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    How do you detect a Polygon?

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    • thomthomT Offline
      thomthom
      last edited by

      That was the only method I could think of as well. But for what I want to use it for (my Selection Toys plugins - that can potentially evaluate millions of entities in some models) it would be too slow. 😞

      I guess an evaluation that doesn't require to test-push-pull the polygon/circle is something to ask for in a feature request?

      I tried to have a quick look at the private methods - hoping to find something locked up there. Might try to have another look.

      Crosswords puzzles are boring. SU Ruby challenges are much more fun! πŸ˜„

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        I had hopes for .typename to work - but alas. 😞

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          You would parse down the entities quite quickly ?

          all_entities ==1000000
          all_edges ==500000
          edge.curve ==50000
          is ArCurve ==25000
          ArcCurve.is_loop? ==10000
          that ArcCurve.is_polygon? ==1000

          ???

          BUT, it would be MUCH easier if we had access to the internal methods that SUP has to return Polygon etc in the Entity Info Panel !!!

          TIG

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          • TIGT Offline
            TIG Moderator
            last edited by

            Lateral solution [at last !!!]... πŸ€“
            which we can now write into three new methods - ArcCurve.is_loop? [returns true if it's a Circle OR a Polygon; false if it's an Arc] and also ArcCurve.is_polygon? [true if it's a Polygon and false if it's a Circle or an Arc], or ArcCurve.is_circle? [true if it's a Circle and false if it's a Polygon or an Arc[/ruby] ...

            EDIT: added all 'three' methods...

            
            class Sketchup;;ArcCurve
              def is_loop?()### circle OR polygon
                self.edges.each{|e|
                  e.vertices.each{|v|
                    if not v.edges[1]
                      return false ### it's an arc
                      break
                    end#if
                  }
                }
                return true
              end#if
              def is_polygon?()
                self.edges.each{|e|
                  e.vertices.each{|v|
                    if not v.edges[1]
                      return false ### it's an arc
                      break
                    end#if
                  }
                }
                ### if we get here it might be a polygon !!!
                model=Sketchup.active_model
                entities=model.active_entities
                edge=self.edges[0]
                all_connected=edge.all_connected
                tgroup=entities.add_group(all_connected)
                es=edge.start.position
                ee=edge.end.position
                group=tgroup.copy
                tgroup.explode
                gents=group.entities
                gedges=[]
                gents.each{|e|gedges<<e if e.class==Sketchup;;Edge}
                gedge=nil
                gedges.each{|e|
                  e.smooth=false
                  e.soft=false
                  gedge=e if (e.start.position==es and e.end.position==ee)or(e.start.position==ee and e.end.position==es)}
                ### remove all faces so only face and pushpull's remain
                gents.each{|e|e.erase! if e.class==Sketchup;;Face}
                gedge.find_faces
                face=nil
                gents.each{|e|face=e if e.class==Sketchup;;Face}
                return false if not face
                face.pushpull(1.0)
                edges=[]
                gents.each{|e|edges<<e if e.class==Sketchup;;Edge}
                edges.each{|e|
                  if e.smooth? and e.soft?
                    group.erase! if group.valid?
                    return false ### a circle
                  end#if
                }
                group.erase! if group.valid?
                return true ### a polygon
              end#def
              def is_circle?()
                self.edges.each{|e|
                  e.vertices.each{|v|
                    if not v.edges[1]
                      return false ### it's an arc
                      break
                    end#if
                  }
                }
                ### if we get here it might be a polygon !!!
                model=Sketchup.active_model
                entities=model.active_entities
                edge=self.edges[0]
                all_connected=edge.all_connected
                tgroup=entities.add_group(all_connected)
                es=edge.start.position
                ee=edge.end.position
                group=tgroup.copy
                tgroup.explode
                gents=group.entities
                gedges=[]
                gents.each{|e|gedges<<e if e.class==Sketchup;;Edge}
                gedge=nil
                gedges.each{|e|
                  e.smooth=false
                  e.soft=false
                  gedge=e if (e.start.position==es and e.end.position==ee)or(e.start.position==ee and e.end.position==es)}
                ### remove all faces so only face and pushpull's remain
                gents.each{|e|e.erase! if e.class==Sketchup;;Face}
                gedge.find_faces
                face=nil
                gents.each{|e|face=e if e.class==Sketchup;;Face}
                return false if not face
                face.pushpull(1.0)
                edges=[]
                gents.each{|e|edges<<e if e.class==Sketchup;;Edge}
                edges.each{|e|
                  if e.smooth? and e.soft?
                    group.erase! if group.valid?
                    return true ### a circle
                  end#if
                }
                group.erase! if group.valid?
                return false ### a polygon
              end#def
            end#class
            
            

            πŸ’­

            TIG

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            • J Offline
              Jim
              last edited by

              Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

              Guess not.

              Hi

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              • thomthomT Offline
                thomthom
                last edited by

                @jim said:

                Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                Guess not.

                You'd think so, so did I and TIG, but that's not the case. πŸ˜•

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @thomthom said:

                  @jim said:

                  Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                  Guess not.

                  You'd think so, so did I and TIG, but that's not the case. πŸ˜•

                  Thinking of it - it makes sense that they don't as that would render extruded circles invisible.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    The Edges in a Curve that's an ArcCurve, that's either a Circle and a Polygon, are identical [neither are smooth nor soft] !!! It's only when you Extrude them in 3D the difference is visually [and Ruby-test-ably] apparent. There is [seems to be?] no Ruby-accessible Method to see if a looped ArcCurve is a Circle or a Polygon... UNLESS you do my elaborate lateral and clunky test by extruding it and testing the extrusion's edges for smooth/soft? ...

                    TIG

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Another oddity. Select an extruded circle. From the console: sel[0].soft=true If you click on the circle where one of the edges now are soft - the circle is now selected as well as the faces connected to it.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @thomthom said:

                        @thomthom said:

                        @jim said:

                        Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                        Guess not.

                        You'd think so, so did I and TIG, but that's not the case. πŸ˜•

                        Thinking of it - it makes sense that they don't as that would render extruded circles invisible.

                        Smooth/soft edges that are profiles stay visible...

                        TIG

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                        • J Offline
                          Jim
                          last edited by

                          Right, it's the connecting edges of an extrusion that are softened, not the perimeter of the polygon/circle.

                          Hi

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Only the edges that forms the outline of the geometry from the current view.

                            Look at it from an angle where it doesn't take part of the outline and it's hidden.


                            circle_soft.PNG

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              When you Smooth/Soften the Polygon's Edge its Face merges with the already Smoothed/Softened side Faces in the extrusion to give a single 'Surface' - as reported in the Entity Info Box. This 'Surface' Selects and Highlights as one thing... unless Hidden Geometry is 'on', then the separate Faces that make up that 'Surface' are individually Selectable/Highlighted. Presumably the [assumed] Face::is_surface? method that Entity Info uses, simply looks to see if some of the Face's Edges are Smooth/Soft and have extra Faces attached ?

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I added a feature request on this topic.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • snicoloS Offline
                                  snicolo
                                  last edited by

                                  Ok,
                                  a quick and dirty way is to use

                                  Sketchup.active_model.selection.count

                                  if it returns 24 (default segments' number in a circle) it is a circle

                                  if it returns anything else it is a polygon

                                  This way does not work if you have 24 segments polygons or if you have changed the circle default segments number.

                                  I am still trying to figure out a better way. πŸ˜‰

                                  Simone Nicolo
                                  QA Manager
                                  http://www.sketchup.com

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Circles can be converted to Polygons - so that won't do either. Detecting circle is easy - checking the start and end angle if it's 360degrees or more. (SU weirdness - circles some times comes out with an total angle of 720 degrees...)

                                    Personally I often change the default segment count. And I also get lots of circles from DWGs.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      My new method ArcCurve.is_loop? tells you if it's an open ended Arc, or looped as a Polygon or Circle, ==no_loose_ends.
                                      The other methods ArcCurve.is_circle? and ArcCurve.is_polygon? return true if it is...
                                      A clunky fix but it works...

                                      TIG

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        FYI: the Google response to this:

                                        @unknownuser said:

                                        Hi Thomas,

                                        I’ve traced this through the code, and I’m sad to report that there is nothing exposed in the API that allows you to (quickly) tell the difference between circles and polys. Internally, we store a flag so that says which tool created the curve object. I’ve logged a feature request to expose this in the API.

                                        Until then, the only thing I can suggest is to make a hidden copy of the curve, extrude it, then see if the edges of the resulting faces are smooth. I haven’t tried this yet to see if it works successfully though.

                                        Matt

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          FYI: since SU 7.1M1 you can detect polygons using Curve.is_polygon?

                                          TIG: that code snippet of yours will now conflict with the new API method.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @thomthom said:

                                            FYI: since SU 7.1M1 you can detect polygons using Curve.is_polygon?

                                            TIG: that code snippet of yours will now conflict with the new API method.

                                            I know BUT not pre v7.1M1... using needing to detect a Polygon need both - with aversion test to load ?

                                            TIG

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