Renders of Romanesque Monastery
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Amazing work! Great texturing!
Agree with some of the guys, probably the small rez issue - couldn't tell how much post-pro were done. -
I thought all of them are photoes, rnt they?
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I only see some photos and a painting of Corot.
http://www.rome-in-italy.com/rome/rome-tabeaux/vues/camilleCorot-1826.jpg
Like this:
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Wow, really good work. Looks like he's showing a photo of the ruins followed by photomatch of the reconstruction inserted into the original photo.
Great job on the reconstruction and the way you worked them into the photos...looks so convincing!
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I have to admit that the images are a combination of renderings in Kerkythea and post production (in PaintShop Pro).
Here again in higher resolution:
I intensively used Kerkythea's layered material system which unfortunately has its limits. Thus I could prevent repetition of the textures and add dirt and mosses at the border of faces. This worked well for the roof (no later modification), but it looked strange at the wall around the windows. As I could not set a different amount and type of dirt for horizontal and vertical edges, there was some modification necessary. The fog was added later using a depth render. Also I played around with color settings to create a similar atmosphere like in the original photo.
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Fantastic renders....they show the Kerky power really well. How did you add snow to roof in the first image (last batch). Was it pp or Kerky layering?
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Perfect work, Aerilius. I have always loved what you are doing with this monastery but these images are superb. Like the others above - I could've easily been mistaken if I hadn't seen the real photos with the ruins.
If anyone has missed your other post with the interior panoramas, here is the link:
http://forums.sketchucation.com/viewtopic.php?f=81&t=23796
(and yes, they are also renders ) -
Wow! Well done!
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wow these images are great, really great... you had me fooled!!! i thanks for the explination of the layer system. I tried it once but still had some problems with the physical laws
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these have to be some of my favorite Kerkythea renderings I have seen in quite some time... congrats!!!
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That is some really impressive work. The renders fit into the photos so well!
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Google, or someone else could create time periods of virtual restored worlds with building that have been destroyed over time. How magnificent.
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How do you read my mind?
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we can hear the bells ringing !
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Perfect work, this is something very nice!
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@honoluludesktop said:
Google, or someone else could create time periods of virtual restored worlds with building that have been destroyed over time. How magnificent.
Doesn't Google already do that?
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Aerilius, what sort of reference documents were you working from to create the reconstruction?
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Most of the reconstruction is based on plans by the architect W. Manchot (1892) who examined the ruin and created very many detailed plans (up to ~10cm). Since that time the reconstruction proposals have changed a bit, so I updated it to current state of science (two tower theory <-> central tower).
Actually I had not posted the original renders (which have much better resolution).
Here are some more panoramic renders:
http://www.you3dview.com/search/?search_id=limburg
[flash=550,360:1cqg0gwc]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/228/viewer.xml[/flash:1cqg0gwc] -
Great job!
Can you please tell me how did you do texture inside, with all arcs and stuff???
I am modeling some tunnels where one end is higher than the other, so I join these diferent size arcs with sandbox (from contur). With all triangles that I get, I can not apply texture nicely. I tried with QuadFace but its not working for me.
I see on these panoramic photos that you done them perfectly. -
I forgot to attach...
This is the problem.
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