sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Info] Ambient Occlusion -> Simple Rays

    Scheduled Pinned Locked Moved Plugins
    66 Posts 22 Posters 75.5k Views 22 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • tbdT Offline
      tbd
      last edited by

      @qpik said:

      My biggest concern is model.raytest, it takes up to 90% of calculation time. Is there a way to replace model.raytest?

      unfortunately no 😞
      the only way is to take the 3d data and do the ray testing yourself, but definitely not in Ruby as it is too slow.

      SketchUp Ruby Consultant | Podium 1.x developer
      http://plugins.ro

      1 Reply Last reply Reply Quote 0
      • Q Offline
        qpik
        last edited by

        @unknownuser said:

        unfortunately no 😞
        the only way is to take the 3d data and do the ray testing yourself, but definitely not in Ruby as it is too slow.

        That is to say that this plugin has very little usability. It's just to slow. 😞

        TBD: It's probably a trivial question, but how do I extract file name from path on both Windows and Mac?

        Anyway. I found that there is a strange thing with SketchUp resizing textures. Sometimes it's smother and sometimes it produces 'waves'. For example it gives nice result while using P:10, R:10 or P:25, R:10, but not with P:20, R:10 or P:50, R:10. (where P stands for Precision and R for Rays in AO settings)

        Kuba

        1 Reply Last reply Reply Quote 0
        • tbdT Offline
          tbd
          last edited by

          @qpik said:

          It's probably a trivial question, but how do I extract file name from path on both Windows and Mac?

          File.basename(Sketchup.active_model.path)
          

          and if you want just the name, without the .skp extension:

          File.basename(Sketchup.active_model.path,".skp")
          

          @qpik said:

          That is to say that this plugin has very little usability. It's just too slow

          if you add overlaying on textures (adding support for .jpg/.png textures is enough) then it can be a free alternative to LightUp 😎

          SketchUp Ruby Consultant | Podium 1.x developer
          http://plugins.ro

          1 Reply Last reply Reply Quote 0
          • D Offline
            DJMX1
            last edited by

            Hello, I'm french this is a google translation.
            This plugin is very promising, it interests me greatly, it will have on it manages colors, textures and shades diffuse projections in the future. But bravo, I am waiting for new version. πŸ‘

            1 Reply Last reply Reply Quote 0
            • Q Offline
              qpik
              last edited by

              Thank you TBD. That saved me some time checking Ruby documentation πŸ˜„ I hope i fixed the bugs you pointed out in your first post. Let me know if it works on Mac.

              Also thanks to all for motivating posts. I cannot resist though to see dead end for this plugin.
              Has anyone tried it on a normal model which has more than 10 faces? How long does it take to render?

              I still consider porting it to C++ (which I would have to learn πŸ˜„) but it seems pointless, as it's much easier I think to add texture baking to Podium or Kerkythea (if it's not there yet).

              Kuba

              1 Reply Last reply Reply Quote 0
              • tbdT Offline
                tbd
                last edited by

                @qpik said:

                Has anyone tried it on a normal model which has more than 10 faces? How long does it take to render?

                tried on a selection of 47 faces (nothing complicated) - 8min 42sec on Quad Core 2.4ghz. a bit too slow πŸ˜‰
                render in Podium of the complete model (106 faces) was 31 sec.

                @qpik said:

                I still consider porting it to C++ (which I would have to learn πŸ˜„) but it seems pointless

                as you said that 90% is wasted in raytest I see no point in porting to another language except if you want to implement raytesting based on 3D data.

                SketchUp Ruby Consultant | Podium 1.x developer
                http://plugins.ro

                1 Reply Last reply Reply Quote 0
                • Q Offline
                  qpik
                  last edited by

                  How about doing the raytest in Javascript via Webdialog?
                  Would that be faster than Ruby?

                  Kuba

                  1 Reply Last reply Reply Quote 0
                  • Q Offline
                    qpik
                    last edited by

                    Hello there.

                    Since I need to calculate sun exposure time in my current project I've added this functionality to the plugin. Here you can see an example. Yellow corresponds to 10h exposure, blue is no exposure.

                    sun_exposure_time.jpg
                    It is based on peculiar polish building code (which requires an apartment to have at least 3 hours of direct sunlight on vernal equinox between 7am and 5pm) making this version useful in Poland. It can be easily adjusted though to fit any location and sun position.

                    ps. My previous question is still actual - Would doing the raytest in Javascript via Webdialog be faster than Ruby?

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      MartinRinehart
                      last edited by

                      @qpik said:

                      How about doing the raytest in Javascript via Webdialog?
                      Would that be faster than Ruby?

                      To get this to happen at all in Ruby is heroic. I'm impressed.

                      Neither Ruby nor JavaScript is a compiled language. C++ may be an order of magnitude better.

                      Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

                      1 Reply Last reply Reply Quote 0
                      • Q Offline
                        qpik
                        last edited by

                        Does anyone know if there is a way of creating a faster replacement for

                        model.raytest
                        

                        method?

                        I've found a Ruby PNG library. That's a step towards layering textures in Sketchup (using PNG alpha).

                        Kuba

                        ps. Would anybody like to cooperate on this plugin?

                        1 Reply Last reply Reply Quote 0
                        • W Offline
                          Wacov
                          last edited by

                          This is really amazing. I mean, if you could do the raytesting separately with a faster language, it'd be really useful.

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            The .raytest method is running in SU's C. Not calculated using Ruby. Ruby just calls the C method.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • Q Offline
                              qpik
                              last edited by

                              Does that mean that model.raytest algorithm is inherently slow?
                              So I would need to write my own in C.

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                What I meant was that the .raytest is probably written in C already.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  Jim
                                  last edited by

                                  Yeah, to make it faster wouldn't you need to export the geometry so an external routine could both loop and perform the raytest?

                                  Hi

                                  1 Reply Last reply Reply Quote 0
                                  • Q Offline
                                    qpik
                                    last edited by

                                    But I would have to export geometry for that one external routine.
                                    Is there other way?

                                    @thomthom said:

                                    What I meant was that the .raytest is probably written in C already.

                                    I've got that, I just wonder what makes it slow then and how to write a faster one.

                                    I guess I have to prepare myself for switching to C. Even for my simple use, which is lately sunlight exposure analysis, it's simply too slow, when run on part of the city centre model.

                                    Kuba

                                    ps. Many thanks for all the help so far.

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      Wacov
                                      last edited by

                                      @thomthom said:

                                      The .raytest method is running in SU's C. Not calculated using Ruby. Ruby just calls the C method.

                                      Ok.

                                      I guess I don't know what I'm talking about, but doesn't SU's raytest method extract more information than you need for your plugin? Maybe that's why it's so (comparatively) slow.

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Possibly. I guess it depends on what you need it for.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • Q Offline
                                          qpik
                                          last edited by

                                          @wacov said:

                                          I guess I don't know what I'm talking about, but doesn't SU's raytest method extract more information than you need for your plugin? Maybe that's why it's so (comparatively) slow.

                                          I thought exactly the same, as it returns "the first thing that the ray hits". I suppose it means "the closest thing". For my purpose it's enough to get first-on-the-list hit end exit.
                                          That might do the trick.

                                          1 Reply Last reply Reply Quote 0
                                          • Q Offline
                                            qpik
                                            last edited by

                                            I quickly wrote this, but it worked MUCH slower than original method.

                                            def raytest2 ray
                                             hit = false
                                             entities = self.entities
                                             entities.each { |face|
                                               if face.kind_of?(Sketchup;;Face) and face.classify_point(ray[0]) > 4
                                                plane = [face.vertices[0].position, face.normal]
                                                intersection = Geom.intersect_line_plane(ray, plane)
                                                if intersection and face.classify_point(intersection) < 8
                                                 hit = true
                                                 break
                                               end
                                              end
                                             }
                                             return hit
                                            end
                                            

                                            This could be optimized by passing pre-sorted face array (based on results from previous tests) instead of browsing entities array, but I doubt it would speed it up much.
                                            What do you think?

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 4 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement