Rendering Challenge - Bathroom sink
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Here's one with a chipboard overlay:
(I wanted to start with a bad example, so we could all do better)
(Rendered with SketchUp using watermark styles)
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My GF says it's kitschy. Maybe indeed it is (and actually, we have soap everywhere on the sinks and counter and the laundry on the floor).
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Nice work Gai!
Looks like you added a skylight.
What do you think - should you edit it to tell us what renderer you used, or would it be better to leave rendering information out?
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Nice render Gaieus (although I must say I agree with your GF ). The vase is really looking good.
A challenge within the challenge : guess the render engine. I would say KT or Twilight, PM+FG medium AA0.3Al, your sketchy edges say your ground is too high (maybe on purpose ?). But the charcoal effect is fine.
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Well, actually there are two windows (on the right and behind the camera) and three spotlights above but I also placed some small point lights into those tubes so that there is a visible source of light.
Yeah, I wanted to leave out the render engine as I think that as an admin, I shouldn't really "prefer" any of them but David guessed quite right (even the render preset is kind of that)
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Looks very nice, Gaieus. I like the lighting. I dont remember ever doing an interior render and
should start one of this days. -
Well, this was my first of this genre, too.
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OK, maybe a close-up - now with marble sinks to make it even more extreme (now only used Low+ preset).
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@gaieus said:
OK, maybe a close-up - now with marble sinks to make it even more extreme (now only used Low+ preset).
Marble works pretty well
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Imagine I wanted marble sinks at home. My a*ss would be kicked.
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Nice Challenge Al - thanks!
Here is my go - npr composite using multiple line exports from su and 3 different Twilight Render images. 1 = #9 preset @ 97 passes, 2 = #9 preset @ 1 pass, 3 = clay @ interior fine. I would probably try something to emphasize the lighting a little - same trick for the cans as Gaieus.
Gaieus - really like your images!
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There is no way I can compete with the last two renders so I cheated and added a diversion....and tried to add a story. I used Kerky with no clue about what I am doing....it seemed so simple in the brochure. (ha)
Trying to make a decent render shows how hard it actually is (well for me.)Thanks for the challenge!
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@tallbridgeguy said:
There is no way I can compete with the last two renders so I cheated and added a diversion....and tried to add a story. I used Kerky with no clue about what I am doing....it seemed so simple in the brochure. (ha)
Trying to make a decent render shows how hard it actually is (well for me.)Thanks for the challenge!
If this is your first rendering - Good Work!
What did you use for the human figure?
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This is my first interior and I really don't know how to get the lighting right. (and the walls and the)
I found the young lady on the google warehouse. I can't take any credit for her.thanks again for the challenge!
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This is a "clay rendering" with the addition of lights, highlighting, reflection, and sketchy edge lines.
(Click on image to remove scroll bars)
[Edit: New image with vanity moved up, and better lighting](Clay Rendering is created by treating all the materials as white, and ignoring textures.
It highlights the quality of the actual model, rather than colors and textures)(Rendered with IRender nXt using the Clay Rendering option and the Edge Line overlay option. 6 indirect lighting passes - 13 minutes rendering time)
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@eulgrand said:
Al, your sketchy edges say your ground is too high (maybe on purpose ?). But the charcoal effect is fine.
Oops - I need to learn better how to put a room around an existing object.
I'll lower the floor if I try any more renders.
[Edit: I replaced the image in the original post, with the vanity moved up]
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Kerkythea - MLT (BPT) approx. 70 passes (6 hours - my machine is sooo slow )
A bit of post-pro (heavy noise reduction + warm filter)Bytor, definitely like your walls
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@tallbridgeguy said:
This is my first interior and I really don't know how to get the lighting right. (and the walls and the)
Hopefully someone will offer some good advice.
My "first" advice is to add more lights - probably a ceiling light or 2.
Then,, when you get good lighting you should try adding some more reflection. I think you made the bowls reflective - but you should make the countertop reflective as well, and of course, the faucets. It may be that you have already made these reflective,and the highlighting will show up better when you add more lights.@tallbridgeguy said:
thanks again for the challenge!
I guess I don't like the word challenge. I implies that only the best designers should participate. I think I'll call the next one a "Rendering Workshop". This should be a good place for renderers (people) of all levels to show their work and get advice and learn from others.
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For this one, I turned off the lights and lit the candles. (I also used the post-rendering brightness slider to adjust the brightness of the final image. Otherwise auto-exposure compensates for the low lighting level.)
However, with this little light, my camera could not get good focus. (I set focal distance to 7' and the depth of field to 1.0 to blur the image. You can see the faucets are slightly out of focus.)
(IRender nXt - 16 rendering passes - 43 minutes - to let the candle light bounce off of the other surfaces.)
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Here's a go using Fryrender...I only let it cook for 3 hours on my laptop, then did some post work in photoshop. I'll probably let it go overnight and update tomorrow.
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