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    Particle FX preview

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P
      phy
      last edited by

      I'm running
      1.8 ghz. AMD
      512 MB. ram
      212(something like that)MB NVIDIA

      But I have XP so it runs fast.
      it might be sketchup or another plugin.

      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

      1 Reply Last reply Reply Quote 0
      • S
        Sgt.A.Johnson
        last edited by

        Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

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        • W
          Wacov
          last edited by

          Uhh, I need the FPS 😄

          Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

          1 Reply Last reply Reply Quote 0
          • J
            JaViXP
            last edited by

            It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

            "Giving up is way harder than trying"
            JaViXP's Rendering

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            • C
              CPhillips
              last edited by

              Open up the ruby console and see if it is printing any errors.

              1 Reply Last reply Reply Quote 0
              • P
                Physicsguy1
                last edited by

                Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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                • P
                  phy
                  last edited by

                  @unknownuser said:

                  Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                  This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                  Download and try again.

                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                  1 Reply Last reply Reply Quote 0
                  • J
                    JaViXP
                    last edited by

                    @cphillips said:

                    Open up the ruby console and see if it is printing any errors.

                    It says something of 'warning'. I have just made a video of it.
                    Also, I get this (first time):

                    Inspecting model for errors
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                    #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                    initializing joint controllers
                    ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                    

                    Note: Not exploding barrels


                    Video

                    "Giving up is way harder than trying"
                    JaViXP's Rendering

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                    • P
                      phy
                      last edited by

                      Nothing unusual there, I'm getting the same stuff.

                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                      1 Reply Last reply Reply Quote 0
                      • J
                        JaViXP
                        last edited by

                        What about this? 😕

                        (eval);6; warning; already initialized constant ParticleStruct
                        

                        "Giving up is way harder than trying"
                        JaViXP's Rendering

                        1 Reply Last reply Reply Quote 0
                        • P
                          phy
                          last edited by

                          @javixp said:

                          What about this? 😕

                          (eval);6; warning; already initialized constant ParticleStruct
                          

                          I get that too. I don't know what could be wrong. 😕

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                          1 Reply Last reply Reply Quote 0
                          • W
                            Wacov
                            last edited by

                            ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • A
                              Aerilius
                              last edited by

                              I could imagine that it will have great realism, when you apply a radial png texture to the round faces.
                              Just like this one:
                              radial_transition.png

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                              • W
                                Wacov
                                last edited by

                                SU has problems display textured transparency, and it'd be hard to position the texture. Plus, they're actually simple spheres 😄

                                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                • A
                                  Aerilius
                                  last edited by

                                  Ok, I thought it would be "face camera" circle components. But maybe it would be worth a try to replace the spheres by other geometry. The plugin has really great possibilities!

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                                  • P
                                    Physicsguy1
                                    last edited by

                                    Wacov, I'm not sure you have already devised this but I want to make sure. Can you code it to have the effects originate at a determined Point3D? Or code it so you can do something like this: SetEffect('smoke',[0,0,0])?

                                    1 Reply Last reply Reply Quote 0
                                    • W
                                      Wacov
                                      last edited by

                                      The code in the demo lets you choose where you place it, among other things. Once I get the final thing done, it'll be:

                                      createParticle([0,100,100])

                                      Giving only a position will create a construction point. Giving a position and radius will create the default black smoke, and you'll also be able to copy a custom group, or (maybe) choose between a few presets. You'll have the option to make your own update code for the particles, which will be executed along with the normal code.

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                      1 Reply Last reply Reply Quote 0
                                      • P
                                        Physicsguy1
                                        last edited by

                                        could you possible have a direction for smoke and such? Like this createParticle([0,0,0],[10,10,10])

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                                        • W
                                          Wacov
                                          last edited by

                                          If you mean give it a velocity, sure, that's shown in the demo. Once I get the custom update working, you'll be able to make them do pretty much whatever you want 😍

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                          • J
                                            JaViXP
                                            last edited by

                                            @wacov said:

                                            If you mean give it a velocity, sure

                                            Can you increase my FPS then? 😄

                                            It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

                                            "Giving up is way harder than trying"
                                            JaViXP's Rendering

                                            1 Reply Last reply Reply Quote 0
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