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    Uv map import

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    • R Offline
      remon_v
      last edited by

      hey guys,

      I would like to import an object modeled in modo included an uv map into sketchup.
      What format + settings should I use so sketchup imports the uv map aswell.
      I did some research on the web and I found this workflow:

      in Modo, export to "Autodesk FBX" format (modo can't export to 3ds).
      in the Autodesk FBX converter, convert FBX to 3ds.
      import into SU.

      I tried it but I can't get the uv map in SU.
      anyone who can help me with this?

      cheers
      remon_v

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      • R Offline
        remon_v
        last edited by

        I also read exporting as OBJ doesn't work with uv map?

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        • R Offline
          remon_v
          last edited by

          problem solved... Michalis was so kind to explain to maybe.
          I was a bit wrong about OBJ not supporting uv maps.

          I'll explain the workflow quickly here for people who are intrested:

          • unwrap your object in Modo.
          • make an texture in gimp/photoshop.
          • apply it in modo.
          • export to OBJ.
          • import in blender.
          • export as 3ds in a different folder with the texture in the same map. Remember 3ds files can only contain 3-5 letters.
          • import into SU
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