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    [Plugin] SmartPushPull v0.26 (05 nov)

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    • sfto1S Offline
      sfto1
      last edited by

      This is a cool plugin. Can someone advise if there is a version where native SU inferencing works with this tool?

      I downloaded the one from the original post from a4chitect and the inferencing does not work.

      1 Reply Last reply Reply Quote 0
      • xiombargX Offline
        xiombarg
        last edited by

        To make this plugin useful there needs to be a way to choose the axes inference lines before doing the operation. As it is, it seems useful on simpler shapes where there is only one inference line per vertex, but otherwise it usually doesn't get the result I would hope for.

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        • T Offline
          TheMurderArt
          last edited by

          nice plugin... you should try to put a restriction for the points of intersection

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          • R Offline
            rowaz
            last edited by

            thank you!

            1 Reply Last reply Reply Quote 0
            • J Offline
              Jörg
              last edited by

              thank you, a4chitect!!!!

              this plugin safed me hours of work today!

              j.

              1 Reply Last reply Reply Quote 0
              • A Offline
                adamj0112
                last edited by

                Is there a SmartPushPull that works with SU2016?

                1 Reply Last reply Reply Quote 0
                • S Offline
                  shri
                  last edited by

                  thank you for this great plugin..

                  1 Reply Last reply Reply Quote 0
                  • eneroth3E Offline
                    eneroth3
                    last edited by

                    @rubits said:

                    I will not claim that the FBI is extracting ideas from inside my mind. But I had infact developed a similar push pull tool some years back, but with a more native feel to it. Actually I also called it Smart Push Pull. It does not leave traces and it is completely fluid in operation. However it has some problems with antiprismatic prismatoids (OK, it sounds really scientific, but we make these shapes really often), and so I decided not to upload it to rubits. I have however looked at the script again recently, and I also have a few extra tricks up the sleeve that I think could improve the Push Pull tool, so I might release a version of it soon. I will tell you if I do get around to it.

                    Haha, I've also been working on this but I've been calling mine pressdrag instead of pushpull 😛 . My intention is a tool that looks and feels almost identical to native pushpull, i.e. live preview and an option for moving/creating new faces. Should I continue working on it?

                    My website: http://julia-christina-eneroth.se/

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                    • facerF Offline
                      facer
                      last edited by

                      eneroth3

                      I think you should develop your plugin for the following reasons:

                      1. You have a good reputation for the plugins you have produced to date.
                        You are a "known" developer among SketchUp users.

                      2. Your plugin would be suitable for SU 2017. You are more likely to maintain
                        your plugin for future SketchUp versions. Continuity and maintenance of your plugin
                        are important to the user of SketchUp plugins.

                      The general weakness with numerous plugins or extensions is:

                      1. varying skill levels of the developers
                      2. different methods of layout and process increase the difficulty
                        of using multiple plugins or extensions
                      3. Instruction videos, manuals or information sheets vary greatly in quality and clarity.

                      Hope this gives you more insight into one "SketchUp users" point of view and why
                      I would like you to develop your plugin

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                      • jujuJ Offline
                        juju
                        last edited by

                        @facer said:

                        eneroth3

                        I think you should develop your plugin for the following reasons:

                        1. You have a good reputation for the plugins you have produced to date.
                          You are a "known" developer among SketchUp users.

                        2. Your plugin would be suitable for SU 2017. You are more likely to maintain
                          your plugin for future SketchUp versions. Continuity and maintenance of your plugin
                          are important to the user of SketchUp plugins.

                        The general weakness with numerous plugins or extensions is:

                        1. varying skill levels of the developers
                        2. different methods of layout and process increase the difficulty
                          of using multiple plugins or extensions
                        3. Instruction videos, manuals or information sheets vary greatly in quality and clarity.

                        Hope this gives you more insight into one "SketchUp users" point of view and why
                        I would like you to develop your plugin

                        He forgot to add that intelligent women are so HOT! 😎

                        Save the Earth, it's the only planet with chocolate.

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          RoRay
                          last edited by

                          very useful, thank you! 😄

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            LeoHominis
                            last edited by

                            Uau, muito boa essa ferramenta, meus parabéns amigo. Obrigado por compartilhar. 😄 👊 👊

                            1 Reply Last reply Reply Quote 0
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