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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    [REQ] How to re-paint textures on 3ds files

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    • P Offline
      pibuz
      last edited by

      Hi guys!
      Sorry to bother 😳

      I often encounter a very annoying problem: I download some really cute 3ds files, textures included, but it seems like I'm not able to re-texture them correctly inside SU.

      The textures are mapped on EACH face that makes up a whatsoever geometry (ie. the tons of triangles which make up a leaf) and so they're somehow fragmented all over the geometry if I substitute the texture to the proper plain colour SU detects.

      Is there any way to restore the previous mapping?

      thank you very much!

      WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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      • D Offline
        davidmosley
        last edited by

        Hi
        I do not know of anyway to do that,the only thing i can think of,if you have the 1'st texture then you could remap it agian,but you would have to start all over.Hope you find the answer.
        David

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        • D Offline
          dedmin
          last edited by

          @pibuz said:

          Hi guys!
          Sorry to bother 😳

          I often encounter a very annoying problem: I download some really cute 3ds files, textures included, but it seems like I'm not able to re-texture them correctly inside SU.

          The textures are mapped on EACH face that makes up a whatsoever geometry (ie. the tons of triangles which make up a leaf) and so they're somehow fragmented all over the geometry if I substitute the texture to the proper plain colour SU detects.

          Is there any way to restore the previous mapping?

          thank you very much!

          I see your point and one way to fix this is to project the texture onto this bunch of small faces to be even.

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