[Plugin] CleanUp
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@jim said:
I know the choice of user interface is limited, but I'm not a fan of nested menus. I was wondering if a webdialog interface would work. So then I could have a single shortcut that would bring up the "cleanup" dialog showing the options available, and then "run" from there. Maybe? Someday?
Yes - that is exactly what I have in mind. The options are growing so a better UI is required. However, I'm trying to prioritise Vertex Edit. This has been a necessary distraction because I need it at work.
So my plans for v2 that did not make it will be postponed to v3:
- Merge Identical and similar materials
- Axis adjustments
- Find identical groups/components (If I can find a good algorithm for this.)
For this webdialog UI is a must in order to be friendly to use.
Thanks for letting me know how to activate the Fix Model function - in some cases it appears that erasing big bulk of edges messes up SUæs Loops. Even though everything looks fine in SU. So it was good to force that test after a cleanup.
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This is one of my most cherished ruby's, thank you for improving it and making it an invaluable tool.
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@thomthom said:
...So my plans for v2 that did not make it will be postponed to v3:
- Merge Identical and similar materials
- Axis adjustments
- Find identical groups/components (If I can find a good algorithm for this.)
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Now these definitely sound incredible! Can hardly wait to see them in here!
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Thanks a lot, you created magic!
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THanks a lot man, It should be one of the best plugin of SU
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Thanks. Greatly appreciated.
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Can someone please explain what i do when i purge? Do i loose something in model? Please explain with easy words thanks!
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When you add components, materials, styles, layers it remains stored in your model file, even after you are not using that resource any more.
Purge cleans out any unused component, material, layer or style in your model. That keeps the file size down and you don't have to browse through long lists of needless unused items. -
Ah... i understand now, thanks a lot!
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that plug in changed my life you are my freaking hero well done thanks
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sorry about this stupid question but where can i download this cleanup plugin. i am unable to find the download link!
Thanks
Risoto
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It's the very first post of this thread. In fact all plugins will be found on the first post of their respective threads
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very usful tools, wait for longtime, thanks
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now i can finally work my things out thanks to you , merging from archicad is not a problem anymore , u rock !!!!!!!
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@thomthom said:
Armed with more info from Simone Nicolo I now have a better method for detecting coplanar faces - the same method Sketchup use. I think it's 100% reliable. No more messing about with tolerances.
Highly recommended update!
Hey Thom, I am having some tolerance problems on a script I'm working on. Comparing Point3d objects. Do you have some insight that might help me make my comparisons more stable?
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Oh darn, I see the solution you are using really is specifically for face co-planar-ness detection. So it will not help with my point comparison. I do have 3 points though, and they should all be on the same line. So maybe I can use the same concept, and test if all 3 are on the same line, instead of just tesing if 2 of them are identical. I'll let you know how it goes.
Chris
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@chris fullmer said:
Oh darn, I see the solution you are using really is specifically for face co-planar-ness detection. So it will not help with my point comparison. I do have 3 points though, and they should all be on the same line. So maybe I can use the same concept, and test if all 3 are on the same line, instead of just tesing if 2 of them are identical. I'll let you know how it goes.
Chris
They should be on the same line - and two are identical? On the same place?
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I've found my tolerance flaw - it is my brain's intolerance for writing code til 4:00 in the morning. I am not having tolerance flaws, but I was having
classify_point
mis-use issues. I am getting closer to figuring it out.Chris
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Does this script erase co-linear lines or lines on top of each other?
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