Structural curvy roof answer [TUTORIAL]
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Hi guys I'm confused by such friendly feedbacks..
I would like make some addons to this thread..
I) an alternate Spider Web design
II) the possibility to use the same technique for an ovale shape:
Whaat_SubdivideAndSmooth
(re: Central box squarred for a circular result after S&S action)
(we have to say that the number of elements increases so quickly that the poor monocore SketchUp engine goes to the touch dawn in a snap
)
III)Here is a chinese Sketchup model of the National Stadium of Pekin National Stadium_v0.skp which is dealing with that sort of questions and is very interesting to dismount...
(taken from:
archINFORM)I have worked on it for a friend who was asking me quotations, cause he was to install a "Spider Cam" on it for a manifestation...
some pictures in PicasaWebAlbum
+++ simon
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Hi Simon,
this is a really good tutorial. I see that I still have to learn a lot.
Karlheinz
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It's curious: at any moment you have used Line2Tubes by Didier Bur?
Tubes here
If you take precision = 4 you have square section so rectangular boxes in length !
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@unknownuser said:
It's curious: at any moment you have used Line2Tubes by Didier Bur?
Hi Pilou,
Good to see else tries than mine(We often find you kindly at the "rendez-vous"
)
You are right and not.
Line2Tubes from Didier or PipeAlongPath from TIG can be used in any case for a low poly previsu and in some cases when we want centered variations of polygones (triangle; squares; polygones; circles) . You are right I have forgotten to use them.
But I think the more often we are going to want a special shape with a special center in order to answer to two aspects: mechanical (the roof must sustain the overall weight) and esthetical too.simon
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Thanks for the GREAT tutorial!
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Thank u very much for the tutorial.
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Yes, thanks for the tutorial (and a nice implicit how-to on making them effective, graphically and 'instructionally') and more importantly a fine example of how to model, how to think, analytically, reductively, as seems necessary to get at the essential geometry of the model object.
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Hi Carrozza, Chang and Brooke,
Sorry for delay!
I'm honored by your commentsDear Brooke, you give me one of the kindest comments I ever get
Do we have to recognize in it an implicit underneath message addressed to the community: a wish for a kind of tutorials ?IMO "tutorials section" is a bit to much deserted by the best SketchUP users which have to learn us the more. Take a look to it, new entries are not so frequent. A good tutorial emulate a desire to play, to learn and to progress.. and to play and fight together to find the better ways
**simonlebon
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@simon le bon said:
IMO "tutorials section" is a bit to much deserted by the best SketchUP users which have to learn us the more. Take a look to it, new entries are not so frequent. A good tutorial emulate a desire to play, to learn and to progress.. and to play and fight together to find the better ways
**simonlebonMy expertise being a fantasy, my participatory history here being brief and my selfish gluttony being what it is, I have to agree that I want more, and of superior quality! Your spirit and love for this stuff wraps you well and we are pleased, and enjoy, and benefit.
Not to let the syrup clog the gears, but I learned as well from your little ray gun explication.
Cheers.
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Thank you so much!! It was a great tutorial and inspiration!
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wow very inspiring tutorial. one of a kind.
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