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    "Tell me what's goin' on. I ain't got a clue!"

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    • J Offline
      Jim
      last edited by

      So, what does the plane() method look like?

      Hi

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      • thomthomT Offline
        thomthom
        last edited by

        @jim said:

        So, what does the plane() method look like?

        There is none. He used attr_reader(:plane) which is the same as:

        def plane()
          return @plane
        end
        

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • J Offline
          Jim
          last edited by

          Yes, well, I see that now. 😳 So it's just a string anyway.

          Hi

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          • TIGT Offline
            TIG Moderator
            last edited by

            Seems this is making it all too complicated for its own good πŸ˜‰
            What's wrong with testing @plane directly ?

            TIG

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            • J Offline
              Jim
              last edited by

              @tig said:

              Seems this is making it all too complicated for its own good πŸ˜‰

              There is no doubt of that.

              Hi

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              • thomthomT Offline
                thomthom
                last edited by

                @jim said:

                Yes, well, I see that now. 😳 So it's just a string anyway.

                No - it's nothing. it's nil until a value is assigned. it just makes the instance variable available to the outside scope.

                but in the context of Martin's code - yes @plane is a string.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  Jim
                  last edited by

                  @thomthom said:

                  but in the context of Martin's code - yes @plane is a string.

                  I was looking back at the original code and just skimmed over the later post. Even so, there is still no clue to what type of object @plane refers since the actual assignment is not given.

                  Hi

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                  • C Offline
                    cjthompson
                    last edited by

                    this is a bit off topic, but I was just curious: how would you handle a rectangle that has a normal of (1,1,-1) or something similar?

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                    • M Offline
                      MartinRinehart
                      last edited by

                      @tig said:

                      What's wrong with testing @plane directly ?

                      That would be best. I forgot the "@" - simple coding goof - but the test got done, the program worked, so I didn't notice.

                      Would have been better if method calls needed parens so you a) see that it's a method call, b) get a compile-time error for forgetting the "@" and c) fix your simple mistake, instead of publishing it.

                      But back to the original topic. If you draw your points clockwise ... What's clockwise?

                      tri_red.jpg

                      Clockwise above is origin, up blue axis, out on rg plane, right?

                      tri_green.jpg

                      Clockwise is origin, out on rg plane, up blue axis, right?

                      Note that both shots are of the same model, with a wee bit of orbiting to change point of view. Ergo, an unqualified "clockwise" is meaningless.

                      A bit off topic, the title is Jimmy Buffett in "Everybody's Got a Cousin in Miami" paraphrasing Jimmy Buffett in "Margaritaville." It accurately describes my knowledge re normals after a face is drawn.

                      Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Clcokwise is where the face's normal is pointing directly back at "you" when "you" draw it. So orientation within the model is meaningless.

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          The 'right-hand' rule: you grasp the normal axis [above the face] in your right-hand with your thumb pointing in the positive direction.
                          Your fingers will curl in the counter-clockwise direction.
                          The 'left-hand' rule is the reverse of this...
                          When you return an array of a face's vertices they are always listed counter-clockwise... right-hand rule... β˜€

                          TIG

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                          • M Offline
                            MartinRinehart
                            last edited by

                            @chris fullmer said:

                            pointing directly back at "you" when "you" draw it

                            Could you explain this little bit, in small words? Thx.

                            @tig said:

                            you grasp the normal axis [above the face]

                            Does "above" mean on the side of the normal? How can I control which side is "above"? Thx.

                            Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              'Above' in this context is on the side of the face's front.
                              If the face is flat and it were facing upwards your hand would be above it.
                              The that face were facing downwards then your hand would be underneath it...

                              TIG

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