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    How do you detect a Polygon?

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    • thomthomT Offline
      thomthom
      last edited by

      I had hopes for .typename to work - but alas. 😞

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        You would parse down the entities quite quickly ?

        all_entities ==1000000
        all_edges ==500000
        edge.curve ==50000
        is ArCurve ==25000
        ArcCurve.is_loop? ==10000
        that ArcCurve.is_polygon? ==1000

        ???

        BUT, it would be MUCH easier if we had access to the internal methods that SUP has to return Polygon etc in the Entity Info Panel !!!

        TIG

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        • TIGT Offline
          TIG Moderator
          last edited by

          Lateral solution [at last !!!]... πŸ€“
          which we can now write into three new methods - ArcCurve.is_loop? [returns true if it's a Circle OR a Polygon; false if it's an Arc] and also ArcCurve.is_polygon? [true if it's a Polygon and false if it's a Circle or an Arc], or ArcCurve.is_circle? [true if it's a Circle and false if it's a Polygon or an Arc[/ruby] ...

          EDIT: added all 'three' methods...

          
          class Sketchup;;ArcCurve
            def is_loop?()### circle OR polygon
              self.edges.each{|e|
                e.vertices.each{|v|
                  if not v.edges[1]
                    return false ### it's an arc
                    break
                  end#if
                }
              }
              return true
            end#if
            def is_polygon?()
              self.edges.each{|e|
                e.vertices.each{|v|
                  if not v.edges[1]
                    return false ### it's an arc
                    break
                  end#if
                }
              }
              ### if we get here it might be a polygon !!!
              model=Sketchup.active_model
              entities=model.active_entities
              edge=self.edges[0]
              all_connected=edge.all_connected
              tgroup=entities.add_group(all_connected)
              es=edge.start.position
              ee=edge.end.position
              group=tgroup.copy
              tgroup.explode
              gents=group.entities
              gedges=[]
              gents.each{|e|gedges<<e if e.class==Sketchup;;Edge}
              gedge=nil
              gedges.each{|e|
                e.smooth=false
                e.soft=false
                gedge=e if (e.start.position==es and e.end.position==ee)or(e.start.position==ee and e.end.position==es)}
              ### remove all faces so only face and pushpull's remain
              gents.each{|e|e.erase! if e.class==Sketchup;;Face}
              gedge.find_faces
              face=nil
              gents.each{|e|face=e if e.class==Sketchup;;Face}
              return false if not face
              face.pushpull(1.0)
              edges=[]
              gents.each{|e|edges<<e if e.class==Sketchup;;Edge}
              edges.each{|e|
                if e.smooth? and e.soft?
                  group.erase! if group.valid?
                  return false ### a circle
                end#if
              }
              group.erase! if group.valid?
              return true ### a polygon
            end#def
            def is_circle?()
              self.edges.each{|e|
                e.vertices.each{|v|
                  if not v.edges[1]
                    return false ### it's an arc
                    break
                  end#if
                }
              }
              ### if we get here it might be a polygon !!!
              model=Sketchup.active_model
              entities=model.active_entities
              edge=self.edges[0]
              all_connected=edge.all_connected
              tgroup=entities.add_group(all_connected)
              es=edge.start.position
              ee=edge.end.position
              group=tgroup.copy
              tgroup.explode
              gents=group.entities
              gedges=[]
              gents.each{|e|gedges<<e if e.class==Sketchup;;Edge}
              gedge=nil
              gedges.each{|e|
                e.smooth=false
                e.soft=false
                gedge=e if (e.start.position==es and e.end.position==ee)or(e.start.position==ee and e.end.position==es)}
              ### remove all faces so only face and pushpull's remain
              gents.each{|e|e.erase! if e.class==Sketchup;;Face}
              gedge.find_faces
              face=nil
              gents.each{|e|face=e if e.class==Sketchup;;Face}
              return false if not face
              face.pushpull(1.0)
              edges=[]
              gents.each{|e|edges<<e if e.class==Sketchup;;Edge}
              edges.each{|e|
                if e.smooth? and e.soft?
                  group.erase! if group.valid?
                  return true ### a circle
                end#if
              }
              group.erase! if group.valid?
              return false ### a polygon
            end#def
          end#class
          
          

          πŸ’­

          TIG

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          • J Offline
            Jim
            last edited by

            Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

            Guess not.

            Hi

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            • thomthomT Offline
              thomthom
              last edited by

              @jim said:

              Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

              Guess not.

              You'd think so, so did I and TIG, but that's not the case. πŸ˜•

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                @thomthom said:

                @jim said:

                Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                Guess not.

                You'd think so, so did I and TIG, but that's not the case. πŸ˜•

                Thinking of it - it makes sense that they don't as that would render extruded circles invisible.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  The Edges in a Curve that's an ArcCurve, that's either a Circle and a Polygon, are identical [neither are smooth nor soft] !!! It's only when you Extrude them in 3D the difference is visually [and Ruby-test-ably] apparent. There is [seems to be?] no Ruby-accessible Method to see if a looped ArcCurve is a Circle or a Polygon... UNLESS you do my elaborate lateral and clunky test by extruding it and testing the extrusion's edges for smooth/soft? ...

                  TIG

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Another oddity. Select an extruded circle. From the console: sel[0].soft=true If you click on the circle where one of the edges now are soft - the circle is now selected as well as the faces connected to it.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @thomthom said:

                      @thomthom said:

                      @jim said:

                      Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                      Guess not.

                      You'd think so, so did I and TIG, but that's not the case. πŸ˜•

                      Thinking of it - it makes sense that they don't as that would render extruded circles invisible.

                      Smooth/soft edges that are profiles stay visible...

                      TIG

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                      • J Offline
                        Jim
                        last edited by

                        Right, it's the connecting edges of an extrusion that are softened, not the perimeter of the polygon/circle.

                        Hi

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Only the edges that forms the outline of the geometry from the current view.

                          Look at it from an angle where it doesn't take part of the outline and it's hidden.


                          circle_soft.PNG

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            When you Smooth/Soften the Polygon's Edge its Face merges with the already Smoothed/Softened side Faces in the extrusion to give a single 'Surface' - as reported in the Entity Info Box. This 'Surface' Selects and Highlights as one thing... unless Hidden Geometry is 'on', then the separate Faces that make up that 'Surface' are individually Selectable/Highlighted. Presumably the [assumed] Face::is_surface? method that Entity Info uses, simply looks to see if some of the Face's Edges are Smooth/Soft and have extra Faces attached ?

                            TIG

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I added a feature request on this topic.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • snicoloS Offline
                                snicolo
                                last edited by

                                Ok,
                                a quick and dirty way is to use

                                Sketchup.active_model.selection.count

                                if it returns 24 (default segments' number in a circle) it is a circle

                                if it returns anything else it is a polygon

                                This way does not work if you have 24 segments polygons or if you have changed the circle default segments number.

                                I am still trying to figure out a better way. πŸ˜‰

                                Simone Nicolo
                                QA Manager
                                http://www.sketchup.com

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Circles can be converted to Polygons - so that won't do either. Detecting circle is easy - checking the start and end angle if it's 360degrees or more. (SU weirdness - circles some times comes out with an total angle of 720 degrees...)

                                  Personally I often change the default segment count. And I also get lots of circles from DWGs.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    My new method ArcCurve.is_loop? tells you if it's an open ended Arc, or looped as a Polygon or Circle, ==no_loose_ends.
                                    The other methods ArcCurve.is_circle? and ArcCurve.is_polygon? return true if it is...
                                    A clunky fix but it works...

                                    TIG

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      FYI: the Google response to this:

                                      @unknownuser said:

                                      Hi Thomas,

                                      I’ve traced this through the code, and I’m sad to report that there is nothing exposed in the API that allows you to (quickly) tell the difference between circles and polys. Internally, we store a flag so that says which tool created the curve object. I’ve logged a feature request to expose this in the API.

                                      Until then, the only thing I can suggest is to make a hidden copy of the curve, extrude it, then see if the edges of the resulting faces are smooth. I haven’t tried this yet to see if it works successfully though.

                                      Matt

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        FYI: since SU 7.1M1 you can detect polygons using Curve.is_polygon?

                                        TIG: that code snippet of yours will now conflict with the new API method.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @thomthom said:

                                          FYI: since SU 7.1M1 you can detect polygons using Curve.is_polygon?

                                          TIG: that code snippet of yours will now conflict with the new API method.

                                          I know BUT not pre v7.1M1... using needing to detect a Polygon need both - with aversion test to load ?

                                          TIG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            I use this: Sketchup::Curve.method_defined?(:is_polygon?)

                                            But this is why I prefer not to extend the native classes. If someone has implemented the old code - it will still conflict unless that code is updated.

                                            Instead I make methods where I also send the object I want to test. def MyLib.is_polygon?(curve) Completely future-safe.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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