Mathematics related problem
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An input box always takes the 'type' of its input as that set by the initial default value: so start with:
1 if you expect an integer input e.g. 12
1.0 if you expect a float input e.g. 12.345
1.mm if you expect a length input e.g. 12.3, 1mm, 12.3mm, 12"
"" if you expect text-string input, e.g '1 gallon' [which you'd then parse for info] -
@tig said:
An input box always takes the 'type' of its input as that set by the initial default value:
This is something that should be on the manual. I'll add it to the list.
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yes i can see what you mean.. this is confusing for me.. I will do some experiments and figure it out! thank you fellows
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All you need to do is not pass on the default value as a Length class. Use Float, Integer or String.
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@gruff said:
Perhaps I am just a raw beginner myself but it appears that in his original snippet meeta is setting @M = bending.
Shouldn't that be @M = result?yes your absolutely true.. i corrected that in my code and yet its showing the same results.. and besides if it were to be 0 then @M / 'anything ' = NaN? there is some problem there.. but I got a newer problem after sorting that out.. this is more interesting i reckon.. please have a look at this
@b = 300 @h = 280 weight =((25.0*@b*@h) / 10**6) prompts = ["Variable Load(kN/m) ", "Permanent Load(kN/m) ", "Max Moment known(Nmm)"] loads = [0.0, 0.0, 0.0] #At this point enter 21, 50.1 and 0 results = inputbox prompts, loads, "Loads apart from Self-weight/ Or if moment is known, Please enter" variable_load, permanent_load, moment = results if (moment != 0) @M = moment else uls = (1.35*variable_load + 1.5*permanent_load + 1.5*weight)*@length UI.messagebox(@M) UI.messagebox(weight) UI.messagebox(results) @M = 0.11*uls*@length @shear = 0.60 * uls UI.messagebox(uls) UI.messagebox(@M) end
I don't know why, the weight that it should be showing is 2.1, but its showing 0.0032 something at the very beginning of the code.. its really taking a toll on me now! I know that many UI boxes is absolutely silly but that's my way of debugging because I know no other way! pls recommend any other method for debugging!
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@meeta said:
I know that many UI boxes is absolutely silly but that's my way of debugging because I know no other way! pls recommend any other method for debugging!
Output the values to the Ruby Console, use the
puts
method.puts "Hello World"
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@thomthom said:
@meeta said:
I know that many UI boxes is absolutely silly but that's my way of debugging because I know no other way! pls recommend any other method for debugging!
Output the values to the Ruby Console, use the
puts
method.puts "Hello World"
yes i tried doing that,, but strangely the answer in ruby is always right but not in sketchup! so i figured something must be wrong in the code or in sketchup! hopefully its my code because that'll be easier to fix
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@meeta said:
yes i tried doing that,, but strangely the answer in ruby is always right but not in sketchup! so i figured something must be wrong in the code or in sketchup! hopefully its my code because that'll be easier to fix
??
You are aware of the Ruby Console window in Sketchup, right? That's the one I'm referring to. That will let you see the values you get from the script running in SU's Ruby. -
@thomthom said:
You are aware of the Ruby Console window in Sketchup, right? That's the one I'm referring to. That will let you see the values you get from the script running in SU's Ruby.
oh you mean that ruby console,, i thought you were talking of the interactive ruby console.. sorry about them.. let me try it out now!
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There are people that have worked out how to hook up debuggers to SU's ruby. But I've so far managed by using the Sketchup Ruby Console to output data throughout the script when I need to debug errors and abnormalities. It's the Sketchup Ruby Console that most people here on this forum will be referring to when they mention the Console.
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ohh really? thanks i am newb with sketchup programming have been using sketchup for a few years though.. anyways now i wont look like a fool if anyone says console and i think of the irb! thanks
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For most people here, the Sketchup Ruby Console is the debugging tool. Some are also using Jim's custom console which has some extended features.
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FYI, I'd never used Ruby before I started making plugins for SU. And I only recently installed a normal Ruby installation on my computer - never touched a full Ruby installation before.
So there's no wonder we're getting confused here.
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haha i see what you mean.. i ought to not touch the irb as well! i just downloaded and installed jim's web console.. its really good.. i dinno i could write and test the code in sketchup! i used to restart and edit it in msft notepad! not anymore.. always love increasing productivity :
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I write in Notepad++ and use the regular Console to debug. Reload the changes by typing
load "rubyfile.rb"
into the Console. Crude - but it works. Though there are cases where I really wish I could step through the code... -
ahh notepad++ old friend.. i used to do my c++ programming on it and then take it to university to test it! haha
i think i am gonna take the night off and start over with this tomorrow might crack something.. good night world!
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