Need help with tiling textures
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 Hi guys Does anyone know a good tutorial ou tips about solving the problem with textures with big aerial views? At close range i can solve tiling but at very far away views (like an aerial view seeing a big full buidling) the tiling (from the floor for example) gets notice too much. 
 So if anyone now how to solve this, in the materials/render setup or in post process i'll really apreciate the help.Thanks David 
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 in post process: clone stamp tool to add some variation. you can also use the burn tool (to shadows) and dodge tool (to highlights) to give some difference in tone. before render: open the texture in photoshop and tile it yourself adding some variation, again, with clone stamp, overlays etc. so you'll end up with a much bigger texture. It takes a bit of messing around to stop obvious repetition but its always worth it. 
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 Thanks for the help olishea 
 No one awswer this for so long that i tough no one knew. Anyway thanks again. That's normally what i try to do but it's a pain and sometimes i don't een have time, so i was hoping there would be some trick we could do in the render like using procedural textures to "randomise" the paterns.
 Well i think this means no shortcuts here...lol (i shoudn't be so lazy:P)Thanks David 
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 Sure you can do that in renderer, if the renderer supports layer weights or similar. You could blend two ground textures with a procedural weight.  http://www.neilblevins.com/cg_education/tiling_trick/tiling_trick.htm 
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 notareal i could kiss you right now!! 
 i was thinking that i was gooing crazy because i tought i read something about this somewhere and couldn't remember the book or article, and you gave me something even better: a tutorial!!!thanks! David 
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