[Plugin] CleanUp
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Updated once again.
Now has a dialog window where you can set various cleanup operation to be run on the entire model. Settings are persistent per session only. -
minor update to control whether to erase lonely edges or not - and corrected the purge order.
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Yet another bug fix.
Ok! Enough! Weekend!
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fantastic plugin, Thom,
I already had my shortcut Ctrl+Shift+D assigned to the first cleanup-script. but the new one seems to be a lot more powerful. already worked well on models that lost lots of faces when cleaned up in the past.
about the threshold: do you think instead (or in addition maybe) to the manual input, would it make sense to have predefined settings, like 'high', 'medium' and 'low'?
cause adding nines to the 0.9999 isn't very intuitive... on the other hand. might be a bit too much...thanks again for the plugin. cleanup is one of the tools that I use most. couldn't live without it!
have a nice weekend! -
this looks killer, ThomThom... sure would have helped a lot with that 3ds Classroom model... I just basically re-built it from scratch instead
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@plot-paris said:
about the threshold: do you think instead (or in addition maybe) to the manual input, would it make sense to have predefined settings, like 'high', 'medium' and 'low'?
cause adding nines to the 0.9999 isn't very intuitive... on the other hand. might be a bit too much...I'm trying to get hold of feedback from Google which can shed some light on how things works under the hood in SU so I can 100% reliably erase all edges that are coplanar. I want to avoid having to set this tolerance completely.
But until then we have this tolerance. But I do plan on eventually implement a webdialog that will provide a better UI this this. More specifically, giving a better description of the various options as I don't feel the current UI is quite clear on what it do. With webdialogs I can add sliders etc. Will have to see though. I want to try to get feedback from Google before I invest time in that.
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Tom can code!
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I've been testing more models. The tolerance required seem to vary from model to model. At the latest model I tested I had to remove 4 digits from the tolerance to remove all coplanar edges. What's odd is that in other models the same tolerance would cause missing geometry...
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The model I tried it on has a Sandbox generated terrain and a Revit -> FBX -> 3DS -> SU imported model. I had to lower the tolerance to clean up the Revit model, but the sandbox tool lost some faces... I can't make sense of there numbers I get...
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You are the man!!
Thanks a lot... -
Thank you Thom.
This will come in handy to clean up imported files from Rhino's sloppy .3ds/SU exports.
Rhino has the tendency to triangulate each and ever surface at least twice and I always had trouble getting rid of those coplanar edges.
Will be trying the plugin tomorrow at work. Thanks -
Kwisten, have you tried
Rhino -> MOI -> SketchUp?
MOI uses the same file format as Rhino, and I've read it exports geometry to SketchUp in a much cleaner way then Rhino. -
I discover this script today, damn...it's so helpfull !!! I spent so many hours to clean up my models... Thanks a lot.
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This scripts also very useful for cleaning up subd smooth models where youve creased edges
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ThomThom,
just ran the "delete coplanar edges" function from SU and got a crazy message in SketchUp with an ACAD file sent to me from the States...THEN I ran your cleanup on it, and this scrip was like
I mean like so
you get a and a couple
ok, and one more
It did in 5 seconds what would have taken half an hour!Thanks
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Ouch! That's a nasty error message! Don't think I've seen that one before. The only ones I've seen have only said "Don't Panic" - this seem to say the opposite!
I'm glad that my plugins didn't cause that. -
Thom,
Thank you for this ruby. I have been working on a huge model - 120MB - for a downtown facade restoration program. Lots of geometry and textures. I tried the script on a previously saved model to test it and nothing was missing except the junk lines etc. per your specifications. Tried it on the final model with the same fine results. Didn't dramatically reduce the size - 123MB down to 120MB but every bit helps.
Thanks again.
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@unknownuser said:
I tried the script on a previously saved model to test it and nothing was missing except the junk lines etc. per your specifications.
If you use the latest version you can now make it not erase lonely edges. Untick the Erase Lonely Edges item in the menus. And you also have a option for this for the tool that runs over your entire model
As for file size - what contributes the most is textures and backgrounds. I was thinking the other day that I'd write a little tool that'd list the model's materials along with it's texture sizes so you could quickly find materials with large textures.
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AdamB's already written a similar tool caled Goldilocks, although it judges the size of your textures by their relative position to the camera, i.e. large close textures are marked as good, large textures far away are bad etc.
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