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    Rotate Current View 2D (As though Z were out of the screen)

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    • GaieusG Offline
      Gaieus
      last edited by

      Hi Gruff,

      You can always right click a face and select "Align view" when your model if out of ortho/axis.

      The bottom view is not in the toolbar but there is a menu item for it under Camera > Standard views (I guess developers wanted to save some UI real estate when they didn't include this probably rarely used view into the toolbar).

      Gai...

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        You can also place the model axis (by eye) at the center of the screen before rotation. Will this do it for you?

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          if you're talking about what i think you're talking about then no, it doesn't exist

          if you're in top view, you'd like to be able to rotate the red/green axis around the screen? if that's what you mean, i wish we could do that also but we can't (at least not that i know of).. sometimes, i use select all and the tool but then it throws the model and axis out of whack and often needs reset afterwards.

          [edit] it'd be neat if we could just lock the view then use orbit to spin it around without leaving say top view...

          [edit2] either that or a select tool that isn't always a rectangle.. we could draw the outline in a similar fashion as the line tool then once the loop is closed, it's will act as the standard selection windows..

          (not sure if either of these are ruby-able but it might be worth asking in the ruby forum)

          dotdotdot

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          • G Offline
            Gruff
            last edited by

            @unknownuser said:

            if you're in top view, you'd like to be able to rotate the red/green axis around the screen?

            Yes Jeff, That is exactly what I mean.

            The Cursor Selection Window is orthangonal to the screen and a Right to Left Windows selects all the way through your model line of sight.

            The rotation wouldn't have to be exact. Just good enough to be able to grab what you want when you window select.

            Another approach would use a rotated rectangular selection window (By picking three points. Similar to the Rectangle tool by @Last Software, Inc.(Which beats the standard SU rectangle tool hands down IMHO.))

            Resistance is .... Character Forming. Grin

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            • G Offline
              Gruff
              last edited by

              I'm taking this discussion to the Ruby Discussion area as I think I can create what I want with a little help. 😉

              Resistance is .... Character Forming. Grin

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              • halroachH Offline
                halroach
                last edited by

                I think this is what you are looking for:

                Camera Controls by Rick Wilson on Smustard
                http://www.smustard.com/script/CameraControls

                FlexTools - Super Quick Windows, Doors, Slats...

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  that sounds like it might do the trick.. unfortunately, i can't get it to work.. (OS X, su7.1)

                  this pops up but then nothing.. can't use the sliders or entering numbers manually... meh..


                  screen 1.jpg

                  dotdotdot

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                  • halroachH Offline
                    halroach
                    last edited by

                    you should contact the smustard dudes, I'm sure they'll try to get it to work on OSX

                    FlexTools - Super Quick Windows, Doors, Slats...

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                    • G Offline
                      Gruff
                      last edited by

                      @unknownuser said:

                      I think this is what you are looking for.

                      Thanks Hal,

                      Works for me. This is the Cadillac tool. 😄

                      Still think I'll roll my own pure rotator without a web form.

                      Resistance is .... Character Forming. Grin

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                      • halroachH Offline
                        halroach
                        last edited by

                        @gruff said:

                        @unknownuser said:

                        I think this is what you are looking for.

                        Thanks Hal,

                        Works for me. This is the Cadillac tool. 😄

                        Still think I'll roll my own pure rotator without a web form.

                        Go for it!
                        It would be nice to have a visual screen rotation tool. with a similar diagram like with the 'rotate' tool, if you know what I mean.

                        FlexTools - Super Quick Windows, Doors, Slats...

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                        • R Offline
                          RickW
                          last edited by

                          It's a known issue, so I'm sorry I didn't get the notice put up on the site soon enough for many of you that this is currently a PC-only tool. Trying to get this to work on OSX has been a headache, and I've not had the time lately to fix it.

                          I'll post when it's ready.

                          RickW
                          [www.smustard.com](http://www.smustard.com)

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            Thanks for replying Rick.
                            Apparantly, this script does things that I've always wished for in SU but I've been maced again 😄

                            dotdotdot

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                            • R Offline
                              RickW
                              last edited by

                              Short reply: I've made progress. I think I have it working now. 😄 Will post updated version to Smustard soon.

                              Long, geeky reply for other developers: I found out the problem is that Safari complies with the W3C spec for mouse events, and the spec itself is to blame. For some unknown, ridiculous reason, the W3C spec states a left mouse button should return 0, a middle mouse button 1, and a right mouse button 2.

                              In a brilliant move, MS decided that was dumb (how can you register a left click when it returns a zero? how can you register concurrent button clicks?), rebelled, and bit-coded mouse button events in IE as left=1, right=2, middle=4. Thus, 0=no mouse button events, 3=left & right mouse buttons down, 5=left & middle buttons down, and 7=all buttons down.

                              Unfortunately, I didn't realize that Safari and IE were returning different values for left click events, and that's why it didn't work on Mac.

                              The problem became checking for the mousedown event (which I had to solve by creating separate onmousedown checks for each slider; previously, xy positioning was sufficient) and mouseup events (removing the cursor pointer from the slider still allowed the slider to move, but failed to register onmouseup events, since the mouse was no longer on the slider - solved by creating a window outside of which the sliding stops). It's been a mess, but it works now.

                              RickW
                              [www.smustard.com](http://www.smustard.com)

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Wow Rick, thats good to know.

                                Can't we just switch to Chrome on both platforms and call it settled? 😄

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @rickw said:

                                  Short reply: I've made progress. I think I have it working now. 😄 Will post updated version to Smustard soon.

                                  excellent!
                                  can you post again in this thread when the update goes up? that's probably the easiest way for me to keep track.
                                  thanks so much

                                  dotdotdot

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Since the essence of the discussion has gone towards ruby, I have moved it to the plugins (or where the heck we are) dept.

                                    Gai...

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                                    • R Offline
                                      RickW
                                      last edited by

                                      @unknownuser said:

                                      can you post again in this thread when the update goes up? that's probably the easiest way for me to keep track.
                                      thanks so much

                                      Will do.

                                      RickW
                                      [www.smustard.com](http://www.smustard.com)

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