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    Model this: 3D Connexion Space explorer

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      ok, here's my stopping point.. i might draw it in rhino eventually for practice but i'm already burned out on the SU version πŸ˜„

      feel free to use the mesh to take it further though i'm not sure it's at the best point for that..

      the attached skp looks like this

      i used tig's Extrude Edges By Rail.. the hardest part for that was getting the curves to have an equal number of segments (which isn't necessary for the plugin.. it's just that the poly count can go through the roof if it isn't done like that.)


      navigator_JH.skp

      dotdotdot

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      • ely862meE Offline
        ely862me
        last edited by

        Here is my try..got lazy at the finish and i didn t pay much attention to the keys ..
        Tools used...hmm:line,move,scale,ffd,joint push&pull,sds..
        Take care!

        Elisei


        remcon.jpg


        remcona.JPG


        remconb.jpg


        remconc.jpg


        remcon.skp

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          awesome job ely!

          that's a big time SDS ad right there πŸ˜„

          [edit] seriously impressive.. i didn't think anyone was going to get that close.
          a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

          dotdotdot

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          • S Offline
            Solidseal
            last edited by

            @ely862me said:

            πŸ˜„ Thanks!
            Sorry i didn t kept the model without subdividing ..Maybe other time!

            Elisei

            Elisei .. I have seen your vids @ tube making that supercar (posted there also πŸ˜› )
            I was just wondering. What kinda system do you have ?

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            • ely862meE Offline
              ely862me
              last edited by

              It s not that good.. trust me..
              Intel(R) Pentium(R) Dual Core 2.80 Ghz
              1 Gb ram
              nVidia 8600Gt 1 Gb video card

              Why are u asking!?

              Elisei

              Elisei (sketchupper)


              Before no life was done on Earth it was THE LIFE ITSELF...GOD
              Come and See EliseiDesign

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              • stefanqS Offline
                stefanq
                last edited by

                Bravo Ely!

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                • ely862meE Offline
                  ely862me
                  last edited by

                  πŸ˜„ Thanks!
                  Sorry i didn t kept the model without subdividing ..Maybe other time!

                  Elisei

                  @unknownuser said:

                  a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

                  yes sir,it does πŸ˜„

                  Elisei (sketchupper)


                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                  Come and See EliseiDesign

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Jaysus this is tough....... after Ely's excellent model i'm somewhat embarrassed by this attempt 😳

                    Space Explorer I.jpg

                    Space Explorer II.jpg

                    Think I need a different approach ❓

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • A Offline
                      alpro
                      last edited by

                      Great job Ely and Adam!!, niether one of you guys mentioned how much time you got into it, just curious cause I started but after about an hour and half with nothing acceptable, I said thats enough. Again all I can say is hats off to you guys.

                      Mike

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        Thanks Solo for starting this thread. It turns out to be the most interesting modeling thread in a long time here on SCF.
                        Especially because the subject is a bit out of the boundaries of Sketchup's strenghts.

                        I like the latest efforts of Pete, Ely and Adam.
                        The most difficult trick would be to get a clean mesh, which is difficult for a polygon modeler to achieve.
                        Especially when using a render engine to visualize stuff like that, a clean geometry is crucial.

                        It would be interesting to see a MOI3D user post a version using Nurbs so we can compare and learn.
                        Lately I am interested to see if a Sketchup + MOI workflow would be a good approach to cover the whole modeling spectrum.

                        I vote for NURBS FOR SKETCHUP!

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                        • A Offline
                          avariant
                          last edited by

                          I'm having a hard time creating a beveled edge that doesn't completely destroy the model...
                          I don't have progression screen shots, but I started with a rectangle and used intersect to shape it. I used intersect to create an outline for the buttons too, so they follow the body contour (but made it a lot more work!)

                          I know the scale and body shape is off... I just eyeballed it.


                          navigator.jpg


                          navigator2.jpg

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                          • S Offline
                            Solidseal
                            last edited by

                            @ely862me said:

                            It s not that good.. trust me..
                            Intel(R) Pentium(R) Dual Core 2.80 Ghz
                            1 Gb ram
                            nVidia 8600Gt 1 Gb video card

                            Why are u asking!?

                            Elisei

                            wel because when I create a sphere with 2 circles with 100s my pc has serious problems πŸ˜„ also when I take your model and I copy/move the upper layer of the connexion explorer it needs like 20 seconds to think cuz of the high polys I guess.
                            but I think your models are high polys also but it goes way smoother .. or are they low poly ? ( dont know all about polygons though)

                            Intel(R) Pentium(R) Dual Core 2.80 Ghz
                            2 Gb ram
                            Ati Radeon HD4870 1 Gb video card

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                            • ely862meE Offline
                              ely862me
                              last edited by

                              Thx guys!
                              Adam -very nice πŸ˜‰
                              Alpro-i don t know exactly how much time--let say about 2 hours.
                              Solidseal -watch this thread http://forums.sketchucation.com/viewtopic.php?f=72&t=2467

                              Happy sketching!

                              Elisei

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                Finally feeling like I have something respectable. Pretty much the same method as my first attempt, but used more FFD, Fredo Taper & Bend and Dieder's Projections to get the job done. Still need some work on the buttons and I could probably do it again with less segments in my initial bezier splines to make it manageable, plus the "nose" on mine is a bit flat. Unfortunately, I have a corruption in the file and when I try to save it, it crashes sketchup. Decided to do a couple Twilight renders since I may not be able to save the file and I know it's too heavy to use for a render challenge. I'll update the post with new renders when they finish.

                                Space Navigator Render3 copy.jpg


                                Space Navigator Render1.jpg


                                SU_SNOUTPUT3.jpg


                                SU_SNOUTPUT2.jpg


                                SU_SNOUTPUT5.jpg

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • EarthMoverE Offline
                                  EarthMover
                                  last edited by

                                  Mike, I spent about 4 hours on mine. (twice) If I built it again, I could probably do it in less than an hour, now that I'm over the head scratching.

                                  I think the most difficult thing about this challenge is that we are dealing with a model that is a combination of hard surface and organic shape. I like Pete's approach to model the main skin. Here's some ideas on how to incorporate some hard surface to Pete's SDS skin to make the base.


                                  Trace out the base with Bezier classic tool and push pull it through the grouped skin


                                  Run intersect with model and delete extra geometry


                                  Select the bottom most edges and use the Extrude Lines along Vector tool that comes in the newest projection tools, or use the stand alone Extrude edges plugin.  The projection tool one is better because it will leave selected the new set of lower edges.  Extrude down on the Z axis.


                                  Use the scale tool to scale the new edges inward from center.  This will create the slight bevel for the transition from the top and base.  You can use ThomThom's select quad face loop to select all the inner lines of the new extrusion and soften them, without softening the separating line, as this is needed for texturing.


                                  ![To make the rest of the base, draw a rectangle under the model and use the Line Projection tool to project the bottom set of edges downward onto the rectangle. Choose "yes" for make new faces.](/uploads/imported_attachments/nICO_Clipboard10SDS.jpg "To make the rest of the base, draw a rectangle under the model and use the Line Projection tool to project the bottom set of edges downward onto the rectangle. Choose "yes" for make new faces.")


                                  Delete the rest of the rectangle and select the bottom face and edges and scale them inward from center and the base is complete.

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Adam, I have a new skin, this time I used my actual real world 3D Explorer to get the proportions better, I'd say the shape is pretty close to the real thing now.
                                    The size is not as I model oversised.


                                    top skin.jpg


                                    Model

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • S Offline
                                      sepo
                                      last edited by

                                      great tread πŸ‘ πŸ‘

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                                      • EarthMoverE Offline
                                        EarthMover
                                        last edited by

                                        Expanding on my previous method for the base, I felt it didn't have enough curve to it as does the real thing. I used Pete's newest skin and used some extrusions and projections to get the curves needed to run TIG's sweep along rails plugin. I think this is the most effective way I've tried so far and it went really fast. Hope it's helpful to some. Model attached.


                                        Clipboard03Base.jpg


                                        Here I extruded outer edges down on Z and scaled inward by .99.  Then used the Drape tool to drape those edges down onto a plane.  I used Selection memory plugin to save the initial edges, then selected the draped and extruded edges and moved out a copy.


                                        I measured across and found the mid point of the lines and then used a plane as a guide to delete half of the edges.


                                        I used a small extruded plane to draw out a profile for the base


                                        After making sure my segments matched for both rails, I ran TIG's sweep along rails plugin to create the mesh for the base, then duplicated it and flipped half to match them up as a whole.  I then moved the based and lined it up with the previous mesh.


                                        I also made a small profile (component) and used follow me to round the edge between the top and base.


                                        explorer skin-1.skp

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • dermotcollD Offline
                                          dermotcoll
                                          last edited by

                                          @sepo said:

                                          great tread πŸ‘ πŸ‘

                                          Why are we talking about tyres Sepo 🀣

                                          Guys these are just brilliant - have been keeping an eye on the output - it would take me a week just to get the shape of the main body done. Well done to all

                                          When you burn your arse - you gotta sit on the blisters!!

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            Here's a pretty clean (although heavy) model if anyone wants to play around with it. If someone wants to remake the buttons with TOS that would be great.

                                            Explorer Model SFC.jpgExplorer Model SFC.45.jpg
                                            Explorer Model SFC.46.jpgExplorer Model SFC.44.jpgExplorer Model SFC.skp


                                            napit1.jpg


                                            napit2.jpg


                                            spaceexplorer_014t.jpg

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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