sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Need help with tiling textures

    Scheduled Pinned Locked Moved SketchUp Tutorials
    sketchup
    5 Posts 3 Posters 2.1k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      dacad
      last edited by

      Hi guys

      Does anyone know a good tutorial ou tips about solving the problem with textures with big aerial views? At close range i can solve tiling but at very far away views (like an aerial view seeing a big full buidling) the tiling (from the floor for example) gets notice too much.
      So if anyone now how to solve this, in the materials/render setup or in post process i'll really apreciate the help.

      Thanks

      David

      1 Reply Last reply Reply Quote 0
      • olisheaO Offline
        olishea
        last edited by

        in post process: clone stamp tool to add some variation. you can also use the burn tool (to shadows) and dodge tool (to highlights) to give some difference in tone.

        before render: open the texture in photoshop and tile it yourself adding some variation, again, with clone stamp, overlays etc. so you'll end up with a much bigger texture. It takes a bit of messing around to stop obvious repetition but its always worth it.

        oli

        1 Reply Last reply Reply Quote 0
        • D Offline
          dacad
          last edited by

          Thanks for the help olishea
          No one awswer this for so long that i tough no one knew. Anyway thanks again. That's normally what i try to do but it's a pain and sometimes i don't een have time, so i was hoping there would be some trick we could do in the render like using procedural textures to "randomise" the paterns.
          Well i think this means no shortcuts here...lol (i shoudn't be so lazy:P)

          Thanks

          David

          1 Reply Last reply Reply Quote 0
          • N Offline
            notareal
            last edited by

            Sure you can do that in renderer, if the renderer supports layer weights or similar. You could blend two ground textures with a procedural weight.

            http://www.kerkythea.net/phpBB2/files/sample_blend_118.jpg

            404 - File or directory not found.

            favicon

            (www.neilblevins.com)

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

            1 Reply Last reply Reply Quote 0
            • D Offline
              dacad
              last edited by

              notareal i could kiss you right now!!
              i was thinking that i was gooing crazy because i tought i read something about this somewhere and couldn't remember the book or article, and you gave me something even better: a tutorial!!!

              thanks!

              David

              1 Reply Last reply Reply Quote 0
              • 1 / 1
              • First post
                Last post
              Buy SketchPlus
              Buy SUbD
              Buy WrapR
              Buy eBook
              Buy Modelur
              Buy Vertex Tools
              Buy SketchCuisine
              Buy FormFonts

              Advertisement