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    • S Offline
      steelers05
      last edited by

      When you look at the straight rendering output for some of these, Im not gonna lie, they just seem kind of ...ahhh. But when you see how you take the images and composite them into your scenes, they look really great and the renderings make more sense. I mean the buildings are fairly simple in design so I guess the straight outputed renderings really dont give you much room to impress, but you surely do impress with your final images. Keep up the good work.

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      • broomstickB Offline
        broomstick
        last edited by

        Yes, I still find PS is key in the reality of a render, especially if you want to keep rendering times low.

        I really like your shots, you have a nice eye to depth of field... I will try to add out of focus grass in my next works πŸ˜„ πŸ˜„

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        • D Offline
          davidh
          last edited by

          attached are some similar images but with different post processing.


          14 overcast.jpg


          15 overcast 2.jpg


          16 storm.jpg

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          • D Offline
            davidh
            last edited by

            attached is the foreground image for the first of the overcast images above.(normally i use the clone brush in photoshop to copy to the rendered vray image)


            rocky field 01.jpg

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            • olisheaO Offline
              olishea
              last edited by

              wow...that first image of this page looks real.

              I honestly couldn't tell it was a render at first! nicely done.

              I agree, if you want low render times....you gotta do a lot of PP like this. But the end result is astonishing so how you get there doesn't really matter πŸ‘

              oli

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              • plot-parisP Offline
                plot-paris
                last edited by

                great work, David. you are truely a master of photoshop! the first image of your last post is absolutely convincing (the second one isn't πŸ˜‰ ).

                a slightly off topic question: how do you structure your reference image library? I am a very messy person and always had difficulties keeping things ordered... you could really help me there.

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                • D Offline
                  davidh
                  last edited by

                  I have a considerable reference library(4.5GB!)and I have spent the last few years adding to it and revising the structure,moving images and creating new folders/directories.Attached is a screensnap showing the current setup.some of these folders have subfolders and I am sure I'll be adding new ones soon.


                  Reference libraries.jpg

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                  • R Offline
                    rcossoli
                    last edited by

                    excellent work, and collection of textures
                    you've never worked with photomatch of skethchup your models to integrate the environment?

                    THREEDIMENSIONSWEB dot COM

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                    • D Offline
                      davidh
                      last edited by

                      the original render is no great shakes but these are just some exercises in playing with depth of field and photoshop


                      blur background.jpg


                      blur foreground.jpg


                      web.jpg

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                      • P Offline
                        Pg09
                        last edited by

                        Thanks for sharing!

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                        • R Offline
                          Rob D
                          last edited by

                          David
                          These are fabulous examples. How long did it take you to clip round the leaves?

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