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    [Plugin] Blend ver 1.12.

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    • K Offline
      kirill2008
      last edited by

      Olishea, glad to hear sublend works on mac ๐Ÿ‘ (I was just going to ask someone to try it on mac). Thank's for testing and feedback and happy blendings ๐Ÿ˜„
      Ofcourse it's not my achievement ๐Ÿ˜„ , it's just because ruby is cross platform.

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      • K Offline
        kirill2008
        last edited by

        Now the implementation of interaction is in progress (it is not yet stable so ver 1.8 will appear a little bit later). I think that interaction ability will solve (more or less) the inside out problem. I mean it will be easier to fix it by moving, rotating and/or flipping one of the initial faces and the result mesh or set of intermediate faces/curves will refresh automatically. This will be the step towards path processing also.
        [flash=425,344:f7q8z0yv]http://www.youtube.com/v/IYS69O6idg8&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:f7q8z0yv]

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        • GaieusG Offline
          Gaieus
          last edited by

          Come on, Kirill, this is too much for me today. ๐Ÿ˜ฎ ๐Ÿ˜ฒ ๐Ÿ˜• ๐Ÿ˜’

          Gai...

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Mr Krillshot....fantastic work and dedication to continually improving your script. Can't wait to see v. 1.8! Thanks so much!

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • kenK Offline
              ken
              last edited by

              Mr Krillshot

              Great pluging, however, I am having trouble duplicating all the video you are showing. Would it be possible to also attach the Sketchup file so I can try out the same file as you are using. This way I would know if the problems I am having are with my computer or the plugin.

              Again thanks for the pluging

              Ken

              Fight like your the third monkey on Noah's Ark gangway.

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              • utilerU Offline
                utiler
                last edited by

                This is nuts; really. I can't beleive how fast you are developing this plugin, Mr Kirill!!!

                purpose/expression/purpose/....

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                • K Offline
                  kirill2008
                  last edited by

                  @unknownuser said:

                  Would it be possible to also attach the Sketchup file so I can try out the same file as you are using.

                  interactive tests file
                  File with the model, that appears in the demo video of ver. 1.8.
                  Unfortunately interactivity enabled only in run-time (untill skp file is not closed) and I don't know yet how to save interaction data to skp file (maybe it's not possible at all). So if you want to play with initial faces, then it is necessary to make new blended object.

                  Ver. 1.8. does not support interaction with curves yet, because it is difficult to get the curve object from the Sketchup.active_model... The point is that active_model contains no curves (curve is just a 'conceptual entity' "all circles, arcs, and arbitrary curves are really just edges that are bound together in sequence"). So it's necessary to perform some tricky things to obtain the certain curve, that you need.
                  Edges also behave strange: moving of the edge or moving of the edge vertex does not envoke onChangeEntity event handler ๐Ÿ˜•. Only if you change some properties of the edge (for example layer or smoothness), then modify event rises and onChangeEntity envokes.

                  [flash=425,344:2o85cxyz]http://www.youtube.com/v/ZgOUZR3Z2xE&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:2o85cxyz]

                  So ver. 1.8. supports interaction only between 2 faces and face+construction point. I'm not sure if I can solve myself edge and curve problems.

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                  • MALAISEM Offline
                    MALAISE
                    last edited by

                    It's amazing the way you progress. I hardly have time to test the current version, and you're already publishing the next version....... ๐Ÿ˜„

                    Thanks a lot for sharing.

                    MALAISE ๐Ÿ‘ ๐Ÿ‘

                    La Connaissance n'a de valeur que partagรฉe

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                    • P Offline
                      PRSS
                      last edited by

                      Fantastic, I say !!!

                      With best regards
                      PRSS

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                      • T Offline
                        tomot
                        last edited by

                        @kirill2008 said:

                        @utiler said:

                        Have you thought about adding a path function to this script?

                        Yes, I think about it almost every day (and some times night ๐Ÿ˜„ too). I want to add a path processing very much,

                        Yes I have been there too ๐Ÿ˜„ sometimes I have even dreamed of the answer, but forgot to write it down just before I woke up. Then later I would get a deja vรบ moment where the solution I eventually arrived at was the same as what I had dreamed of.

                        I like the path idea.

                        [my plugins](http://thingsvirtual.blogspot.ca/)
                        tomot

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                        • utilerU Offline
                          utiler
                          last edited by

                          Here's the idea.....

                          See the attached video example and finished result.
                          Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

                          Can't be too hard couldn't it?


                          Blend_Idea.swf


                          blend_idea.png

                          purpose/expression/purpose/....

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                          • K Offline
                            kirill2008
                            last edited by

                            @utiler said:

                            See the attached video example and finished result.
                            Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

                            Can't be too hard couldn't it?

                            That's cool ๐Ÿ‘ It is a step to complex path+profile modeling tool, I guess. Looks like, the final destination is to set some 'key' positions along the path and apply some transformations (move, rotate, scale) to the profile at each 'key' position. Intermediate steps transformations (between key positions) will be interpolated between 'key' transformations.
                            Some 3d modelling programms have already implemented similar tools. It would be great to implement such tool for Sketchup too. Don't know how much time it may take.

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                            • I Offline
                              iamarchitecture
                              last edited by

                              Fantastic Plugin, Thanks.

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                              • MALAISEM Offline
                                MALAISE
                                last edited by

                                Now, let's draw icebergs...or coloured curtains easily....
                                Colors effects are awsome
                                Thanks Kirill ๐Ÿ‘ ๐Ÿ‘

                                La Connaissance n'a de valeur que partagรฉe

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                                • B Offline
                                  Ben Ritter
                                  last edited by

                                  Thanks again.

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    kirill2008
                                    last edited by

                                    Now the work on path processing feature is in progress. For now it works stable only when the path curve is at XY plane. So I'm going to publish new plugin 'pathface.rb', when it will be possible to follow the path curve regardless of it's orientation (it will take about several days, I think).
                                    [flash=425,344:1244ddom]http://www.youtube.com/v/z-IO3YLPTeY&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:1244ddom]

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                                    • S Offline
                                      sepo
                                      last edited by

                                      Fantastic.. ๐Ÿ‘ ๐Ÿ‘

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                                      • D Offline
                                        DIEGO-RODRIGUEZ
                                        last edited by

                                        incredible plugins, thank you very much

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                                        • C Offline
                                          cokea
                                          last edited by

                                          even v1.7 and the lower works well, 1.8, 1.9 gives a notice like this "Error Loading File sublend.rb
                                          undefined superclass `EntityObserver'" HELP

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                                          • utilerU Offline
                                            utiler
                                            last edited by

                                            @kirill2008 said:

                                            @utiler said:

                                            See the attached video example and finished result.
                                            Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

                                            Can't be too hard couldn't it?

                                            That's cool ๐Ÿ‘ It is a step to complex path+profile modeling tool, I guess. Looks like, the final destination is to set some 'key' positions along the path and apply some transformations (move, rotate, scale) to the profile at each 'key' position. Intermediate steps transformations (between key positions) will be interpolated between 'key' transformations.
                                            Some 3d modelling programms have already implemented similar tools. It would be great to implement such tool for Sketchup too. Don't know how much time it may take.

                                            That's great you like it Kirill, Hope you can find the time to bring it to fruition..... your work here and generosity is appreciated by all!! ๐ŸŽ‰ ๐ŸŽ‰ ๐ŸŽ‰

                                            purpose/expression/purpose/....

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