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[Plugin] CleanUp

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  • T Offline
    thomthom
    last edited by thomthom 21 Oct 2009, 17:36

    Overview
    This plugin does it best at optimize and clean up a model.

    [flash=640,385:21095i6n]http://www.youtube.com/v/seJYub0LCmQ?fs=1&hl=en_US[/flash:21095i6n]

    Access
    Plugins > CleanUp
    CleanUp3_1_Menus.png

    Features

    • Fixes duplicate component definition names ( When in model scope )
    • Purge unused items
    • Erase hidden geometry
    • Erase duplicate faces
    • Erase lonely edges ( Except edges on cut plane )
    • Remove edge material
    • Repair split edges
    • Smooth & soft edges
    • Put edges and faces to Layer0
    • Merge identical materials
    • Merge connected co-planar faces

    Requirements

    • SketchUp 7.1 or newer - You can run it on older versions, but it will not yield a predictable result - you will be warned about this.
    • TT_Lib2 (v2.7.0)

    Guide: How to install RBZ Files
    http://sketchucation.com/resources/pluginstore?pln=tt_cleanup

    Footprint

    http://forums.sketchucation.com/download/file.php?id=53762
    <Sketchup>/Plugins/
    +-
    http://forums.sketchucation.com/download/file.php?id=53763
    tt_cleanup.rb

    History
    Both the Sketchup Importers option too remove coplanar edges and the deletecoplanaredges plugin have given me mixed result. Geometry tend to disappear in some cases. Part of that is due to a Sketchup bug: http://forums.sketchucation.com/viewtopic.php?f=180%26amp;t=10599%26amp;start=30#p164501 and another part is due to what seem to be some inconstancy with the way Sketchup and the Ruby API deal with numbers.
    As of 7.1 the first issue appear to have been fixed. (Yay! ) And I have found a work around for the other issue.
    If you experience geometry to be lost, while using SU 7.1- please let me know so I can look into it.

    If you have geometry selected it will work on those only. Otherwise it will iterate over the current context.

    Technical Jabber
    Prior to SU 7.1 there was a bug where in some cases deleting an coplanar edge, either via Ruby or the Eraser tool, would make its connected faces disappear. See this thread for more info and samples: http://forums.sketchucation.com/viewtopic.php?f=180%26amp;t=10599%26amp;start=30#p164496
    I tried to work around that previously, but the code ended up stupidly complex trying to keep track of all the edges I couldn't erase, and no matter what I did I always ended up loosing geometry, or not managing to remove everything. With this issue fixed in SU 7.1 it's now dead easy; Find'em and Erase'em!

    Update β€” 22 April 2010
    New and improved method to detect coplanar faces. No more messing about with tolerances.

    http://forums.sketchucation.com/download/file.php?id=53761


    CleanUp 2 UI

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • E Offline
      Ecuadorian
      last edited by 21 Oct 2009, 17:42

      Thank you, man. I have the perfect file to test it. πŸ˜„

      -Miguel Lescano
      Subscribe to my house plans YouTube channel! (30K+ subs)

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      • T Offline
        thomthom
        last edited by 21 Oct 2009, 17:44

        @ecuadorian said:

        Thank you, man. I have the perfect file to test it. πŸ˜„

        A particular troublesome file? Please let me know how it goes. Not sure if I've got it fully tuned in yet.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          remus
          last edited by 21 Oct 2009, 17:45

          Cheers thom, a very useful script.

          http://remusrendering.wordpress.com/

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          • E Offline
            Ecuadorian
            last edited by 21 Oct 2009, 17:51

            😲 Wow... no more lost faces (as happened with other cleanup scripts), and cleanup is top-notch.
            before.jpg
            after.jpg

            Here it is applied only to the horizontal white borders:
            before2.jpg
            after2.jpg

            You do realize the importance of this script in the history of SketchUp, do you? Thanks again! πŸ‘

            -Miguel Lescano
            Subscribe to my house plans YouTube channel! (30K+ subs)

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            • T Offline
              thomthom
              last edited by 21 Oct 2009, 17:56

              Good to see it working on other complex models. I only tried it against one complex one, large triangulated terrain with 80K+ faces. (Though that model had all the potential problems you could run into AFIK.)

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • J Offline
                Jim
                last edited by 21 Oct 2009, 18:05

                Ack! it doesn't look at materials?

                Oh, and thank you! πŸ‘

                Hi

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                • T Offline
                  thomthom
                  last edited by 21 Oct 2009, 18:07

                  @jim said:

                  Ack! it doesn't look at materials?

                  Oh, and thank you! πŸ‘

                  No, but that's a very good suggestion.

                  Ecuadorian did find some issues with some geometry, so I'll push an update when I've gotten around to look at it.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    thomthom
                    last edited by 21 Oct 2009, 18:13

                    Ecuadorian:
                    I had a look at your sample file. I see the issues. I think it's a tolerance issue. I'll have to investigate a little more to tune in the tolerance.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • E Offline
                      Ecuadorian
                      last edited by 21 Oct 2009, 18:25

                      Thanks! I think I now remember what the problem might be, also. The model is scaled a lot. πŸ˜•

                      -Miguel Lescano
                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                      • T Offline
                        thomthom
                        last edited by 21 Oct 2009, 18:42

                        This is strange. When I compare the dot product of various faces, I find an overlap in the return value for faces where you can erase the connecting edge:

                        
                        	# Not coplanar
                        	# 0.999999999898786
                        	# 0.999999999901467
                        	# 0.99999999992968
                        	# 0.99999999995352
                        	# 0.999999999959393
                        	# 0.999999999974808
                        	#
                        	# Coplanar
                        	# 0.999999999917881
                        	# 0.999999999918562
                        	# 0.999999999984962
                        	# 0.999999999999148
                        	# 0.999999999999408
                        
                        

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • T Offline
                          thomthom
                          last edited by 21 Oct 2009, 18:42

                          @ecuadorian said:

                          Thanks! I think I now remember what the problem might be, also. The model is scaled a lot. πŸ˜•

                          I did notice that - but I exploded it and it still occurs...

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • C Offline
                            Chris Fullmer
                            last edited by 21 Oct 2009, 19:46

                            Could you take the edge, find its connected faces. Then get the object id for those faces, and get all their vertices positions. Then delete the edge if it is planar. Then test to see if those faces still exist. If they do, move on. If they do not, then rebuild them using their vertices' positions? Painful yes, but maybe useful?

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • T Offline
                              thomthom
                              last edited by 21 Oct 2009, 19:48

                              @chris fullmer said:

                              Could you take the edge, find its connected faces. Then get the object id for those faces, and get all their vertices positions. Then delete the edge if it is planar. Then test to see if those faces still exist. If they do, move on. If they do not, then rebuild them using their vertices' positions? Painful yes, but maybe useful?

                              Chris

                              I did that kind of stuff in my previous version, prior to 7.1 - wasn't stable. So many cases to take into account. Faces with inner holes etc...

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                thomthom
                                last edited by 21 Oct 2009, 19:49

                                I think I might have misunderstood this whole DOT product from vectors... will have to look deeper into it.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • C Offline
                                  Chris Fullmer
                                  last edited by 21 Oct 2009, 19:49

                                  Can you hit ctrl-z in ruby? πŸ˜„

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • R Offline
                                    remus
                                    last edited by 21 Oct 2009, 19:57

                                    @thomthom said:

                                    I think I might have misunderstood this whole DOT product from vectors... will have to look deeper into it.

                                    What do you think is not working? from my quick browse of your script the dot product should do what you want.

                                    http://remusrendering.wordpress.com/

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                                    • T Offline
                                      thomthom
                                      last edited by 21 Oct 2009, 19:58

                                      @chris fullmer said:

                                      Can you hit ctrl-z in ruby? πŸ˜„

                                      Yea, http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#undo
                                      But that would ruin any kind of possibility to undo the whole erase coplanar operation.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • T Offline
                                        thomthom
                                        last edited by 21 Oct 2009, 20:00

                                        ...could create a temp group and use that to replicate the two faces (when within a range where we can't be certain.)

                                        but I'd still try to avoid that if I can calculate this.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • honoluludesktopH Offline
                                          honoluludesktop
                                          last edited by 21 Oct 2009, 20:50

                                          Hi Thomas, I lost a texture from a face in a 61k faces model. BTW what happens when you have coplaner faces with different textures, or images placed on textured faces (say a run on a wood floor). Didn't read all the post, so sorry if already covered.

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