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[Plugin] CleanUp

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  • T Offline
    thomthom
    last edited by 21 Oct 2009, 18:13

    Ecuadorian:
    I had a look at your sample file. I see the issues. I think it's a tolerance issue. I'll have to investigate a little more to tune in the tolerance.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • E Offline
      Ecuadorian
      last edited by 21 Oct 2009, 18:25

      Thanks! I think I now remember what the problem might be, also. The model is scaled a lot. πŸ˜•

      -Miguel Lescano
      Subscribe to my house plans YouTube channel! (30K+ subs)

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      • T Offline
        thomthom
        last edited by 21 Oct 2009, 18:42

        This is strange. When I compare the dot product of various faces, I find an overlap in the return value for faces where you can erase the connecting edge:

        
        	# Not coplanar
        	# 0.999999999898786
        	# 0.999999999901467
        	# 0.99999999992968
        	# 0.99999999995352
        	# 0.999999999959393
        	# 0.999999999974808
        	#
        	# Coplanar
        	# 0.999999999917881
        	# 0.999999999918562
        	# 0.999999999984962
        	# 0.999999999999148
        	# 0.999999999999408
        
        

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • T Offline
          thomthom
          last edited by 21 Oct 2009, 18:42

          @ecuadorian said:

          Thanks! I think I now remember what the problem might be, also. The model is scaled a lot. πŸ˜•

          I did notice that - but I exploded it and it still occurs...

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • C Offline
            Chris Fullmer
            last edited by 21 Oct 2009, 19:46

            Could you take the edge, find its connected faces. Then get the object id for those faces, and get all their vertices positions. Then delete the edge if it is planar. Then test to see if those faces still exist. If they do, move on. If they do not, then rebuild them using their vertices' positions? Painful yes, but maybe useful?

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • T Offline
              thomthom
              last edited by 21 Oct 2009, 19:48

              @chris fullmer said:

              Could you take the edge, find its connected faces. Then get the object id for those faces, and get all their vertices positions. Then delete the edge if it is planar. Then test to see if those faces still exist. If they do, move on. If they do not, then rebuild them using their vertices' positions? Painful yes, but maybe useful?

              Chris

              I did that kind of stuff in my previous version, prior to 7.1 - wasn't stable. So many cases to take into account. Faces with inner holes etc...

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                thomthom
                last edited by 21 Oct 2009, 19:49

                I think I might have misunderstood this whole DOT product from vectors... will have to look deeper into it.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • C Offline
                  Chris Fullmer
                  last edited by 21 Oct 2009, 19:49

                  Can you hit ctrl-z in ruby? πŸ˜„

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • R Offline
                    remus
                    last edited by 21 Oct 2009, 19:57

                    @thomthom said:

                    I think I might have misunderstood this whole DOT product from vectors... will have to look deeper into it.

                    What do you think is not working? from my quick browse of your script the dot product should do what you want.

                    http://remusrendering.wordpress.com/

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                    • T Offline
                      thomthom
                      last edited by 21 Oct 2009, 19:58

                      @chris fullmer said:

                      Can you hit ctrl-z in ruby? πŸ˜„

                      Yea, http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#undo
                      But that would ruin any kind of possibility to undo the whole erase coplanar operation.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        thomthom
                        last edited by 21 Oct 2009, 20:00

                        ...could create a temp group and use that to replicate the two faces (when within a range where we can't be certain.)

                        but I'd still try to avoid that if I can calculate this.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • H Offline
                          honoluludesktop
                          last edited by 21 Oct 2009, 20:50

                          Hi Thomas, I lost a texture from a face in a 61k faces model. BTW what happens when you have coplaner faces with different textures, or images placed on textured faces (say a run on a wood floor). Didn't read all the post, so sorry if already covered.

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                          • T Offline
                            thomthom
                            last edited by 21 Oct 2009, 20:52

                            @honoluludesktop said:

                            Hi Thomas, I lost a texture from a face in a 61k faces model. BTW what happens when you have coplaner faces with different textures, or images placed on textured faces (say a run on a wood floor).

                            At the moment it doesn't take into account materials. Only geometry.

                            Images? You mean an actual Image entity (It says "Image" in Entity Info when you select it?)

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • T Offline
                              thomthom
                              last edited by 21 Oct 2009, 20:57

                              @honoluludesktop said:

                              Well, I often import images (as images, not textures), and place them on textured faces.

                              They would be ignored.
                              However, I do plan on adding an option for it to respect the material of the geometry. Just got to sort out some other issue first.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • H Offline
                                honoluludesktop
                                last edited by 21 Oct 2009, 21:00

                                Well, I often import images (as images, not textures), and place them on textured faces.


                                Temp01.jpg

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                                • H Offline
                                  honoluludesktop
                                  last edited by 21 Oct 2009, 21:01

                                  Opps, added image after your post.

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                                  • P Offline
                                    pilou
                                    last edited by 22 Oct 2009, 02:00

                                    Seems another very useful plug β˜€
                                    About the Ecuadorian file
                                    Why not scale the file *10, apply the plug, then scale 1/10 ? πŸ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • T Offline
                                      thomthom
                                      last edited by 22 Oct 2009, 06:01

                                      @unknownuser said:

                                      Seems another very useful plug β˜€
                                      About the Ecuadorian file
                                      Why not scale the file *10, apply the plug, then scale 1/10 ? πŸ˜‰

                                      The scale isn't the issue.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • C Offline
                                        chango70
                                        last edited by 22 Oct 2009, 11:29

                                        This works very well. I have made Ctrl Shift C short cut for it. Thank you!

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                                        • T Offline
                                          thomthom
                                          last edited by 22 Oct 2009, 12:20

                                          @jim said:

                                          Ack! it doesn't look at materials?
                                          Oh, and thank you! πŸ‘

                                          @honoluludesktop said:

                                          Hi Thomas, I lost a texture from a face in a 61k faces model. BTW what happens when you have coplaner faces with different textures, or images placed on textured faces (say a run on a wood floor). Didn't read all the post, so sorry if already covered.

                                          Option to respect materials applied added. On by default.

                                          Ecuadorian:
                                          I adjusted the tolerance so it shouldn't loose any geometry on the model you sent me. Hopefully it won't loose anything in other models either.
                                          But there is some cases where which can be removed is left behind. I hope to address this. I figured it's best to be defensive than aggressive.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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