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    [Plugin] GhostComp - v1.4a - 31 Oct 18

    Scheduled Pinned Locked Moved Plugins
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    • duanekempD
      duanekemp
      last edited by

      Haven't tested yet, but... is this up-to-date with SU 2018?

      Duane Kemp

      Kemp Productions
      Puidoux, Switzerland
      Gallery:
      https://duanekemp.artstation.com/

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      • fredo6F
        fredo6
        last edited by

        @duanekemp said:

        Haven't tested yet, but... is this up-to-date with SU 2018?

        Should work with SU2018.
        Make some tests with it before going to large models, and always keep a safe copy somewhere.

        Fredo

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        • duanekempD
          duanekemp
          last edited by

          Thanks, will give it a go. As well, will share this in my FB groups to revive it. I had never heard of this before. Sounds like a practical plugin to have.

          Duane Kemp

          Kemp Productions
          Puidoux, Switzerland
          Gallery:
          https://duanekemp.artstation.com/

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          • R
            rv1974
            last edited by

            Fredo, may I humbly request an extra option for 2d squares instead of cubes?

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            • jujuJ
              juju
              last edited by

              @rv1974 said:

              Fredo, may I humbly request an extra option for 2d squares instead of cubes?

              Like CADup or just plain blank 2D squares / rectangles?

              Save the Earth, it's the only planet with chocolate.

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              • duanekempD
                duanekemp
                last edited by

                Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

                Duane Kemp

                Kemp Productions
                Puidoux, Switzerland
                Gallery:
                https://duanekemp.artstation.com/

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                • R
                  rv1974
                  last edited by

                  @juju said:

                  @rv1974 said:

                  Fredo, may I humbly request an extra option for 2d squares instead of cubes?

                  Like CADup or just plain blank 2D squares / rectangles?

                  simple squares. you could take them to Max, collapse to single mesh, make it non-rendable and scatter objects with special software. But it's healthy for Sketchup too- very often ghost cubes are way too large

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                  • R
                    rv1974
                    last edited by

                    @duanekemp said:

                    Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

                    Artisan has reduce poly count functionlity

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                    • R
                      rv1974
                      last edited by

                      Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                      The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

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                      • fredo6F
                        fredo6
                        last edited by

                        @rv1974 said:

                        Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                        The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                        I'll see what I can do to force a conversion to real before a Purge.

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                        • fredo6F
                          fredo6
                          last edited by

                          @fredo6 said:

                          @rv1974 said:

                          Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                          The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                          I'll see what I can do to force a conversion to real before a Purge.

                          EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks

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                          • R
                            rv1974
                            last edited by

                            Haha.. Thats exactly the problem! I can't catch the moment when this Shashlik of components
                            get created @0,0,0
                            but I can PM the file where it's alreadythere. Eventually I get this in every project.

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                            • R
                              rv1974
                              last edited by

                              Fredo, would it be hard to implement an extra display mode?
                              Instead of cubes- a simple short line* of 5-10cm?
                              Thank you for attention

                              • The line must be aligned to original component of course and placed at insertion point.
                                Alignent is crucial, thats why a quide point is not good.
                                ** The goal of this thing: when exported to 3ds Max, all short lines (of the same kind) get merged onto one spline, and then Multiscatter plugin
                                https://rendering.ru/multiscatter.html
                                parametrically puts items (varied and properly aligned) on on every short segment.
                                *** Even other users would benefit because frequently those pink cubes are too bulky and obstruct the main model
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                              • fredo6F
                                fredo6
                                last edited by

                                @rv1974 said:

                                Fredo, would it be hard to implement an extra display mode?
                                Instead of cubes- a simple short line* of 5-10cm?

                                I am preparing a new extension to replace GhostComp, where you can replace an object by another one. That would be simpler and can use lines or whatever you like as a proxy.

                                Fredo

                                PS: so, I won't probably update GhostComp but release this new plugin instead.

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                                • R
                                  rv1974
                                  last edited by

                                  Amazing news! Would be happy to beta test β˜€

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                                  • fredo6F
                                    fredo6
                                    last edited by

                                    @rv1974 said:

                                    Amazing news! Would be happy to beta test β˜€

                                    Could you PM me an email address so that I can send it to you along with the doc.

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                                    • ArisA
                                      Aris
                                      last edited by

                                      Hi guys,

                                      Ghostcomp has become one of the most useful tools in my palette. I think its intention was to lighten the scenes for heavy objects but what I mostly use it for, is aligning non rectangular objects (make that sofa touch the wall/ arrange cushions on a sofa/ take dimensions from tubes etc etc.)

                                      My only problem is that for some reason it only works for components. at times this becomes frustrating and I have found myself many times converting a group into a component just to use ghostcomp.

                                      So, firstly I would want to ask (if anyone is listening) to give it the ability to create ghosts for groups and
                                      secondly, is there in the meanwhile something equivalent that replaces objects with their bounding box?

                                      Not a native speaker, point out my spelling (or other) mistakes, I won't be offended!!!

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                                      • Dave RD
                                        Dave R
                                        last edited by

                                        @aris said:

                                        So, firstly I would want to ask (if anyone is listening) to give it the ability to create ghosts for groups and
                                        secondly, is there in the meanwhile something equivalent that replaces objects with their bounding box?

                                        You should read Fredo6's last post in this thread. He has a newer extension called FredoGhost. It will work with groups.

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

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                                        • R
                                          rv1974
                                          last edited by

                                          @fredo6 said:

                                          @fredo6 said:

                                          @rv1974 said:

                                          Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                                          The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                                          I'll see what I can do to force a conversion to real before a Purge.

                                          EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks

                                          I Think I managed to catch the bug:

                                          1. Staying in Scene1: Enter context, select desired component (donut) make a ghost, exit context.
                                          2. Go to Scene 2. Ghost dummy plus original donut geometry created at 0,0,0.
                                            The file PM'd.

                                          GIF.gif

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