Random tip: A stack of logs without obvious repetition
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Ok, I see that the logs are intersecting between them and this seems to be causing some kind of explosion effect. Make sure to use Chris Fullmer's plugin as I described in my first post: Min scale 0.9, Max scale 1.0. If you use a higher scale the logs will start to intersect.
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I also tried that... maybe I am adding the geometric shape wrong. I removed everything but 1 log and it still jumped...
Dunno.. I removed all plugins except Sketchyphysics 3RC1 and it still jumped...
Non-intersecting logs attached...
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My random scale tool seems to be causing jumping issues for some people. I have not yet looked into it Sorry if its affecting your workflow. Hopefully I'll get a chance to check it out soon,
Chris
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As far as I know, the current version does not support friction settings.
Weird what happened to your logs... -
I went around the jumping issue by re-grouping every log individually after using "scale and rotate multiple" (whew!).
But now I have another question! Is there a way to add friction in Sketchyphysics? I don't want the logs to rely on the artificial "rope" -- the walls to keep them from rolling off the ground. I want them to adjust a little and then stop moving due to friction.
Edit: Maybe the "magnet strength"? But how do I adjust properties of all objects at the same time as opposed to individually?
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here's the 'final' where I used the logs. thanks again Miguel!
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@fletch said:
here's the 'final' where I used the logs. thanks again Miguel!
Wow, that looks fun. What are you using it for?
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And this is exactly the case when projected material works pretty well on the sides, too.
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@tig said:
@fletch said:
here's the 'final' where I used the logs. thanks again Miguel!
Had I know the intention you could have had these...[attachment=1:rtt0x3zm]<!-- ia1 -->logs.png<!-- ia1 -->[/attachment:rtt0x3zm][attachment=0:rtt0x3zm]<!-- ia0 -->logs.skp<!-- ia0 -->[/attachment:rtt0x3zm]
wow! 2 gifts in the same thread! Thanks a ton, TIG!
You can see the 'final' image in the House and Pool thread (using Miguel's logs, I didn't see your component here 'til just now.
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