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    Indigo Renders...

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    • N Offline
      notareal
      last edited by

      If you are interested about bias in rendering, I suggest reading this http://www.cgafaq.info/wiki/Monte_Carlo_Bias

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • B Offline
        benindigo
        last edited by

        Basically unbiased means no approximations, so slower but more accurate. The hardest part of writing an unbiased renderer is making it happen fast. 😄

        [floatl:1uor9jcm]Indigo Renderer for SketchUp - Photorealistic rendering for SketchUp[/floatl:1uor9jcm]

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        • B Offline
          benindigo
          last edited by

          @charly2008 said:

          Hi,

          Last night, I have downloaded and tried the INDIGO renderer. I used the standard settings for the scene below.The Time required for this scene was amazing, about 1.5 hours.

          Then I rendered the same scene with Kerkythea with the preset no.3 (PhotonMap-Quick). The Time required for this scene was about 5 Minutes. Below you can compare the results.

          Karlheinz

          These kind of scenes don't really show the speed of Indigo. You want to compare two interior scenes that are purely lit by sunlight. And include the set-up time of each renderer. Indigo might win that race. ;D

          [floatl:1uor9jcm]Indigo Renderer for SketchUp - Photorealistic rendering for SketchUp[/floatl:1uor9jcm]

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          • D Offline
            Dennis_n
            last edited by

            I was a bit out of the loop on the renderers, what is a difference between biased and not biased render?

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            • R Offline
              remus
              last edited by

              Unbiased means the renderer models light in a realistic fashion, so you render is made by shooting rays around your scene and modelling precisely how they interact with the materials in your scene.

              Biased renderers dont necessarily stick religiously to an accurate model of light, so they can make good guesses at how light behaves to speed up the rendering process as much as possible. The downside to this is that you dont always get an accurate render out the end, and some effects (such as caustics) can be more difficult to reproduce.

              http://remusrendering.wordpress.com/

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              • E Offline
                Ecuadorian
                last edited by

                Within my limited knowledge, this is what I understand:

                All currently available render methods take shortcuts, as they don't simulate light's interaction with every single subatomic particle and physical force present in your scene. They are all physical/mathematical models, or approximations to reality. The difference between "biased" and "unbiased" methods is that the "unbiased" ones use a more-or-less brute-force approach, meaning that they interpolate nothing, while the "biased" ones do interpolate some values to arrive to a quicker, but less accurate, solution.

                Biased methods could be compared to a map of voting trends by cities based on an "Exit-poll", while Unbiased ones could be compared to another map based on actually counting vote by vote in successive random passes over the whole country.

                And of course, I want both methods for different situations 👍

                -Miguel Lescano
                Subscribe to my house plans YouTube channel! (30K+ subs)

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                • N Offline
                  notareal
                  last edited by

                  @notareal said:

                  If you are interested about bias in rendering, I suggest reading this http://www.cgafaq.info/wiki/Monte_Carlo_Bias

                  ^ explains biased and unbiased. Did you know, even unbiased renderer can fail - make a tiny hole in a wall and see if light comes trough.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • R Offline
                    remus
                    last edited by

                    Technically it wouldnt fail, it would just take a very long time to complete.

                    http://remusrendering.wordpress.com/

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                    • N Offline
                      notareal
                      last edited by

                      Not that it really matters, but it will fail if hole is small enough. Stopping criterion will come to play. Just try it out with your favorite renderer. Two rooms and a microscopic hole in a wall between them. Lightsource in the other room and camera at the other.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • D Offline
                        Dennis_n
                        last edited by

                        thank you so much people, an awesome lecture

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                        • W Offline
                          Whaat
                          last edited by

                          I've been doing some renderings of the house that we are currently building. I'm pretty happy with this one except that I wish I had taken the time to model the seams of the furniture.


                          LR5.jpg

                          SketchUp Plugins for Professionals

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                          • dermotcollD Offline
                            dermotcoll
                            last edited by

                            Dale that is simply wonderful imho - I really like the whole ambiance of the image and would not fret too much about the seams on the furniture. Really good. 👍

                            When you burn your arse - you gotta sit on the blisters!!

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