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    Exploded diagram help!

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    • P Offline
      pav_3j
      last edited by

      well hello there my fellow sketchup-ers!

      how are you all this evening? well i hope.

      i need help, as you might have guessed form the subject title.
      for a current uni project i have to produce an exploded diagram of a large scale emergency flood HQ (which i am currently designing) i have no idea how to do this!
      i understand what it is, and i can only think of one way of doing it, manually, and as the building is going to have at least 5000 different articles in it, i'd rather find an automated way of doing it.

      any ideas?

      a colleague says you can do this in deep exploration, so he tried doing it on a model for me at work, and the results were not as expected.
      it pretty much just ripped the model into every single line and dispersed it in an utterly random fashion.

      anyone else have any bright ideas?
      the project doesn't have to be in for another 5 weeks, but it would be nice to get everything as sorted as possible as if i do have to do it by hand, it's going to take up all of that time!

      any help is greatly appreciated.

      regards

      pav

      ps. sketchucation rules!

      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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      • R Offline
        remus
        last edited by

        Theres this script: http://www.smustard.com/script/ExplodeImplode but im not sure how well it works (and you have to fork over cold hard cash.)

        Other than that id just go with grouping the sections you want to explode then exploding them. I imagine good model organisation will help greatly with this, as if you can keep all the stuff you wont need to explode on separate layers you can just turn it off.

        http://remusrendering.wordpress.com/

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        • P Offline
          pav_3j
          last edited by

          yeah the model is grouped entriely into serperate articles, we have to go down as detailed as the nuts and bolts that hold the thing together, but i haven't got that far yet, i am just trying to get a method sorted so it doesn't catch me out come deadline season!

          i've been using the xref manager which has been an abosolute godsend as i can work on seperate parts and then xref it in.

          looks like i'm in for the long haul though, ah well at least i'm prepared for it.

          cheers for the heads up on the ruby remus, i might resort to it if my fingers start wearing out from all the incessant clicking i shall be doing! he he

          pav

          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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          • R Offline
            remus
            last edited by

            If you can stomach it mid project it might be worth upgrading to SU7.1 as well, it handles more polys without dying ๐Ÿ˜„

            http://remusrendering.wordpress.com/

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            • P Offline
              pav_3j
              last edited by

              yeah i might have to, either that or learn a new piece of software.

              upgrade it is then!

              SKETCHUP RULES!

              he he

              pav

              Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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              • W Offline
                watkins
                last edited by

                Is this the sort of thing you would like to do?

                or this

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                • P Offline
                  pav_3j
                  last edited by

                  kinda, it's more like this though:

                  or this

                  the animation isn't important, it's the deagram its self, i can do it, but i was looking for an automated way to save time.

                  i was trying to work smart and not hard, but looks like i'll have to go back to the hard method!
                  oh well!

                  pav

                  Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    This might not be much help but one thing I've found useful for exploded views (and I do one on nearly every project) is to start with a large selection set and move that stuff. then I change the selection set and move that stuff. It's not automated but it isn't too bad.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Make you model out of components and sub-components.
                      Make each of them 'dynamic', so that in the same way cupboard doors can swing open/shut or draws slide in/out, you can then move the parts of your model simply by clicking on then with the dc tool...
                      Each part can have a separate action defined...

                      TIG

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                      • P Offline
                        pav_3j
                        last edited by

                        TIG you're a genius!

                        thank you so much, i shall try it right away.

                        pav

                        Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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