Bedroom
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Hi Newone!
cannot comment, it's almost perfect work.
if I must... it shouldn't be the sky behind the door (or really the room exit to the external?) and I noticed (4th picture) in the mirror the reflection of the sky has no the light flare as watching to the window, it looks strange.. but that wooden texture is amazing.. i like that picture very much
Bye
Luca -
Yes... It's a little strange... especially the door. I didn't imagine it will look like that. About the mirror I can't explain myself why. It might be a physically correct phenomenon, because the the mirror reflected a portion of the sky which was a little far from Sun... and a normal mirror doesn't have such a high level of reflection, i think.
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@newone said:
It might be a physically correct phenomenon, because the the mirror reflected a portion of the sky which was a little far from Sun... and a normal mirror doesn't have such a high level of reflection, i think.
I don't believe is because of physically correct phenomenon, although is a darker portion of sky you can see in 1st picture that looking about in that direction through the window there are always a lot of shine. maybe matter of rendering method and settings ... what render engine are you using?
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That was rendered with Maxwell Render 1.7.1
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just for curiosity, you could try set the specularity of the mirror higer and see what happens.
bye -
wow
very nice, especially scene 4
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Very nice.
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Very nice - just wondering from a woodworking point of view why the drawer front on the bedside locker seems to project above the top surface?
I dont like to nit pick as I can only dream of this quality of model / render.
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Looks good! I especially like the fourth image, great job!
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very nice! would love to get my hands on that TV model is it from the warehouse? and i really love the painting too
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@dermotcoll said:
Very nice - just wondering from a woodworking point of view why the drawer front on the bedside locker seems to project above the top surface?
I dont like to nit pick as I can only dream of this quality of model / render.
Well, if I understand correctly, this is what you say (see image). And the answer is simple: To not use handlers You can grab each drawer from the edge that goes over the box bounds.
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Cheers Newone
knew you would have a good reason for it! I use a back mitre cut when I want to get rid of handles. It gives a flush finish on the top of the bedside cabinet but still easy to open. The image is not to scale -just to explain the concept.
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You've been in my bedroom !
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@newone said:
@dermotcoll said:
Very nice - just wondering from a woodworking point of view why the drawer front on the bedside locker seems to project above the top surface?
I dont like to nit pick as I can only dream of this quality of model / render.
Well, if I understand correctly, this is what you say (see image). And the answer is simple: To not use handlers You can grab each drawer from the edge that goes over the box bounds.
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to dermotcoll and dedmin: I use that oblique cutting, also I use edge handles, and also I use BLUM a lot I would be glad to discuss more about furniture; is it here a subforum for such discussions?
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i say its your thread discuss what you like! i don't think you can hijack yourself although some people come close!
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@dedmin said:
I only recently discovered the servo option on drawers as well (electrically motorised arm). I have never used this Tip -on product but cheers for the heads up
Sorry if I've hijacked it - newone sign on for the woodworking forum in the user control area and you can meet plenty of woodies there!!
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Blum's documentation is very helpful and detailed. However, it is not very easy to implement all this in SketchUP by hand. So, there comes BlumDynalog - a software to build cabinets with Blum's hardware - it gives cutlist, BOM, drawings and connections with AutoCAD. From AutoCAD to .dwg and then import in SketchUP - here we go
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Dedmin
I have dynalog and use it for positioning runners and hinges on bespoke cabinets with internal drawers etc. Never knew you could export to autocad - thanks for the heads up. Dont think I will ever need to model to that level of detail on the inside of a cabinet however!!!
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Since a while I'm working on a plugin which will make cabinets drawing more easier, it will make materials report, drawers, doors, and I'm planning to implement edging too... But I still have a lot of work on it.
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