Observers WhishList
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I'm a newbie to Sketchup Ruby API so this might be me and not the observer...
When using a selection observer to control the visibility of all entities based on the attributes of the selected entity, it allows me(and I don't want to be allowed) to select hidden entities even when "show hidden geometry" is unchecked.
This is my first use of an observer so maybe I just have to play with it more but I was thinking this might be a limitation of the observer.
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@mtalbott said:
When using a selection observer to control the visibility of all entities based on the attributes of the selected entity, it allows me(and I don't want to be allowed) to select hidden entities even when "show hidden geometry" is unchecked.
You will see that SU, when you triple click a mesh, will select hidden geometry, and display it as dotted edges.
Check the entity's
.hidden?
or.visible?
property along withSketchup.active_model.rendering_options['DrawHidden']
to determine if an entity is visible and if the user has Hidden Geometry on. -
@thomthom said:
Check the entity's
.hidden?
or.visible?
property along withSketchup.active_model.rendering_options['DrawHidden']
to determine if an entity is visible and if the user has Hidden Geometry on.thomthom,
thanks for responding to my issue. However, with my limited knowledge, checking hidden or visible is only good after the selection has been made. I don't know how to effect what can be selected in the first place.The issues can be simplified to this: all entities have a dictionary with an attribute value set to either "A" or "B". The script's job is to watch the selection that the user makes and based on what is selected, change the visibility. If an entity with the "A" tag is selected, only other "A" entity are visible and visa-versa. Furthermore, if nothing is selected both "A" and "B" entities should become visible again. The problem is that after I start the observer and select an "A" entity all of the "B" entities are hidden but if I go to select a different entity (which should be another "A" because that is all that is visible), the selection tool will pick the entity as if both "B" and "A" are visible. So if there is a "B" entity is in front of the "A" that I want to select it will select the invisible "B". This also goes for selecting in white space.
I figure that I need to tell sketchup that something has changed and it should get it's act together but that is where I've fallen short and thought maybe the selection observer was just not quite observant enough.
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I'm a bit surprised there hasn't been more activity in this thread...
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Before, Styles where called Rendering Options. So look at the
RenderingOptions
class. You have aRenderingOptionsObserver
class: http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/renderingoptionsobserver.htmlSame thing as Scenes in the SU UI is Pages in the API.
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@thomthom said:
Before, Styles where called Rendering Options. So look at the
RenderingOptions
class. You have aRenderingOptionsObserver
class: http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/renderingoptionsobserver.htmlOK looked at that... seems like the
RenderingOptionsObserver
class needs an overhaul:- Need to alias (rename) as:
StyleOptionsObserver
* Need to deprecate the old name.
@unknownuser said:
The type is an internal number that indicates what was changed. You will need to watch the observer for numbers you are interested in.
- That is clumsy! (or lazy programming.) Ruby is a high-level language, lets have the same identifier keys as used in the
RenderingOptions
collection class.*RenderingOptions
also needs to be aliased or renamedStyleOptions
.* Need to deprecate the old name.
This only covers the onStyleEdit method I proposed in the previous post, which is actually namedonRenderingOptionsChanged
, however, it fails to send any detail, it only tells (by ordinal,) what options WAS changed. I think it should pass oldValue and newValue as well.
So reproposing the method as:
onStyleOptionsEdit(styleOptionsCollection, optionKeyname, oldValue, newValue)
Could still have old method that sends ordinal number, as:
onStyleOptionsChange(styleOptionsCollection, optionNum)
- Need to deprecate the old name.
STILL, need as in previous post, a 'higher' level
StylesObserver
for triggering events when Styles are manipulated as a whole set (saved to, or loaded from files.) We can call these a StyleSet.- It is possible that those methods could go in the
AppObserver
rather than create a new observer class.
- Need to alias (rename) as:
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I think you are missing a practical point - you can change a "Rendering Option" without changing the current Scene's "Style" - e.g. switching Xray-mode on won't affect the "Style" BUT it will affect what is displayed on screen [i.e. "Rendered"]. Therefore shouldn't there be two sorts of Observer - one to watch for changes to the "Rendering Options Settings" and another to watch for "Style Changes"
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@tig said:
I think you are missing a practical point - you can change a "Rendering Option" without changing the current Scene's "Style" - e.g. switching Xray-mode on won't affect the "Style" BUT it will affect what is displayed on screen [i.e. "Rendered"]. Therefore shouldn't there be two sorts of Observer - one to watch for changes to the "Rendering Options Settings" and another to watch for "Style Changes"
If you enable X-Ray mode you change the current Style.
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Ah. Gotcha!
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@thomthom said:
@tig said:
I think you are missing a practical point - you can change a "Rendering Option" without changing the current Scene's "Style" - e.g. switching Xray-mode on won't affect the "Style" BUT it will affect what is displayed on screen [i.e. "Rendered"]. Therefore shouldn't there be two sorts of Observer - one to watch for changes to the "Rendering Options Settings" and another to watch for "Style Changes"
If you enable X-Ray mode you change the current Style.
That way you don't change an existing Scene's Style per se - the current Render Settings are temporary changes in that View not the Scene's defined Style - if you change back to that Scene tab the Style should be refreshed back as it was until you save its changes - I know that Xray mode is perhaps a bad example in that it transcends Style settings.
My point is that what is being Rendered in a View and a Scene's Style are different things. One is transient, one is fixed. Changing the Style changes the Render Setting it uses, but you can change the Render Settings without changing a 'named' Style - the confusion is that changing the Render Settings makes a 'temporary' Style that is used in that View from then on until you change settings again or go back to another saved Style - you can the save this temp-style as a new Style or use it to update another already defined Style...
My point was that Styles and Render Settings are linked but different as any Style's settings are not necessarily equal to the current Render Options ?
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@tig said:
Therefore shouldn't there be two sorts of Observer - one to watch for changes to the "Rendering Options Settings" and another to watch for "Style Changes"
Yes possibly. The API is WAY out of date on this subject and not very clear.
Likely that Rendering Options came first (before Scene Styles were 'invented'?)
@unknownuser said:
(in regard to Rendering Options) The majority of the rendering information returned exists in the Model Info > Display section of SketchUp
But that is no longer true!
There is no 'Display' section in the Model Info dialog in 7.x! -
Don't think I've ever seen a Display section. But I've only used SU since v6.x.
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@tig said:
- the current Render Settings are temporary changes in that View not the Scene's defined Style - if you change back to that Scene tab the Style should be refreshed back as it was until you save its changes - I know that Xray mode is perhaps a bad example in that it transcends Style settings.
My point is that what is being Rendered in a View and a Scene's Style are different things. One is transient, one is fixed.
I don't see any difference in practice.
I have 4 scenes tabs defined and have the Style dialog open in the edit pane.Whatever I change in the Style dialog changes on the App toolbars or menus.
Whatever I change on the menus (ie Hidden Geometery,) or toolbars (shaded, xray, wireframe etc.,) is immediately echoed in the Style dialog Edit pane.
After making changes, switching between Scenes makes no changes, however I suppose all scenes are set to the same Style.
If I purposely try to set one scene to a different style, it changes, then I switch to another scene it switches back; returning to the previous scene (which I had changed does not change the Style.) It seems there is a default Model Style.
This is confusing.
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@dan rathbun said:
there is NO
**Sketchup::StylesObserver**
Made a few edits to proposed methods.
see original post: StylesObserver -
@thomthom said:
@whaat said:
... For example, OnEntityChanged, what constitutes a 'change'?
Yea - I spent some time on this because I was setting attributes - which seems to be a change. Not sure if I want that to trigger. At least not most of the times. attributes are like meta data.
maybe onChange for geometric changes, andonAttribChange(dict, key, oldVal, newVal)
for the attribute meta data?Do changes to an Attribute currently fire onEntityChanged events?
What about adding or deleting an attribute from a Dictionary?
What about adding or deleting a Dictionary from an Entity? -
there is NO
**Sketchup::StylesObserver**
But the Styles class has a few 'observer-like' methods:
Styles.update_selected_style
This method is a boolean method (which should have a '?' at the end of it's name.) The use of this method is confusing (partly as the example does not show the style being selected.)
Styles.active_style_changed
(again, should have a '?' at the end of it's name.)
This is a session boolean, changes anytime after saving; but no way to trigger an event.Would it be better to create a StylesObserver class?
That had methods such as:
--- (edit) names changed
onStyleSetAdd(styles, newStyle)
onStyleSetCreate(styles, newStyle, fromStyle)
onStyleSetChosen(styles, oldStyle, newStyle)
--- (edit) name added
onStyleSetRename(styles, style, oldName, newName)
onStyleSetRedescribe(styles, style, oldText, newText)
onStyleSetEdited(styles, style, styleOptions, optionsChangedHash)
(for Bulk handling instead of single option handling.)Purge methods
(as in previous post (Suggested) onBeforePurge & onAfterPurge)
onBeforePurge(styles, stylesUnusedObjectArray)
onAfterPurge(styles, removedStylesArray, purgeResult)
--- (edit) the following withdrawn
onStyleEdit(styles, style, option, oldValue, newValue)
*****- probably will need to implement a "StylesOptions"
OptionsProvider
-- in favor of updates to
RenderingOptionsObserver
as in post:
Re: StyleOptions / StyleOptionsObserver
- probably will need to implement a "StylesOptions"
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@dan rathbun said:
@thomthom said:
@whaat said:
... For example, OnEntityChanged, what constitutes a 'change'?
Yea - I spent some time on this because I was setting attributes - which seems to be a change. Not sure if I want that to trigger. At least not most of the times. attributes are like meta data.
maybe onChange for geometric changes, andonAttribChange(dict, key, oldVal, newVal)
for the attribute meta data?Do changes to an Attribute currently fire onEntityChanged events?
What about adding or deleting an attribute from a Dictionary?
What about adding or deleting a Dictionary from an Entity?EDIT
I asked this because, it would lead to whether we need EntityObserver methods:
%(#BF0000)[onBeforeAttributeAdd(entity, dict, key, value)
onAfterAttributeAdd(entity, dict, key, value,]result%(#BF0000)[)
onBeforeAttributeDelete(entity, dict, key, value)
onAfterAttributeDelete(entity, dict, oldKey, oldVal,]result)
Also, ThomThom's example needs the entity handle passed.
onAttribChange(entity, dict, key, oldVal, newVal)%(#004000)[*- would assume change result was 'true' (successful)]%(#BF0000)[onBeforeDictionaryAdd(entity, newDict)
onAfterDictionaryAdd(entity, dict,]result%(#BF0000)[)
onBeforeDictionaryDelete(entity, dict)
onAfterDictionaryDelete(entity, oldDict,]result)
Also would a DictionaryObserver be necessary?
(I'd think not as most Attribute and Dictionary functions are available thru the Entity object.) - would assume change result was 'true' (successful)]%(#BF0000)[onBeforeDictionaryAdd(entity, newDict)
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So what's the latest gossip from the Google camp on this topic?
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need AppObserver.onCloseModel
@unknownuser said:
It is often used to attach other observers to each model as it is opened or started. This ensures that your observers are watching all open models.
http://code.google.com/apis/sketchup/docs/ourdoc/appobserver.htmlIn an MDI application (as the Mac is now, and hopefully the PC will be in upcoming versions,) there needs to be a way to detect that an MDI child window has been closed, so scripts can do cleanup, such as unattaching observers that may have been attached using onNewModel or onOpenModel.
Of course on the PC, at the current time, Sketchup is not yet an MDI application; and to close the active model, a user would either open a new model (firing the onNewModel event,) open another model from a file (firing the onOpenModel event,) OR shut down Sketchup (firing the onQuit event.)
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I've noticed there does not seem to be Observers for classes:- Importer* Exporter* TextureWriter
Anyone think there's any need here?
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- Importer* Exporter* TextureWriter
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