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    Pool water in V-Ray for SU

    Scheduled Pinned Locked Moved V-Ray
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    • M Offline
      mjerome
      last edited by

      Hey guys,

      I'm beginning to texture the pool water in my model. I'd like to know how you go about this with VRay for SU. Do you

      • Texture the water with a preset material, the bumpmap for which can easily be derived (i.e. via desaturation)?
      • or texture the water with a standard reflective material made in Vray, and then apply a separate bumpmap in Vray as well?

      Thanks,

      Mark C.

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      • stefanqS Offline
        stefanq
        last edited by

        I rendered this once.http://img5.imageshack.us/i/pool2g.jpg/
        Unfortunately, I don't remember the exact settings, but, I started with clear glass material. I applied displacement not bump (use noise ) size 10 or so, amplitude 5 or so (here I don't remember). The transparency of the refraction layer should be a light gray color.
        Good luck!

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        • M Offline
          mjerome
          last edited by

          Stefanq,

          Would you know what the different terms in the noise map dialog mean? Like amplitude, frequency, persistence, size, mix ratio, amplitude ratio, frequency ratio, octaves, and bias? It's so hard to play around πŸ˜•

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          • stefanqS Offline
            stefanq
            last edited by

            Nope, not really, but you can try to figure this in mat. editor, updating the material look. This is the reason that some users shared the settings for the pool water( being asked by others), maybe another user will jump in to help.

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