameters available in the application to align your model to marker,try scaling up or down.
for textured model use texturd 3ds format.convert it into textured 3d and then into .ive...or use 3ds ...it will work...
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