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Particle FX preview

Scheduled Pinned Locked Moved SketchyPhysics
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  • P Offline
    phy
    last edited by 15 Jul 2009, 14:38

    I'm running
    1.8 ghz. AMD
    512 MB. ram
    212(something like that)MB NVIDIA

    But I have XP so it runs fast.
    it might be sketchup or another plugin.

    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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    • S Offline
      Sgt.A.Johnson
      last edited by 15 Jul 2009, 18:16

      Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

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      • W Offline
        Wacov
        last edited by 15 Jul 2009, 19:04

        Uhh, I need the FPS 😄

        Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • J Offline
          JaViXP
          last edited by 15 Jul 2009, 20:28

          It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

          "Giving up is way harder than trying"
          JaViXP's Rendering

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          • C Offline
            CPhillips
            last edited by 15 Jul 2009, 23:20

            Open up the ruby console and see if it is printing any errors.

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            • P Offline
              Physicsguy1
              last edited by 16 Jul 2009, 00:52

              Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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              • P Offline
                phy
                last edited by 16 Jul 2009, 14:52

                @unknownuser said:

                Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                Download and try again.

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                • J Offline
                  JaViXP
                  last edited by 16 Jul 2009, 15:43

                  @cphillips said:

                  Open up the ruby console and see if it is printing any errors.

                  It says something of 'warning'. I have just made a video of it.
                  Also, I get this (first time):

                  Inspecting model for errors
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                  #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                  initializing joint controllers
                  ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                  

                  Note: Not exploding barrels


                  Video

                  "Giving up is way harder than trying"
                  JaViXP's Rendering

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                  • P Offline
                    phy
                    last edited by 16 Jul 2009, 16:04

                    Nothing unusual there, I'm getting the same stuff.

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                    • J Offline
                      JaViXP
                      last edited by 16 Jul 2009, 16:11

                      What about this? 😕

                      (eval);6; warning; already initialized constant ParticleStruct
                      

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • P Offline
                        phy
                        last edited by 16 Jul 2009, 16:28

                        @javixp said:

                        What about this? 😕

                        (eval);6; warning; already initialized constant ParticleStruct
                        

                        I get that too. I don't know what could be wrong. 😕

                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                        • W Offline
                          Wacov
                          last edited by 16 Jul 2009, 18:17

                          ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • A Offline
                            Aerilius
                            last edited by 16 Jul 2009, 18:40

                            I could imagine that it will have great realism, when you apply a radial png texture to the round faces.
                            Just like this one:
                            radial_transition.png

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                            • W Offline
                              Wacov
                              last edited by 16 Jul 2009, 19:19

                              SU has problems display textured transparency, and it'd be hard to position the texture. Plus, they're actually simple spheres 😄

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • A Offline
                                Aerilius
                                last edited by 16 Jul 2009, 20:53

                                Ok, I thought it would be "face camera" circle components. But maybe it would be worth a try to replace the spheres by other geometry. The plugin has really great possibilities!

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                                • P Offline
                                  Physicsguy1
                                  last edited by 16 Jul 2009, 22:22

                                  Wacov, I'm not sure you have already devised this but I want to make sure. Can you code it to have the effects originate at a determined Point3D? Or code it so you can do something like this: SetEffect('smoke',[0,0,0])?

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                                  • W Offline
                                    Wacov
                                    last edited by 17 Jul 2009, 09:46

                                    The code in the demo lets you choose where you place it, among other things. Once I get the final thing done, it'll be:

                                    createParticle([0,100,100])

                                    Giving only a position will create a construction point. Giving a position and radius will create the default black smoke, and you'll also be able to copy a custom group, or (maybe) choose between a few presets. You'll have the option to make your own update code for the particles, which will be executed along with the normal code.

                                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                    • P Offline
                                      Physicsguy1
                                      last edited by 17 Jul 2009, 20:13

                                      could you possible have a direction for smoke and such? Like this createParticle([0,0,0],[10,10,10])

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                                      • W Offline
                                        Wacov
                                        last edited by 17 Jul 2009, 22:40

                                        If you mean give it a velocity, sure, that's shown in the demo. Once I get the custom update working, you'll be able to make them do pretty much whatever you want 😍

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • J Offline
                                          JaViXP
                                          last edited by 17 Jul 2009, 22:48

                                          @wacov said:

                                          If you mean give it a velocity, sure

                                          Can you increase my FPS then? 😄

                                          It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

                                          "Giving up is way harder than trying"
                                          JaViXP's Rendering

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