sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] GhostComp - v1.4a - 31 Oct 18

    Scheduled Pinned Locked Moved Plugins
    101 Posts 52 Posters 204.6k Views 52 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • jujuJ Offline
      juju
      last edited by

      @rv1974 said:

      Fredo, may I humbly request an extra option for 2d squares instead of cubes?

      Like CADup or just plain blank 2D squares / rectangles?

      Save the Earth, it's the only planet with chocolate.

      1 Reply Last reply Reply Quote 0
      • duanekempD Offline
        duanekemp
        last edited by

        Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

        Duane Kemp

        Kemp Productions
        Puidoux, Switzerland
        Gallery:
        https://duanekemp.artstation.com/

        1 Reply Last reply Reply Quote 0
        • R Offline
          rv1974
          last edited by

          @juju said:

          @rv1974 said:

          Fredo, may I humbly request an extra option for 2d squares instead of cubes?

          Like CADup or just plain blank 2D squares / rectangles?

          simple squares. you could take them to Max, collapse to single mesh, make it non-rendable and scatter objects with special software. But it's healthy for Sketchup too- very often ghost cubes are way too large

          1 Reply Last reply Reply Quote 0
          • R Offline
            rv1974
            last edited by

            @duanekemp said:

            Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

            Artisan has reduce poly count functionlity

            1 Reply Last reply Reply Quote 0
            • R Offline
              rv1974
              last edited by

              Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
              The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

              1 Reply Last reply Reply Quote 0
              • fredo6F Offline
                fredo6
                last edited by

                @rv1974 said:

                Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                I'll see what I can do to force a conversion to real before a Purge.

                1 Reply Last reply Reply Quote 0
                • fredo6F Offline
                  fredo6
                  last edited by

                  @fredo6 said:

                  @rv1974 said:

                  Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                  The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                  I'll see what I can do to force a conversion to real before a Purge.

                  EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    rv1974
                    last edited by

                    Haha.. Thats exactly the problem! I can't catch the moment when this Shashlik of components
                    get created @0,0,0
                    but I can PM the file where it's alreadythere. Eventually I get this in every project.

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      rv1974
                      last edited by

                      Fredo, would it be hard to implement an extra display mode?
                      Instead of cubes- a simple short line* of 5-10cm?
                      Thank you for attention

                      • The line must be aligned to original component of course and placed at insertion point.
                        Alignent is crucial, thats why a quide point is not good.
                        ** The goal of this thing: when exported to 3ds Max, all short lines (of the same kind) get merged onto one spline, and then Multiscatter plugin
                        https://rendering.ru/multiscatter.html
                        parametrically puts items (varied and properly aligned) on on every short segment.
                        *** Even other users would benefit because frequently those pink cubes are too bulky and obstruct the main model
                      1 Reply Last reply Reply Quote 0
                      • fredo6F Offline
                        fredo6
                        last edited by

                        @rv1974 said:

                        Fredo, would it be hard to implement an extra display mode?
                        Instead of cubes- a simple short line* of 5-10cm?

                        I am preparing a new extension to replace GhostComp, where you can replace an object by another one. That would be simpler and can use lines or whatever you like as a proxy.

                        Fredo

                        PS: so, I won't probably update GhostComp but release this new plugin instead.

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          rv1974
                          last edited by

                          Amazing news! Would be happy to beta test ☀

                          1 Reply Last reply Reply Quote 0
                          • fredo6F Offline
                            fredo6
                            last edited by

                            @rv1974 said:

                            Amazing news! Would be happy to beta test ☀

                            Could you PM me an email address so that I can send it to you along with the doc.

                            1 Reply Last reply Reply Quote 0
                            • ArisA Offline
                              Aris
                              last edited by

                              Hi guys,

                              Ghostcomp has become one of the most useful tools in my palette. I think its intention was to lighten the scenes for heavy objects but what I mostly use it for, is aligning non rectangular objects (make that sofa touch the wall/ arrange cushions on a sofa/ take dimensions from tubes etc etc.)

                              My only problem is that for some reason it only works for components. at times this becomes frustrating and I have found myself many times converting a group into a component just to use ghostcomp.

                              So, firstly I would want to ask (if anyone is listening) to give it the ability to create ghosts for groups and
                              secondly, is there in the meanwhile something equivalent that replaces objects with their bounding box?

                              Not a native speaker, point out my spelling (or other) mistakes, I won't be offended!!!

                              1 Reply Last reply Reply Quote 0
                              • Dave RD Offline
                                Dave R
                                last edited by

                                @aris said:

                                So, firstly I would want to ask (if anyone is listening) to give it the ability to create ghosts for groups and
                                secondly, is there in the meanwhile something equivalent that replaces objects with their bounding box?

                                You should read Fredo6's last post in this thread. He has a newer extension called FredoGhost. It will work with groups.

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  rv1974
                                  last edited by

                                  @fredo6 said:

                                  @fredo6 said:

                                  @rv1974 said:

                                  Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                                  The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                                  I'll see what I can do to force a conversion to real before a Purge.

                                  EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks

                                  I Think I managed to catch the bug:

                                  1. Staying in Scene1: Enter context, select desired component (donut) make a ghost, exit context.
                                  2. Go to Scene 2. Ghost dummy plus original donut geometry created at 0,0,0.
                                    The file PM'd.

                                  GIF.gif

                                  1 Reply Last reply Reply Quote 0
                                  • 1
                                  • 2
                                  • 3
                                  • 4
                                  • 5
                                  • 6
                                  • 1 / 6
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement