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    Indigo Renders...

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    • StinkieS Offline
      Stinkie
      last edited by

      @charly2008 said:

      Last night, I have downloaded and tried the INDIGO renderer. I used the standard settings for the scene below.The Time required for this scene was amazing, about 1.5 hours.

      Then I rendered the same scene with Kerkythea with the preset no.3 (PhotonMap-Quick). The Time required for this scene was about 5 Minutes. Below you can compare the results.

      I'm sure if you chose one of KT's unbiased presets, you'd find that the render time would go up significantly. There's little point in comparing a biased render method with an unbiased one.

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      • charly2008C Offline
        charly2008
        last edited by

        Hi stinkie,
        i'm just a beginner in rendering Techniques. Maybe you can give me some advice what settings I should choose in indigo to get a similar result in a few minutes with Indigo?

        Karlheinz

        He who makes no mistakes, makes nothing

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        • R Offline
          remus
          last edited by

          You cant. The render method used in indigo will always take a long time, as it applies a brute force approach which although accurate takes a long time.

          This is in comparison to some of the presets in kerkythea which 'fake it' to give you a much faster render, but one that cant reproduce real life effects as accurately as indigo.

          Thats what stinkie meant when he said its pointless comparing unbiased (indigo) renderers and biased (kerkythea, sort of) renderers.

          http://remusrendering.wordpress.com/

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          • charly2008C Offline
            charly2008
            last edited by

            Hi Remus,

            thanks for your explanation

            Karlheinz

            He who makes no mistakes, makes nothing

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            • N Offline
              notareal
              last edited by

              If you are interested about bias in rendering, I suggest reading this http://www.cgafaq.info/wiki/Monte_Carlo_Bias

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • B Offline
                benindigo
                last edited by

                Basically unbiased means no approximations, so slower but more accurate. The hardest part of writing an unbiased renderer is making it happen fast. 😄

                [floatl:1uor9jcm]Indigo Renderer for SketchUp - Photorealistic rendering for SketchUp[/floatl:1uor9jcm]

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                • B Offline
                  benindigo
                  last edited by

                  @charly2008 said:

                  Hi,

                  Last night, I have downloaded and tried the INDIGO renderer. I used the standard settings for the scene below.The Time required for this scene was amazing, about 1.5 hours.

                  Then I rendered the same scene with Kerkythea with the preset no.3 (PhotonMap-Quick). The Time required for this scene was about 5 Minutes. Below you can compare the results.

                  Karlheinz

                  These kind of scenes don't really show the speed of Indigo. You want to compare two interior scenes that are purely lit by sunlight. And include the set-up time of each renderer. Indigo might win that race. ;D

                  [floatl:1uor9jcm]Indigo Renderer for SketchUp - Photorealistic rendering for SketchUp[/floatl:1uor9jcm]

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                  • D Offline
                    Dennis_n
                    last edited by

                    I was a bit out of the loop on the renderers, what is a difference between biased and not biased render?

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                    • R Offline
                      remus
                      last edited by

                      Unbiased means the renderer models light in a realistic fashion, so you render is made by shooting rays around your scene and modelling precisely how they interact with the materials in your scene.

                      Biased renderers dont necessarily stick religiously to an accurate model of light, so they can make good guesses at how light behaves to speed up the rendering process as much as possible. The downside to this is that you dont always get an accurate render out the end, and some effects (such as caustics) can be more difficult to reproduce.

                      http://remusrendering.wordpress.com/

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                      • E Offline
                        Ecuadorian
                        last edited by

                        Within my limited knowledge, this is what I understand:

                        All currently available render methods take shortcuts, as they don't simulate light's interaction with every single subatomic particle and physical force present in your scene. They are all physical/mathematical models, or approximations to reality. The difference between "biased" and "unbiased" methods is that the "unbiased" ones use a more-or-less brute-force approach, meaning that they interpolate nothing, while the "biased" ones do interpolate some values to arrive to a quicker, but less accurate, solution.

                        Biased methods could be compared to a map of voting trends by cities based on an "Exit-poll", while Unbiased ones could be compared to another map based on actually counting vote by vote in successive random passes over the whole country.

                        And of course, I want both methods for different situations 👍

                        -Miguel Lescano
                        Subscribe to my house plans YouTube channel! (30K+ subs)

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                        • N Offline
                          notareal
                          last edited by

                          @notareal said:

                          If you are interested about bias in rendering, I suggest reading this http://www.cgafaq.info/wiki/Monte_Carlo_Bias

                          ^ explains biased and unbiased. Did you know, even unbiased renderer can fail - make a tiny hole in a wall and see if light comes trough.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • R Offline
                            remus
                            last edited by

                            Technically it wouldnt fail, it would just take a very long time to complete.

                            http://remusrendering.wordpress.com/

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                            • N Offline
                              notareal
                              last edited by

                              Not that it really matters, but it will fail if hole is small enough. Stopping criterion will come to play. Just try it out with your favorite renderer. Two rooms and a microscopic hole in a wall between them. Lightsource in the other room and camera at the other.

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • D Offline
                                Dennis_n
                                last edited by

                                thank you so much people, an awesome lecture

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                                • W Offline
                                  Whaat
                                  last edited by

                                  I've been doing some renderings of the house that we are currently building. I'm pretty happy with this one except that I wish I had taken the time to model the seams of the furniture.


                                  LR5.jpg

                                  SketchUp Plugins for Professionals

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                                  • dermotcollD Offline
                                    dermotcoll
                                    last edited by

                                    Dale that is simply wonderful imho - I really like the whole ambiance of the image and would not fret too much about the seams on the furniture. Really good. 👍

                                    When you burn your arse - you gotta sit on the blisters!!

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