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    How do you detect a Polygon?

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    • R Offline
      remus
      last edited by

      The brute force way would be to check the angle between all the lines is the same and all lines are the same length. theres got to be a better way of doing it, though.

      http://remusrendering.wordpress.com/

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      • TIGT Offline
        TIG Moderator
        last edited by

        @remus said:

        The brute force way would be to check the angle between all the lines is the same and all lines are the same length. theres got to be a better way of doing it, though.

        BUT that could still be Circle !!! πŸ˜’

        TIG

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        • R Offline
          remus
          last edited by

          Sorry, i forgot to add that it should also be a curve/arccurve. Beyond that the distinction is pretty arbitrary anyway because of the segmented nature of circles in SU.

          http://remusrendering.wordpress.com/

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          • pilouP Offline
            pilou
            last edited by

            Ingenuous suggestion πŸ’š
            You can't read the "Entity info" by ruby? πŸ˜‰

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • thomthomT Offline
              thomthom
              last edited by

              @tig said:

              If the ArcCurve Curve's Vertices are not looped

              I check the radius of the ArcCurve to work out if it's a Circle/Polygon. Less entity iteration that way.

              
              def self.is_circle?(ent)
              	# (i) A bug in SU makes extruded circles into Arcs with .end_angle of 720 degrees when reopening the file.
              	# Instead of checking for 360 degrees exactly, we check for anything larger as well. A 2D arc
              	# can't have more than 360 degrees.
              	
              	return false unless ent.kind_of?(Sketchup;;Edge) && ent.curve && ent.curve.kind_of?(Sketchup;;ArcCurve)
              	arc_curve = ent.curve
              
              	# This doesn't work. Maybe due to rounding errors?
              	#return (arc_curve.end_angle - arc_curve.start_angle >= 360.degrees) ? true ; false
              
              	return ((arc_curve.end_angle - arc_curve.start_angle).radians >= 360) ? true ; false
              end
              
              

              @tig said:

              So how does SUp know the difference between a Circle/Arc and a Polygon

              SU must have more info internally which isn't hooked up to the Ruby. 😞

              @remus said:

              Sorry, i forgot to add that it should also be a curve/arccurve. Beyond that the distinction is pretty arbitrary anyway because of the segmented nature of circles in SU.

              Polygons comes out as an ArcCurve - so still no go.

              @unknownuser said:

              Ingenuous suggestion πŸ’š
              You can't read the "Entity info" by ruby? πŸ˜‰

              Nope. 😞

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                That was the only method I could think of as well. But for what I want to use it for (my Selection Toys plugins - that can potentially evaluate millions of entities in some models) it would be too slow. 😞

                I guess an evaluation that doesn't require to test-push-pull the polygon/circle is something to ask for in a feature request?

                I tried to have a quick look at the private methods - hoping to find something locked up there. Might try to have another look.

                Crosswords puzzles are boring. SU Ruby challenges are much more fun! πŸ˜„

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I had hopes for .typename to work - but alas. 😞

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    You would parse down the entities quite quickly ?

                    all_entities ==1000000
                    all_edges ==500000
                    edge.curve ==50000
                    is ArCurve ==25000
                    ArcCurve.is_loop? ==10000
                    that ArcCurve.is_polygon? ==1000

                    ???

                    BUT, it would be MUCH easier if we had access to the internal methods that SUP has to return Polygon etc in the Entity Info Panel !!!

                    TIG

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Lateral solution [at last !!!]... πŸ€“
                      which we can now write into three new methods - ArcCurve.is_loop? [returns true if it's a Circle OR a Polygon; false if it's an Arc] and also ArcCurve.is_polygon? [true if it's a Polygon and false if it's a Circle or an Arc], or ArcCurve.is_circle? [true if it's a Circle and false if it's a Polygon or an Arc[/ruby] ...

                      EDIT: added all 'three' methods...

                      
                      class Sketchup;;ArcCurve
                        def is_loop?()### circle OR polygon
                          self.edges.each{|e|
                            e.vertices.each{|v|
                              if not v.edges[1]
                                return false ### it's an arc
                                break
                              end#if
                            }
                          }
                          return true
                        end#if
                        def is_polygon?()
                          self.edges.each{|e|
                            e.vertices.each{|v|
                              if not v.edges[1]
                                return false ### it's an arc
                                break
                              end#if
                            }
                          }
                          ### if we get here it might be a polygon !!!
                          model=Sketchup.active_model
                          entities=model.active_entities
                          edge=self.edges[0]
                          all_connected=edge.all_connected
                          tgroup=entities.add_group(all_connected)
                          es=edge.start.position
                          ee=edge.end.position
                          group=tgroup.copy
                          tgroup.explode
                          gents=group.entities
                          gedges=[]
                          gents.each{|e|gedges<<e if e.class==Sketchup;;Edge}
                          gedge=nil
                          gedges.each{|e|
                            e.smooth=false
                            e.soft=false
                            gedge=e if (e.start.position==es and e.end.position==ee)or(e.start.position==ee and e.end.position==es)}
                          ### remove all faces so only face and pushpull's remain
                          gents.each{|e|e.erase! if e.class==Sketchup;;Face}
                          gedge.find_faces
                          face=nil
                          gents.each{|e|face=e if e.class==Sketchup;;Face}
                          return false if not face
                          face.pushpull(1.0)
                          edges=[]
                          gents.each{|e|edges<<e if e.class==Sketchup;;Edge}
                          edges.each{|e|
                            if e.smooth? and e.soft?
                              group.erase! if group.valid?
                              return false ### a circle
                            end#if
                          }
                          group.erase! if group.valid?
                          return true ### a polygon
                        end#def
                        def is_circle?()
                          self.edges.each{|e|
                            e.vertices.each{|v|
                              if not v.edges[1]
                                return false ### it's an arc
                                break
                              end#if
                            }
                          }
                          ### if we get here it might be a polygon !!!
                          model=Sketchup.active_model
                          entities=model.active_entities
                          edge=self.edges[0]
                          all_connected=edge.all_connected
                          tgroup=entities.add_group(all_connected)
                          es=edge.start.position
                          ee=edge.end.position
                          group=tgroup.copy
                          tgroup.explode
                          gents=group.entities
                          gedges=[]
                          gents.each{|e|gedges<<e if e.class==Sketchup;;Edge}
                          gedge=nil
                          gedges.each{|e|
                            e.smooth=false
                            e.soft=false
                            gedge=e if (e.start.position==es and e.end.position==ee)or(e.start.position==ee and e.end.position==es)}
                          ### remove all faces so only face and pushpull's remain
                          gents.each{|e|e.erase! if e.class==Sketchup;;Face}
                          gedge.find_faces
                          face=nil
                          gents.each{|e|face=e if e.class==Sketchup;;Face}
                          return false if not face
                          face.pushpull(1.0)
                          edges=[]
                          gents.each{|e|edges<<e if e.class==Sketchup;;Edge}
                          edges.each{|e|
                            if e.smooth? and e.soft?
                              group.erase! if group.valid?
                              return true ### a circle
                            end#if
                          }
                          group.erase! if group.valid?
                          return false ### a polygon
                        end#def
                      end#class
                      
                      

                      πŸ’­

                      TIG

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                      • J Offline
                        Jim
                        last edited by

                        Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                        Guess not.

                        Hi

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @jim said:

                          Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                          Guess not.

                          You'd think so, so did I and TIG, but that's not the case. πŸ˜•

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @thomthom said:

                            @jim said:

                            Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                            Guess not.

                            You'd think so, so did I and TIG, but that's not the case. πŸ˜•

                            Thinking of it - it makes sense that they don't as that would render extruded circles invisible.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              The Edges in a Curve that's an ArcCurve, that's either a Circle and a Polygon, are identical [neither are smooth nor soft] !!! It's only when you Extrude them in 3D the difference is visually [and Ruby-test-ably] apparent. There is [seems to be?] no Ruby-accessible Method to see if a looped ArcCurve is a Circle or a Polygon... UNLESS you do my elaborate lateral and clunky test by extruding it and testing the extrusion's edges for smooth/soft? ...

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Another oddity. Select an extruded circle. From the console: sel[0].soft=true If you click on the circle where one of the edges now are soft - the circle is now selected as well as the faces connected to it.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @thomthom said:

                                  @thomthom said:

                                  @jim said:

                                  Can't just check if 2 adjacent edges are soft? Circles are, polys are not, right?

                                  Guess not.

                                  You'd think so, so did I and TIG, but that's not the case. πŸ˜•

                                  Thinking of it - it makes sense that they don't as that would render extruded circles invisible.

                                  Smooth/soft edges that are profiles stay visible...

                                  TIG

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                                  • J Offline
                                    Jim
                                    last edited by

                                    Right, it's the connecting edges of an extrusion that are softened, not the perimeter of the polygon/circle.

                                    Hi

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Only the edges that forms the outline of the geometry from the current view.

                                      Look at it from an angle where it doesn't take part of the outline and it's hidden.


                                      circle_soft.PNG

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        When you Smooth/Soften the Polygon's Edge its Face merges with the already Smoothed/Softened side Faces in the extrusion to give a single 'Surface' - as reported in the Entity Info Box. This 'Surface' Selects and Highlights as one thing... unless Hidden Geometry is 'on', then the separate Faces that make up that 'Surface' are individually Selectable/Highlighted. Presumably the [assumed] Face::is_surface? method that Entity Info uses, simply looks to see if some of the Face's Edges are Smooth/Soft and have extra Faces attached ?

                                        TIG

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I added a feature request on this topic.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • snicoloS Offline
                                            snicolo
                                            last edited by

                                            Ok,
                                            a quick and dirty way is to use

                                            Sketchup.active_model.selection.count

                                            if it returns 24 (default segments' number in a circle) it is a circle

                                            if it returns anything else it is a polygon

                                            This way does not work if you have 24 segments polygons or if you have changed the circle default segments number.

                                            I am still trying to figure out a better way. πŸ˜‰

                                            Simone Nicolo
                                            QA Manager
                                            http://www.sketchup.com

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