Pool water in V-Ray for SU
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Hey guys,
I'm beginning to texture the pool water in my model. I'd like to know how you go about this with VRay for SU. Do you
- Texture the water with a preset material, the bumpmap for which can easily be derived (i.e. via desaturation)?
- or texture the water with a standard reflective material made in Vray, and then apply a separate bumpmap in Vray as well?
Thanks,
Mark C.
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I rendered this once.http://img5.imageshack.us/i/pool2g.jpg/
Unfortunately, I don't remember the exact settings, but, I started with clear glass material. I applied displacement not bump (use noise ) size 10 or so, amplitude 5 or so (here I don't remember). The transparency of the refraction layer should be a light gray color.
Good luck! -
Stefanq,
Would you know what the different terms in the noise map dialog mean? Like amplitude, frequency, persistence, size, mix ratio, amplitude ratio, frequency ratio, octaves, and bias? It's so hard to play around

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Nope, not really, but you can try to figure this in mat. editor, updating the material look. This is the reason that some users shared the settings for the pool water( being asked by others), maybe another user will jump in to help.
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