SU7.1 OSX camera aspect ratio vs. export 2D
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@thomthom said:
What I wonder SKindigo do is that it might not properly reset the aspect ratio - but instead matches the camera aspect ratio tot he SU viewport ratio. After you use SKindigo to reset, what happens if you resize the SU window?
everything works as expected afterwards..
i think whaat did something with setting the aspect ratio and not the resetting of it?
if i use skindigo to set the aspect ratio then reset via the ruby line using 'Sketchup.active_model.active_view.camera.aspect_ratio=0.0', the model will then zoom out.. i can set the aspect ratio via skindgo then reset using a method other than skindigo and the SU view will infact continue to zoom out
fwiw, in skindigo, it's not asking for an aspect ratio per se.. it's asking for render output dimensions in pixel size (1024x768 etc.).. the grey bars do appear however and resetting with rick's ruby etc does clear the bars.
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I think I'll have to have a look at Skindigo. sounds like it's correcting SU's odd behaviour. I'm qurious to study the other camera properties to see what's going on.
@unknownuser said:
fwiw, in skindigo, it's not asking for an aspect ratio per se.. it's asking for render output dimensions in pixel size (1024x768 etc.)
So when you set SKindigo's render output to 1024x768, thenSketchup.active_model.active_view.camera.aspect_ratio
returns1.3333
, right? -
@thomthom said:
So when you set SKindigo's render output to 1024x768, then
Sketchup.active_model.active_view.camera.aspect_ratio
returns1.3333
, right?correct
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Update: this bug is still present in SketchUp 8.
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yes it works...
One down,
but it handles, xray oddly when exporting tiff.... with transparency on...
john
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